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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#include "ExtRevoluteJoint.h"
+#include "PsUtilities.h"
+#include "ExtConstraintHelper.h"
+#include "CmRenderOutput.h"
+#include "PsMathUtils.h"
+
+namespace physx
+{
+namespace Ext
+{
+ PxU32 RevoluteJointSolverPrep(Px1DConstraint* constraints,
+ PxVec3& body0WorldOffset,
+ PxU32 /*maxConstraints*/,
+ PxConstraintInvMassScale &invMassScale,
+ const void* constantBlock,
+ const PxTransform& bA2w,
+ const PxTransform& bB2w)
+ {
+ const RevoluteJointData& data = *reinterpret_cast<const RevoluteJointData*>(constantBlock);
+ invMassScale = data.invMassScale;
+
+ const PxJointAngularLimitPair& limit = data.limit;
+
+ bool limitEnabled = data.jointFlags & PxRevoluteJointFlag::eLIMIT_ENABLED;
+ bool limitIsLocked = limitEnabled && limit.lower >= limit.upper;
+
+ PxTransform cA2w = bA2w * data.c2b[0];
+ PxTransform cB2w = bB2w * data.c2b[1];
+
+ if(cB2w.q.dot(cA2w.q)<0.f)
+ cB2w.q = -cB2w.q;
+
+ body0WorldOffset = cB2w.p-bA2w.p;
+ Ext::joint::ConstraintHelper ch(constraints, cB2w.p - bA2w.p, cB2w.p - bB2w.p);
+
+ ch.prepareLockedAxes(cA2w.q, cB2w.q, cA2w.transformInv(cB2w.p), 7, PxU32(limitIsLocked ? 7 : 6));
+
+ if(limitIsLocked)
+ return ch.getCount();
+
+ PxVec3 axis = cA2w.rotate(PxVec3(1.f,0,0));
+
+ if(data.jointFlags & PxRevoluteJointFlag::eDRIVE_ENABLED)
+ {
+ Px1DConstraint *c = ch.getConstraintRow();
+
+ c->solveHint = PxConstraintSolveHint::eNONE;
+
+ c->linear0 = PxVec3(0);
+ c->angular0 = -axis;
+ c->linear1 = PxVec3(0);
+ c->angular1 = -axis * data.driveGearRatio;
+
+ c->velocityTarget = data.driveVelocity;
+
+ c->minImpulse = -data.driveForceLimit;
+ c->maxImpulse = data.driveForceLimit;
+ if(data.jointFlags & PxRevoluteJointFlag::eDRIVE_FREESPIN)
+ {
+ if(data.driveVelocity > 0)
+ c->minImpulse = 0;
+ if(data.driveVelocity < 0)
+ c->maxImpulse = 0;
+ }
+ c->flags |= Px1DConstraintFlag::eHAS_DRIVE_LIMIT;
+ }
+
+
+ if(limitEnabled)
+ {
+ PxQuat cB2cAq = cA2w.q.getConjugate() * cB2w.q;
+ PxQuat twist(cB2cAq.x,0,0,cB2cAq.w);
+
+ PxReal magnitude = twist.normalize();
+ PxReal tqPhi = physx::intrinsics::fsel(magnitude - 1e-6f, twist.x / (1.0f + twist.w), 0.f);
+
+ ch.quarterAnglePair(tqPhi, data.tqLow, data.tqHigh, data.tqPad, axis, limit);
+ }
+
+ return ch.getCount();
+ }
+}//namespace
+
+}
+
+//~PX_SERIALIZATION
+