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Diffstat (limited to 'PhysX_3.4/Source/LowLevelDynamics/src/DyConstraintPrep.h')
| -rw-r--r-- | PhysX_3.4/Source/LowLevelDynamics/src/DyConstraintPrep.h | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelDynamics/src/DyConstraintPrep.h b/PhysX_3.4/Source/LowLevelDynamics/src/DyConstraintPrep.h new file mode 100644 index 00000000..e7202a78 --- /dev/null +++ b/PhysX_3.4/Source/LowLevelDynamics/src/DyConstraintPrep.h @@ -0,0 +1,92 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef DY_CONSTRAINTSHADER_H +#define DY_CONSTRAINTSHADER_H + +#include "DyConstraint.h" + +#include "DySolverConstraintDesc.h" +#include "PsArray.h" + +namespace physx +{ + +class PxcConstraintBlockStream; +class PxsConstraintBlockManager; +struct PxSolverBody; +struct PxSolverBodyData; +struct PxSolverConstraintDesc; + +namespace Dy +{ + + static const PxU32 MAX_CONSTRAINT_ROWS = 12; + +struct SolverConstraintShaderPrepDesc +{ + const Constraint* constraint; + PxConstraintSolverPrep solverPrep; + const void* constantBlock; + PxU32 constantBlockByteSize; +}; + +SolverConstraintPrepState::Enum setupSolverConstraint4 + (SolverConstraintShaderPrepDesc* PX_RESTRICT constraintShaderDescs, + PxSolverConstraintPrepDesc* PX_RESTRICT constraintDescs, + const PxReal dt, const PxReal recipdt, PxU32& totalRows, + PxConstraintAllocator& allocator); + +SolverConstraintPrepState::Enum setupSolverConstraint4 + (PxSolverConstraintPrepDesc* PX_RESTRICT constraintDescs, + const PxReal dt, const PxReal recipdt, PxU32& totalRows, + PxConstraintAllocator& allocator, PxU32 maxRows); + +PxU32 SetupSolverConstraint(SolverConstraintShaderPrepDesc& shaderDesc, + PxSolverConstraintPrepDesc& prepDesc, + PxConstraintAllocator& allocator, + PxReal dt, PxReal invdt); + + +class ConstraintHelper +{ +public: + + static PxU32 setupSolverConstraint( + PxSolverConstraintPrepDesc& prepDesc, + PxConstraintAllocator& allocator, + PxReal dt, PxReal invdt); +}; + +} + +} + +#endif //DY_CONSTRAINTSHADER_H |