aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Source/LowLevelParticles/src/PtParticleShapeCpu.h
diff options
context:
space:
mode:
Diffstat (limited to 'PhysX_3.4/Source/LowLevelParticles/src/PtParticleShapeCpu.h')
-rw-r--r--PhysX_3.4/Source/LowLevelParticles/src/PtParticleShapeCpu.h114
1 files changed, 114 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelParticles/src/PtParticleShapeCpu.h b/PhysX_3.4/Source/LowLevelParticles/src/PtParticleShapeCpu.h
new file mode 100644
index 00000000..ccb525ea
--- /dev/null
+++ b/PhysX_3.4/Source/LowLevelParticles/src/PtParticleShapeCpu.h
@@ -0,0 +1,114 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PT_PARTICLE_SHAPE_CPU_H
+#define PT_PARTICLE_SHAPE_CPU_H
+
+#include "PxPhysXConfig.h"
+#if PX_USE_PARTICLE_SYSTEM_API
+
+#include "foundation/PxTransform.h"
+#include "foundation/PxBounds3.h"
+#include "PtConfig.h"
+#include "PtSpatialHash.h"
+#include "PtParticleShape.h"
+
+namespace physx
+{
+
+namespace Pt
+{
+
+class Context;
+
+class ParticleShapeCpu : public ParticleShape
+{
+ public:
+ ParticleShapeCpu(Context* context, PxU32 index);
+ virtual ~ParticleShapeCpu();
+
+ void init(class ParticleSystemSimCpu* particleSystem, const ParticleCell* packet);
+
+ // Implements ParticleShapeCpu
+ virtual PxBounds3 getBoundsV() const
+ {
+ return mBounds;
+ }
+ virtual void setUserDataV(void* data)
+ {
+ mUserData = data;
+ }
+ virtual void* getUserDataV() const
+ {
+ return mUserData;
+ }
+ virtual void destroyV();
+ //~Implements ParticleShapeCpu
+
+ PX_FORCE_INLINE void setFluidPacket(const ParticleCell* packet)
+ {
+ PX_ASSERT(packet);
+ mPacket = packet;
+ }
+ PX_FORCE_INLINE const ParticleCell* getFluidPacket() const
+ {
+ return mPacket;
+ }
+
+ PX_FORCE_INLINE PxU32 getIndex() const
+ {
+ return mIndex;
+ }
+ PX_FORCE_INLINE class ParticleSystemSimCpu* getParticleSystem()
+ {
+ return mParticleSystem;
+ }
+ PX_FORCE_INLINE const class ParticleSystemSimCpu* getParticleSystem() const
+ {
+ return mParticleSystem;
+ }
+ PX_FORCE_INLINE GridCellVector getPacketCoordinates() const
+ {
+ return mPacketCoordinates;
+ }
+
+ private:
+ PxU32 mIndex;
+ class ParticleSystemSimCpu* mParticleSystem;
+ PxBounds3 mBounds;
+ GridCellVector mPacketCoordinates; // This is needed for the remapping process.
+ const ParticleCell* mPacket;
+ void* mUserData;
+};
+
+} // namespace Pt
+} // namespace physx
+
+#endif // PX_USE_PARTICLE_SYSTEM_API
+#endif // PT_PARTICLE_SHAPE_CPU_H