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diff --git a/PhysX_3.4/Source/LowLevelCloth/include/Range.h b/PhysX_3.4/Source/LowLevelCloth/include/Range.h
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#pragma once
+
+#include "foundation/PxAssert.h"
+#include "Types.h"
+
+namespace physx
+{
+namespace cloth
+{
+
+template <class T>
+struct Range
+{
+ Range();
+
+ Range(T* first, T* last);
+
+ template <typename S>
+ Range(const Range<S>& other);
+
+ uint32_t size() const;
+ bool empty() const;
+
+ void popFront();
+ void popBack();
+
+ T* begin() const;
+ T* end() const;
+
+ T& front() const;
+ T& back() const;
+
+ T& operator[](uint32_t i) const;
+
+ private:
+ T* mFirst;
+ T* mLast; // past last element
+};
+
+template <typename T>
+Range<T>::Range()
+: mFirst(0), mLast(0)
+{
+}
+
+template <typename T>
+Range<T>::Range(T* first, T* last)
+: mFirst(first), mLast(last)
+{
+}
+
+template <typename T>
+template <typename S>
+Range<T>::Range(const Range<S>& other)
+: mFirst(other.begin()), mLast(other.end())
+{
+}
+
+template <typename T>
+uint32_t Range<T>::size() const
+{
+ return uint32_t(mLast - mFirst);
+}
+
+template <typename T>
+bool Range<T>::empty() const
+{
+ return mFirst >= mLast;
+}
+
+template <typename T>
+void Range<T>::popFront()
+{
+ PX_ASSERT(mFirst < mLast);
+ ++mFirst;
+}
+
+template <typename T>
+void Range<T>::popBack()
+{
+ PX_ASSERT(mFirst < mLast);
+ --mLast;
+}
+
+template <typename T>
+T* Range<T>::begin() const
+{
+ return mFirst;
+}
+
+template <typename T>
+T* Range<T>::end() const
+{
+ return mLast;
+}
+
+template <typename T>
+T& Range<T>::front() const
+{
+ PX_ASSERT(mFirst < mLast);
+ return *mFirst;
+}
+
+template <typename T>
+T& Range<T>::back() const
+{
+ PX_ASSERT(mFirst < mLast);
+ return mLast[-1];
+}
+
+template <typename T>
+T& Range<T>::operator[](uint32_t i) const
+{
+ PX_ASSERT(mFirst + i < mLast);
+ return mFirst[i];
+}
+
+} // namespace cloth
+} // namespace physx