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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef DY_CONSTRAINTPARTITION_H
+#define DY_CONSTRAINTPARTITION_H
+
+#include "DyDynamics.h"
+
+
+
+namespace physx
+{
+
+namespace Dy
+{
+struct ConstraintPartitionArgs
+{
+ enum
+ {
+ eMAX_NUM_BODIES = 8192
+ };
+
+ //Input
+ PxSolverBody* mBodies;
+ PxU32 mNumBodies;
+ ArticulationSolverDesc* mArticulationPtrs;
+ PxU32 mNumArticulationPtrs;
+ PxSolverConstraintDesc* mContactConstraintDescriptors;
+ PxU32 mNumContactConstraintDescriptors;
+ //output
+ PxSolverConstraintDesc* mOrderedContactConstraintDescriptors;
+ PxSolverConstraintDesc* mTempContactConstraintDescriptors;
+ PxU32 mNumSelfConstraintBlocks;
+ PxU32 mNumDifferentBodyConstraints;
+ PxU32 mNumSelfConstraints;
+ Ps::Array<PxU32>* mConstraintsPerPartition;
+ //Ps::Array<PxU32>* mStartIndices;
+ Ps::Array<PxU32>* mBitField;
+
+ bool enhancedDeterminism;
+};
+
+PxU32 partitionContactConstraints(ConstraintPartitionArgs& args);
+
+} // namespace physx
+
+}
+
+
+
+#endif // DY_CONSTRAINTPARTITION_H
+