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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "PxsDefaultMemoryManager.h"
+
+namespace physx
+{
+
+ PxsDefaultMemoryManager::~PxsDefaultMemoryManager()
+ {
+ for (PxU32 i = 0; i < mAllocators.size(); ++i)
+ {
+ mAllocators[i]->~VirtualAllocatorCallback();
+ PX_FREE(mAllocators[i]);
+ }
+ }
+
+ Ps::VirtualAllocatorCallback* PxsDefaultMemoryManager::createHostMemoryAllocator(const PxU32 gpuComputeVersion)
+ {
+ PX_UNUSED(gpuComputeVersion);
+ Ps::VirtualAllocatorCallback* allocator = PX_PLACEMENT_NEW(PX_ALLOC(sizeof(PxsDefaultMemoryAllocator), "PxsDefaultMemoryAllocator"), PxsDefaultMemoryAllocator());
+ mAllocators.pushBack(allocator);
+ return allocator;
+ }
+
+ //this is an empty stub
+ Ps::VirtualAllocatorCallback* PxsDefaultMemoryManager::createDeviceMemoryAllocator(const PxU32 gpuComputeVersion)
+ {
+ PX_UNUSED(gpuComputeVersion);
+ return NULL;
+ }
+
+ void PxsDefaultMemoryManager::destroyMemoryAllocator()
+ {
+ for (PxU32 i = 0; i < mAllocators.size(); ++i)
+ {
+ mAllocators[i]->~VirtualAllocatorCallback();
+ PX_FREE(mAllocators[i]);
+ }
+ }
+
+
+ PxsMemoryManager* createMemoryManager()
+ {
+ return PX_PLACEMENT_NEW(PX_ALLOC(sizeof(PxsDefaultMemoryManager), PX_DEBUG_EXP("PxsDefaultMemoryManager")), PxsDefaultMemoryManager());
+ }
+
+}