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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef NP_PRISMATICJOINTCONSTRAINT_H
+#define NP_PRISMATICJOINTCONSTRAINT_H
+
+#include "ExtJoint.h"
+#include "PxPrismaticJoint.h"
+#include "PxTolerancesScale.h"
+#include "CmUtils.h"
+
+namespace physx
+{
+struct PxPrismaticJointGeneratedValues;
+namespace Ext
+{
+ struct PrismaticJointData : public JointData
+ {
+ //= ATTENTION! =====================================================================================
+ // Changing the data layout of this class breaks the binary serialization format. See comments for
+ // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
+ // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
+ // accordingly.
+ //==================================================================================================
+
+ PxJointLinearLimitPair limit;
+ PxReal projectionLinearTolerance;
+ PxReal projectionAngularTolerance;
+
+ PxPrismaticJointFlags jointFlags;
+ // forestall compiler complaints about not being able to generate a constructor
+ private:
+ PrismaticJointData(const PxJointLinearLimitPair &pair):
+ limit(pair) {}
+ };
+
+ typedef Joint<PxPrismaticJoint, PxPrismaticJointGeneratedValues> PrismaticJointT;
+
+ class PrismaticJoint : public PrismaticJointT
+ {
+ //= ATTENTION! =====================================================================================
+ // Changing the data layout of this class breaks the binary serialization format. See comments for
+ // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
+ // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
+ // accordingly.
+ //==================================================================================================
+ public:
+// PX_SERIALIZATION
+ PrismaticJoint(PxBaseFlags baseFlags) : PrismaticJointT(baseFlags) {}
+ virtual void exportExtraData(PxSerializationContext& context);
+ void importExtraData(PxDeserializationContext& context);
+ void resolveReferences(PxDeserializationContext& context);
+ static PrismaticJoint* createObject(PxU8*& address, PxDeserializationContext& context);
+ static void getBinaryMetaData(PxOutputStream& stream);
+//~PX_SERIALIZATION
+ virtual ~PrismaticJoint()
+ {
+ if(getBaseFlags()&PxBaseFlag::eOWNS_MEMORY)
+ PX_FREE(mData);
+ }
+
+ PrismaticJoint(const PxTolerancesScale& scale,
+ PxRigidActor* actor0, const PxTransform& localFrame0,
+ PxRigidActor* actor1, const PxTransform& localFrame1)
+ : PrismaticJointT(PxJointConcreteType::ePRISMATIC, PxBaseFlag::eOWNS_MEMORY | PxBaseFlag::eIS_RELEASABLE)
+ {
+ PrismaticJointData* data = reinterpret_cast<PrismaticJointData*>(PX_ALLOC(sizeof(PrismaticJointData), "PrismaticJointData"));
+ Cm::markSerializedMem(data, sizeof(PrismaticJointData));
+ mData = data;
+
+ data->limit = PxJointLinearLimitPair(scale, -PX_MAX_F32/3, PX_MAX_F32/3);
+ data->projectionLinearTolerance = 1e10f;
+ data->projectionAngularTolerance = PxPi;
+ data->jointFlags = PxPrismaticJointFlags();
+
+ initCommonData(*data, actor0, localFrame0, actor1, localFrame1);
+ }
+
+ PxReal getPosition() const { return getRelativeTransform().p.x; }
+ PxReal getVelocity() const { return getRelativeLinearVelocity().x; }
+
+
+ void setProjectionAngularTolerance(PxReal tolerance);
+ PxReal getProjectionAngularTolerance() const;
+
+ void setProjectionLinearTolerance(PxReal tolerance);
+ PxReal getProjectionLinearTolerance() const;
+
+ PxJointLinearLimitPair getLimit() const;
+ void setLimit(const PxJointLinearLimitPair& limit);
+
+ PxPrismaticJointFlags getPrismaticJointFlags(void) const;
+ void setPrismaticJointFlags(PxPrismaticJointFlags flags);
+ void setPrismaticJointFlag(PxPrismaticJointFlag::Enum flag, bool value);
+
+ bool attach(PxPhysics &physics, PxRigidActor* actor0, PxRigidActor* actor1);
+
+ static const PxConstraintShaderTable& getConstraintShaderTable() { return sShaders; }
+
+ virtual PxConstraintSolverPrep getPrep() const { return sShaders.solverPrep; }
+
+ private:
+ PX_FORCE_INLINE PrismaticJointData& data() const
+ {
+ return *static_cast<PrismaticJointData*>(mData);
+ }
+
+ static PxConstraintShaderTable sShaders;
+ };
+} // namespace Ext
+
+namespace Ext
+{
+ extern "C" PxU32 PrismaticJointSolverPrep(Px1DConstraint* constraints,
+ PxVec3& body0WorldOffset,
+ PxU32 maxConstraints,
+ PxConstraintInvMassScale& invMassScale,
+ const void* constantBlock,
+ const PxTransform& bA2w,
+ const PxTransform& bB2w);
+
+ // global function to share the joint shaders with API capture
+ extern "C" const PxConstraintShaderTable* GetPrismaticJointShaderTable();
+}
+
+}
+
+#endif