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Diffstat (limited to 'PhysX_3.4/Source/LowLevelCloth/src/TripletScheduler.h')
| -rw-r--r-- | PhysX_3.4/Source/LowLevelCloth/src/TripletScheduler.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/TripletScheduler.h b/PhysX_3.4/Source/LowLevelCloth/src/TripletScheduler.h new file mode 100644 index 00000000..db8078ab --- /dev/null +++ b/PhysX_3.4/Source/LowLevelCloth/src/TripletScheduler.h @@ -0,0 +1,56 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#pragma once + +#include "Types.h" +#include "Range.h" +#include "Allocator.h" +#include "Vec4T.h" + +namespace physx +{ + +namespace cloth +{ + +struct TripletScheduler +{ + typedef Vector<Vec4u>::Type::ConstIterator ConstTripletIter; + typedef Vector<Vec4u>::Type::Iterator TripletIter; + + TripletScheduler(Range<const uint32_t[4]>); + void simd(uint32_t numParticles, uint32_t simdWidth); + void warp(uint32_t numParticles, uint32_t warpWidth); + + Vector<Vec4u>::Type mTriplets; + Vector<uint32_t>::Type mSetSizes; +}; +} +} |