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-rw-r--r--PhysX_3.4/Source/PhysXVehicle/src/PxVehicleUpdate.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/PhysX_3.4/Source/PhysXVehicle/src/PxVehicleUpdate.cpp b/PhysX_3.4/Source/PhysXVehicle/src/PxVehicleUpdate.cpp
index 56758d8e..3ed6884d 100644
--- a/PhysX_3.4/Source/PhysXVehicle/src/PxVehicleUpdate.cpp
+++ b/PhysX_3.4/Source/PhysXVehicle/src/PxVehicleUpdate.cpp
@@ -3266,10 +3266,10 @@ void processSuspTireWheels
//Clamp the spring compression so that it is never greater than the max bounce.
//Apply the susp limit constraint if the spring compression is greater than the max bounce.
- suspLimitErrors[i] = dx - susp.mMaxCompression;
+ suspLimitErrors[i] = (w.dot(hitNorm))*(-dx + susp.mMaxCompression);
suspLimitActiveFlags[i] = (dx > susp.mMaxCompression);
suspLimitCMOffsets[i] = bodySpaceWheelCentreOffset;
- suspLimitDirs[i] = bodySpaceSuspTravelDir;
+ suspLimitDirs[i] = carChassisTrnsfm.q.rotateInv(-hitNorm);
jounce=PxMin(dx,susp.mMaxCompression);
//Store the jounce (having a local copy avoids lhs).