diff options
Diffstat (limited to 'PhysX_3.4/Source/PhysXVehicle/src/PxVehicleUpdate.cpp')
| -rw-r--r-- | PhysX_3.4/Source/PhysXVehicle/src/PxVehicleUpdate.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/PhysX_3.4/Source/PhysXVehicle/src/PxVehicleUpdate.cpp b/PhysX_3.4/Source/PhysXVehicle/src/PxVehicleUpdate.cpp index 3923edb9..14de8f00 100644 --- a/PhysX_3.4/Source/PhysXVehicle/src/PxVehicleUpdate.cpp +++ b/PhysX_3.4/Source/PhysXVehicle/src/PxVehicleUpdate.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. @@ -2304,7 +2304,7 @@ bool intersectRayPlane const PxVec4& hitPlane, PxF32& jounce, PxVec3& wheelBottomPos) { - const PxVec3 hitNorm = PxVec3(hitPlane.x, hitPlane.y, hitPlane.z); + //Compute the raycast start pos and direction. PxVec3 v, w; @@ -2331,7 +2331,8 @@ bool intersectRayPlane //n.(v+wt)+d=0 where n,d describe the plane; v,w describe the susp ray; t is the point on the susp line. //t=-(n.v + d)/n.w const PxF32 hitD = hitPlane.w; - const PxVec3& n = hitNorm; + + const PxVec3 n = PxVec3(hitPlane.x, hitPlane.y, hitPlane.z); const PxF32 d = hitD; const PxF32 T=-(n.dot(v) + d)/(n.dot(w)); |