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-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/ClothClone.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuCheckSuccess.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothClone.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothData.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothData.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuCollision.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuContextLock.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuContextLock.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuDevicePointer.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuDeviceVector.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuFabric.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuFabric.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuFactory.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuFactory.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuPhaseConfig.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuPinnedAllocator.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuSelfCollision.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolver.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolver.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolverKernel.h2
22 files changed, 22 insertions, 22 deletions
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/ClothClone.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/ClothClone.h
index 4f02de76..2a2ca183 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/ClothClone.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/ClothClone.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCheckSuccess.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCheckSuccess.h
index b9ae0a53..e85644ae 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCheckSuccess.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCheckSuccess.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.cpp b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.cpp
index d4cdcf2e..aa1ed339 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.h
index 257d490c..28ebc36a 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothClone.cpp b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothClone.cpp
index 8b234968..17fb49ad 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothClone.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothClone.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothData.cpp b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothData.cpp
index 5a1485c6..63d6e06f 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothData.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothData.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothData.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothData.h
index 0be66742..3f82f56b 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothData.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothData.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCollision.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCollision.h
index cd28a999..bbc8bd13 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCollision.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCollision.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuContextLock.cpp b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuContextLock.cpp
index 2ccc3db9..24e681b8 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuContextLock.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuContextLock.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuContextLock.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuContextLock.h
index 50e48b49..69024f41 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuContextLock.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuContextLock.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuDevicePointer.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuDevicePointer.h
index cb37b39d..e159e222 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuDevicePointer.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuDevicePointer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuDeviceVector.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuDeviceVector.h
index e3997d26..54c93b81 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuDeviceVector.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuDeviceVector.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFabric.cpp b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFabric.cpp
index 7f8326fe..201c50ca 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFabric.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFabric.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFabric.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFabric.h
index 93f787f8..6ccbe07c 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFabric.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFabric.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFactory.cpp b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFactory.cpp
index 8170e622..eae2bb04 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFactory.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFactory.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFactory.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFactory.h
index e868034f..522e024f 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFactory.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFactory.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuPhaseConfig.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuPhaseConfig.h
index 74470bde..8190d3a3 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuPhaseConfig.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuPhaseConfig.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuPinnedAllocator.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuPinnedAllocator.h
index 57dd6731..ed6f4a69 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuPinnedAllocator.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuPinnedAllocator.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSelfCollision.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSelfCollision.h
index fb0fd7af..2b81bcc6 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSelfCollision.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSelfCollision.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolver.cpp b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolver.cpp
index 68238664..a20e9e0d 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolver.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolver.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolver.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolver.h
index ff98d975..8849efc2 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolver.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolver.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolverKernel.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolverKernel.h
index d6ca350f..81992224 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolverKernel.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolverKernel.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.