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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_CONVEXHULLBUILDER_H
+#define PX_CONVEXHULLBUILDER_H
+
+#include "GuConvexMeshData.h"
+#include "PsUserAllocated.h"
+#include "PxCooking.h"
+
+namespace physx
+{
+ struct PxHullPolygon;
+
+ namespace Gu
+ {
+ struct EdgeDescData;
+ struct ConvexHullData;
+ } // namespace Gu
+
+ struct HullTriangleData
+ {
+ PxU32 mRef[3];
+ };
+
+ class ConvexHullBuilder : public Ps::UserAllocated
+ {
+ public:
+ ConvexHullBuilder(Gu::ConvexHullData* hull, const bool buildGRBData);
+ ~ConvexHullBuilder();
+
+ bool init(PxU32 nbVerts, const PxVec3* verts, const PxU32* indices, const PxU32 nbIndices, const PxU32 nbPolygons,
+ const PxHullPolygon* hullPolygons, PxU32 gaussMapVertexLimit, bool doValidation = true, bool userPolygons = false);
+
+ bool save(PxOutputStream& stream, bool platformMismatch) const;
+ bool copy(Gu::ConvexHullData& hullData);
+
+ bool createEdgeList(bool doValidation, PxU32 nbEdges, bool prepareBigHullData);
+ bool checkHullPolygons() const;
+
+ bool calculateVertexMapTable(PxU32 nbPolygons, bool userPolygons = false);
+
+ PX_INLINE PxU32 computeNbPolygons() const
+ {
+ PX_ASSERT(mHull->mNbPolygons);
+ return mHull->mNbPolygons;
+ }
+
+ PxVec3* mHullDataHullVertices;
+ Gu::HullPolygonData* mHullDataPolygons;
+ PxU8* mHullDataVertexData8;
+ PxU8* mHullDataFacesByEdges8;
+ PxU8* mHullDataFacesByVertices8;
+ PxU8* mHullDataFacesByAllEdges8; // data used fom big hull valencies computation
+
+ PxU16* mEdgeData16; //!< Edge indices indexed by hull polygons
+ PxU16* mEdges; //!< Edge to vertex mapping
+
+ Gu::ConvexHullData* mHull;
+ bool mBuildGRBData;
+
+ protected:
+ bool computeGeomCenter(PxVec3& , PxU32 numFaces, HullTriangleData* faces) const;
+ };
+}
+
+#endif // PX_CONVEXHULLBUILDER_H
+