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diff --git a/PhysX_3.4/Source/PhysXExtensions/src/ExtDefaultErrorCallback.cpp b/PhysX_3.4/Source/PhysXExtensions/src/ExtDefaultErrorCallback.cpp
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "foundation/PxAssert.h"
+#include "PxDefaultErrorCallback.h"
+#include "PsString.h"
+#include "PsThread.h"
+#include <stdio.h>
+
+using namespace physx;
+
+
+PxDefaultErrorCallback::PxDefaultErrorCallback()
+{
+}
+
+PxDefaultErrorCallback::~PxDefaultErrorCallback()
+{
+}
+
+void PxDefaultErrorCallback::reportError(PxErrorCode::Enum e, const char* message, const char* file, int line)
+{
+ const char* errorCode = NULL;
+
+ switch (e)
+ {
+ case PxErrorCode::eNO_ERROR:
+ errorCode = "no error";
+ break;
+ case PxErrorCode::eINVALID_PARAMETER:
+ errorCode = "invalid parameter";
+ break;
+ case PxErrorCode::eINVALID_OPERATION:
+ errorCode = "invalid operation";
+ break;
+ case PxErrorCode::eOUT_OF_MEMORY:
+ errorCode = "out of memory";
+ break;
+ case PxErrorCode::eDEBUG_INFO:
+ errorCode = "info";
+ break;
+ case PxErrorCode::eDEBUG_WARNING:
+ errorCode = "warning";
+ break;
+ case PxErrorCode::ePERF_WARNING:
+ errorCode = "performance warning";
+ break;
+ case PxErrorCode::eABORT:
+ errorCode = "abort";
+ break;
+ case PxErrorCode::eINTERNAL_ERROR:
+ errorCode = "internal error";
+ break;
+ case PxErrorCode::eMASK_ALL:
+ errorCode = "unknown error";
+ break;
+ }
+
+ PX_ASSERT(errorCode);
+ if(errorCode)
+ {
+ char buffer[1024];
+ sprintf(buffer, "%s (%d) : %s : %s\n", file, line, errorCode, message);
+
+ physx::shdfnd::printString(buffer);
+
+ // in debug builds halt execution for abort codes
+ PX_ASSERT(e != PxErrorCode::eABORT);
+
+ // in release builds we also want to halt execution
+ // and make sure that the error message is flushed
+ while (e == PxErrorCode::eABORT)
+ {
+ physx::shdfnd::printString(buffer);
+ physx::shdfnd::Thread::sleep(1000);
+ }
+ }
+}