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Diffstat (limited to 'PhysX_3.4/Source/LowLevelDynamics/src/DyArticulationContactPrep.h')
| -rw-r--r-- | PhysX_3.4/Source/LowLevelDynamics/src/DyArticulationContactPrep.h | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelDynamics/src/DyArticulationContactPrep.h b/PhysX_3.4/Source/LowLevelDynamics/src/DyArticulationContactPrep.h new file mode 100644 index 00000000..4e927b10 --- /dev/null +++ b/PhysX_3.4/Source/LowLevelDynamics/src/DyArticulationContactPrep.h @@ -0,0 +1,95 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef DY_SOLVERCONSTRAINTEXT_H +#define DY_SOLVERCONSTRAINTEXT_H + +#include "DySolverExt.h" + +namespace physx +{ + +struct PxcNpWorkUnit; + + +namespace Gu +{ + class ContactBuffer; + struct ContactPoint; +} + +namespace Dy +{ + +struct CorrelationBuffer; + +PxReal getImpulseResponse(const SolverExtBody& b0, const Cm::SpatialVector& impulse0, Cm::SpatialVector& deltaV0, PxReal dom0, PxReal angDom0, + const SolverExtBody& b1, const Cm::SpatialVector& impulse1, Cm::SpatialVector& deltaV1, PxReal dom1, PxReal angDom1, + bool allowSelfCollision = false); + +Cm::SpatialVector createImpulseResponseVector(const PxVec3& linear, const PxVec3& angular, const SolverExtBody& body); + +void setupFinalizeExtSolverContacts( + const Gu::ContactPoint* buffer, + const CorrelationBuffer& c, + const PxTransform& bodyFrame0, + const PxTransform& bodyFrame1, + PxU8* workspace, + const SolverExtBody& b0, + const SolverExtBody& b1, + const PxReal invDtF32, + PxReal bounceThresholdF32, + PxReal invMassScale0, PxReal invInertiaScale0, + PxReal invMassScale1, PxReal invInertiaScale1, + PxReal restDistance, PxU8* frictionDataPtr, + PxReal ccdMaxContactDist); + + +bool setupFinalizeExtSolverContactsCoulomb( + const Gu::ContactBuffer& buffer, + const CorrelationBuffer& c, + const PxTransform& bodyFrame0, + const PxTransform& bodyFrame1, + PxU8* workspace, + PxReal invDt, + PxReal bounceThreshold, + const SolverExtBody& b0, + const SolverExtBody& b1, + PxU32 frictionCountPerPoint, + PxReal invMassScale0, PxReal invInertiaScale0, + PxReal invMassScale1, PxReal invInertiaScale1, + PxReal restDist, + PxReal ccdMaxContactDist); + +} + +} + +#endif //DY_SOLVERCONSTRAINTEXT_H |