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Diffstat (limited to 'PhysX_3.4/Source/LowLevelCloth/src/SwSolver.h')
| -rw-r--r-- | PhysX_3.4/Source/LowLevelCloth/src/SwSolver.h | 153 |
1 files changed, 153 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/SwSolver.h b/PhysX_3.4/Source/LowLevelCloth/src/SwSolver.h new file mode 100644 index 00000000..5e1fe975 --- /dev/null +++ b/PhysX_3.4/Source/LowLevelCloth/src/SwSolver.h @@ -0,0 +1,153 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#pragma once + +#include "Solver.h" +#include "Allocator.h" +#include "SwInterCollision.h" +#include "CmTask.h" + +namespace physx +{ + +namespace cloth +{ + +class SwCloth; +class SwFactory; + +/// CPU/SSE based cloth solver +class SwSolver : public UserAllocated, public Solver +{ + struct StartSimulationTask : public Cm::Task + { + using physx::PxLightCpuTask::mRefCount; + using physx::PxLightCpuTask::mTm; + + virtual void runInternal(); + virtual const char* getName() const; + SwSolver* mSolver; + }; + + struct EndSimulationTask : public Cm::Task + { + using physx::PxLightCpuTask::mRefCount; + + virtual void runInternal(); + virtual const char* getName() const; + SwSolver* mSolver; + float mDt; + }; + + struct CpuClothSimulationTask : public Cm::Task + { + CpuClothSimulationTask(SwCloth&, EndSimulationTask&); + virtual void runInternal(); + virtual const char* getName() const; + virtual void release(); + + SwCloth* mCloth; + EndSimulationTask* mContinuation; + uint32_t mScratchMemorySize; + void* mScratchMemory; + float mInvNumIterations; + }; + + public: + SwSolver(physx::PxTaskManager*); + virtual ~SwSolver(); + + virtual void addCloth(Cloth*); + virtual void removeCloth(Cloth*); + + virtual physx::PxBaseTask& simulate(float dt, physx::PxBaseTask&); + + virtual void setInterCollisionDistance(float distance) + { + mInterCollisionDistance = distance; + } + virtual float getInterCollisionDistance() const + { + return mInterCollisionDistance; + } + + virtual void setInterCollisionStiffness(float stiffness) + { + mInterCollisionStiffness = stiffness; + } + virtual float getInterCollisionStiffness() const + { + return mInterCollisionStiffness; + } + + virtual void setInterCollisionNbIterations(uint32_t nbIterations) + { + mInterCollisionIterations = nbIterations; + } + virtual uint32_t getInterCollisionNbIterations() const + { + return mInterCollisionIterations; + } + + virtual void setInterCollisionFilter(InterCollisionFilter filter) + { + mInterCollisionFilter = filter; + } + + virtual bool hasError() const + { + return false; + } + + private: + void beginFrame() const; + void endFrame() const; + + void interCollision(); + + private: + StartSimulationTask mStartSimulationTask; + + typedef Vector<CpuClothSimulationTask>::Type CpuClothSimulationTaskVector; + CpuClothSimulationTaskVector mCpuClothSimulationTasks; + + EndSimulationTask mEndSimulationTask; + + float mInterCollisionDistance; + float mInterCollisionStiffness; + uint32_t mInterCollisionIterations; + InterCollisionFilter mInterCollisionFilter; + + void* mInterCollisionScratchMem; + uint32_t mInterCollisionScratchMemSize; + shdfnd::Array<SwInterCollisionData> mInterCollisionInstances; +}; +} +} |