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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PX_PHYSICS_SN_SERIALIZATION_REGISTRY
+#define PX_PHYSICS_SN_SERIALIZATION_REGISTRY
+
+#include "PxSerialization.h"
+#include "PxRepXSerializer.h"
+#include "CmPhysXCommon.h"
+#include "PsUserAllocated.h"
+#include "PsArray.h"
+#include "PsHashMap.h"
+
+namespace physx
+{
+
+namespace Cm { class Collection; }
+
+namespace Sn {
+
+ class SerializationRegistry : public PxSerializationRegistry, public Ps::UserAllocated
+ {
+ public:
+ SerializationRegistry(PxPhysics& physics);
+ virtual ~SerializationRegistry();
+
+ virtual void release(){ PX_DELETE(this); }
+
+ PxPhysics& getPhysics() const { return mPhysics; }
+
+ //binary
+ void registerSerializer(PxType type, PxSerializer& serializer);
+ PxSerializer* unregisterSerializer(PxType type);
+ void registerBinaryMetaDataCallback(PxBinaryMetaDataCallback callback);
+ void getBinaryMetaData(PxOutputStream& stream) const;
+ const PxSerializer* getSerializer(PxType type) const;
+ const char* getSerializerName(PxU32 index) const;
+ PxType getSerializerType(PxU32 index) const;
+ PxU32 getNbSerializers() const { return mSerializers.size(); }
+ //repx
+ void registerRepXSerializer(PxType type, PxRepXSerializer& serializer);
+ PxRepXSerializer* getRepXSerializer(const char* typeName) const;
+ PxRepXSerializer* unregisterRepXSerializer(PxType type);
+
+ protected:
+ SerializationRegistry &operator=(const SerializationRegistry &);
+ private:
+ typedef Ps::CoalescedHashMap<PxType, PxSerializer*> SerializerMap;
+ typedef Ps::HashMap<PxType, PxRepXSerializer*> RepXSerializerMap;
+
+ PxPhysics& mPhysics;
+ SerializerMap mSerializers;
+ RepXSerializerMap mRepXSerializers;
+ Ps::Array<PxBinaryMetaDataCallback> mMetaDataCallbacks;
+ };
+
+ void sortCollection(Cm::Collection& collection, SerializationRegistry& sr, bool isRepx);
+} // Sn
+
+} // physx
+
+
+
+#endif
+