diff options
Diffstat (limited to 'PhysX_3.4/Source/PhysXCooking/src/convex/ConvexMeshBuilder.h')
| -rw-r--r-- | PhysX_3.4/Source/PhysXCooking/src/convex/ConvexMeshBuilder.h | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/PhysXCooking/src/convex/ConvexMeshBuilder.h b/PhysX_3.4/Source/PhysXCooking/src/convex/ConvexMeshBuilder.h new file mode 100644 index 00000000..57e0ca97 --- /dev/null +++ b/PhysX_3.4/Source/PhysXCooking/src/convex/ConvexMeshBuilder.h @@ -0,0 +1,100 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_COLLISION_CONVEXMESHBUILDER +#define PX_COLLISION_CONVEXMESHBUILDER + +#include "GuConvexMeshData.h" +#include "PxCooking.h" +#include "ConvexPolygonsBuilder.h" + +namespace physx +{ + ////////////////////////////////////////////////////////////////////////// + // Convex mesh builder, creates the convex mesh from given polygons and creates internal data + class ConvexMeshBuilder + { + public: + ConvexMeshBuilder(const bool buildGRBData); + ~ConvexMeshBuilder(); + + // loads the computed or given convex hull from descriptor. + // the descriptor does contain polygons directly, triangles are not allowed + bool build(const PxConvexMeshDesc&, PxU32 gaussMapVertexLimit, bool validateOnly = false, bool userPolygons = false); + + // save the convex mesh into stream + bool save(PxOutputStream& stream, bool platformMismatch) const; + + // copy the convex mesh into internal convex mesh, which can be directly used then + bool copy(Gu::ConvexHullData& convexData); + + // loads the convex mesh from given polygons + bool loadConvexHull(const PxConvexMeshDesc&, PxU32 gaussMapVertexLimit, bool userPolygons); + + // computed hull polygons from given triangles + bool computeHullPolygons(const PxU32& nbVerts,const PxVec3* verts, const PxU32& nbTriangles, const PxU32* triangles, PxAllocatorCallback& inAllocator, + PxU32& outNbVerts, PxVec3*& outVertices, PxU32& nbIndices, PxU32*& indices, PxU32& nbPolygons, PxHullPolygon*& polygons); + + // compute big convex data + bool computeGaussMaps(); + + // compute mass, inertia tensor + void computeMassInfo(bool lowerPrecision); +// TEST_INTERNAL_OBJECTS + // internal objects + void computeInternalObjects(); +//~TEST_INTERNAL_OBJECTS + + // return computed mass + PxReal getMass() const { return mMass; } + + // return computed inertia tensor + const PxMat33& getInertia() const { return mInertia; } + + // return big convex data + BigConvexData* getBigConvexData() const { return mBigConvexData; } + + // set big convex data + void setBigConvexData(BigConvexData* data) { mBigConvexData = data; } + + mutable ConvexPolygonsBuilder hullBuilder; + + protected: + Gu::ConvexHullData mHullData; + + BigConvexData* mBigConvexData; //!< optional, only for large meshes! PT: redundant with ptr in chull data? Could also be end of other buffer + PxReal mMass; //this is mass assuming a unit density that can be scaled by instances! + PxMat33 mInertia; //in local space of mesh! + + }; + +} + +#endif |