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-rw-r--r--PhysX_3.4/Source/PhysXCooking/src/windows/WindowsCookingDelayLoadHook.cpp82
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diff --git a/PhysX_3.4/Source/PhysXCooking/src/windows/WindowsCookingDelayLoadHook.cpp b/PhysX_3.4/Source/PhysXCooking/src/windows/WindowsCookingDelayLoadHook.cpp
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+++ b/PhysX_3.4/Source/PhysXCooking/src/windows/WindowsCookingDelayLoadHook.cpp
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#include "windows/PxWindowsDelayLoadHook.h"
+#include "windows/PsWindowsInclude.h"
+#include "windows/CmWindowsLoadLibrary.h"
+
+// Prior to Visual Studio 2015 Update 3, these hooks were non-const.
+#define DELAYIMP_INSECURE_WRITABLE_HOOKS
+#include <delayimp.h>
+
+static const physx::PxDelayLoadHook* gDelayLoadHook = NULL;
+
+void physx::PxSetPhysXCookingDelayLoadHook(const physx::PxDelayLoadHook* hook)
+{
+ gDelayLoadHook = hook;
+}
+
+using namespace physx;
+
+#pragma comment(lib, "delayimp")
+
+FARPROC WINAPI delayHook(unsigned dliNotify, PDelayLoadInfo pdli)
+{
+ switch (dliNotify) {
+ case dliStartProcessing :
+ break;
+
+ case dliNotePreLoadLibrary :
+ {
+ return Cm::physXCommonDliNotePreLoadLibrary(pdli->szDll,gDelayLoadHook);
+ }
+ break;
+
+ case dliNotePreGetProcAddress :
+ break;
+
+ case dliFailLoadLib :
+ break;
+
+ case dliFailGetProc :
+ break;
+
+ case dliNoteEndProcessing :
+ break;
+
+ default :
+
+ return NULL;
+ }
+
+ return NULL;
+}
+
+PfnDliHook __pfnDliNotifyHook2 = delayHook;