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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "SwFactory.h"
+#include "PxPhysXConfig.h"
+
+// Factory.cpp gets included in both PhysXGPU and LowLevelCloth projects
+// CuFactory can only be created in PhysXGPU project
+#if defined(PX_PHYSX_GPU_EXPORTS) || PX_XBOXONE
+#define ENABLE_CUFACTORY PX_SUPPORT_GPU_PHYSX
+#else
+#define ENABLE_CUFACTORY 0
+#endif
+
+#if ENABLE_CUFACTORY
+#include "CuFactory.h"
+#endif
+
+namespace physx
+{
+namespace cloth
+{
+uint32_t getNextFabricId()
+{
+ static uint32_t sNextFabricId = 0;
+ return sNextFabricId++;
+}
+}
+}
+
+using namespace physx;
+
+cloth::Factory* cloth::Factory::createFactory(Platform platform, void* contextManager)
+{
+ PX_UNUSED(contextManager);
+
+ if(platform == Factory::CPU)
+ return new SwFactory;
+
+#if ENABLE_CUFACTORY
+ if(platform == Factory::CUDA)
+ return new CuFactory((physx::PxCudaContextManager*)contextManager);
+#endif
+ return 0;
+}