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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#pragma once
+
+#include "Types.h"
+#ifndef __CUDACC__
+#include "Simd.h"
+#endif
+
+namespace physx
+{
+namespace cloth
+{
+
+class CuCloth;
+struct CuPhaseConfig;
+template <typename>
+struct IterationState;
+struct IndexPair;
+struct CuIterationData;
+struct CuTether;
+
+// reference to cloth instance bulk data (POD)
+// should not need frequent updates (stored on device)
+struct CuClothData
+{
+ CuClothData()
+ {
+ }
+ CuClothData(CuCloth&);
+
+ // particle data
+ uint32_t mNumParticles;
+ float* mParticles;
+ float* mParticlesHostCopy;
+
+ // fabric constraints
+ uint32_t mNumPhases;
+ const CuPhaseConfig* mPhaseConfigs;
+
+ const CuTether* mTethers;
+ uint32_t mNumTethers;
+ float mTetherConstraintScale;
+
+ const uint16_t* mTriangles;
+ uint32_t mNumTriangles;
+
+ // motion constraint data
+ float mMotionConstraintScale;
+ float mMotionConstraintBias;
+
+ // collision data
+ uint32_t mNumSpheres; // don't change this order, it's
+ uint32_t mNumCapsules; // needed by mergeAcceleration()
+ const IndexPair* mCapsuleIndices;
+ uint32_t mNumPlanes;
+ uint32_t mNumConvexes;
+ const uint32_t* mConvexMasks;
+ uint32_t mNumCollisionTriangles;
+
+ // virtual particle data
+ const uint32_t* mVirtualParticleSetSizesBegin;
+ const uint32_t* mVirtualParticleSetSizesEnd;
+ const uint16_t* mVirtualParticleIndices;
+ const float* mVirtualParticleWeights;
+
+ bool mEnableContinuousCollision;
+ float mCollisionMassScale;
+ float mFrictionScale;
+
+ float mSelfCollisionDistance;
+ uint32_t mNumSelfCollisionIndices;
+ const uint32_t* mSelfCollisionIndices;
+ float* mSelfCollisionParticles;
+ uint32_t* mSelfCollisionKeys;
+ uint16_t* mSelfCollisionCellStart;
+
+ // sleep data
+ uint32_t mSleepTestInterval;
+ uint32_t mSleepAfterCount;
+ float mSleepThreshold;
+};
+
+// per-frame data (stored in pinned memory)
+struct CuFrameData
+{
+ CuFrameData()
+ {
+ } // not initializing pointers to 0!
+
+#ifndef __CUDACC__
+ explicit CuFrameData(CuCloth&, uint32_t, const IterationState<Simd4f>&, const CuIterationData*);
+#endif
+
+ bool mDeviceParticlesDirty;
+
+ // number of particle copies that fit in shared memory (0, 1, or 2)
+ uint32_t mNumSharedPositions;
+
+ // iteration data
+ float mIterDt;
+ uint32_t mNumIterations;
+ const CuIterationData* mIterationData;
+
+ float mTetherConstraintStiffness;
+
+ // wind data
+ float mDragCoefficient;
+ float mLiftCoefficient;
+ float mRotation[9];
+
+ // motion constraint data
+ const float* mStartMotionConstraints;
+ float* mTargetMotionConstraints;
+ const float* mHostMotionConstraints;
+ float mMotionConstraintStiffness;
+
+ // separation constraint data
+ const float* mStartSeparationConstraints;
+ float* mTargetSeparationConstraints;
+ const float* mHostSeparationConstraints;
+
+ // particle acceleration data
+ float* mParticleAccelerations;
+ const float* mHostParticleAccelerations;
+
+ // rest positions
+ const float* mRestPositions;
+
+ // collision data
+ const float* mStartCollisionSpheres;
+ const float* mTargetCollisionSpheres;
+ const float* mStartCollisionPlanes;
+ const float* mTargetCollisionPlanes;
+ const float* mStartCollisionTriangles;
+ const float* mTargetCollisionTriangles;
+
+ float mSelfCollisionStiffness;
+
+ float mParticleBounds[6]; // maxX, -minX, maxY, ...
+
+ uint32_t mSleepPassCounter;
+ uint32_t mSleepTestCounter;
+
+ float mStiffnessExponent;
+};
+
+// per-iteration data (stored in pinned memory)
+struct CuIterationData
+{
+ CuIterationData()
+ {
+ } // not initializing!
+
+#ifndef __CUDACC__
+ explicit CuIterationData(const IterationState<Simd4f>&);
+#endif
+
+ float mIntegrationTrafo[24];
+ float mWind[3];
+ uint32_t mIsTurning;
+};
+}
+}