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Diffstat (limited to 'PhysX_3.4/Source/LowLevel/software/include/PxsNphaseImplementationContext.h')
| -rw-r--r-- | PhysX_3.4/Source/LowLevel/software/include/PxsNphaseImplementationContext.h | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevel/software/include/PxsNphaseImplementationContext.h b/PhysX_3.4/Source/LowLevel/software/include/PxsNphaseImplementationContext.h new file mode 100644 index 00000000..e6d9b8e9 --- /dev/null +++ b/PhysX_3.4/Source/LowLevel/software/include/PxsNphaseImplementationContext.h @@ -0,0 +1,142 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PXS_NPHASE_IMPLEMENTATION_CONTEXT_H +#define PXS_NPHASE_IMPLEMENTATION_CONTEXT_H + +#include "PxvNphaseImplementationContext.h" +#include "PxsContactManagerState.h" +#include "PxcNpCache.h" + +namespace physx +{ + +struct PxsContactManagers : PxsContactManagerBase +{ + Ps::Array<PxsContactManagerOutput> mOutputContactManagers; + Ps::Array<PxsContactManager*> mContactManagerMapping; + Ps::Array<Gu::Cache> mCaches; + + + PxsContactManagers(const PxU32 bucketId) : PxsContactManagerBase(bucketId), + mOutputContactManagers(PX_DEBUG_EXP("mOutputContactManagers")), + mContactManagerMapping(PX_DEBUG_EXP("mContactManagerMapping")), + mCaches(PX_DEBUG_EXP("mCaches")) + { + } + + void clear() + { + mOutputContactManagers.forceSize_Unsafe(0); + mContactManagerMapping.forceSize_Unsafe(0); + mCaches.forceSize_Unsafe(0); + + } +private: + PX_NOCOPY(PxsContactManagers) +}; + + +class PxsNphaseImplementationContext: public PxvNphaseImplementationContextUsableAsFallback +{ +public: + static PxsNphaseImplementationContext* create(PxsContext& context, IG::IslandSim* islandSim); + + PxsNphaseImplementationContext(PxsContext& context, IG::IslandSim* islandSim, PxU32 index = 0): PxvNphaseImplementationContextUsableAsFallback(context), mNarrowPhasePairs(index), mNewNarrowPhasePairs(index), + mModifyCallback(NULL), mIslandSim(islandSim) {} + virtual void destroy(); + virtual void updateContactManager(PxReal dt, bool hasBoundsArrayChanged, bool hasContactDistanceChanged, PxBaseTask* continuation, PxBaseTask* firstPassContinuation); + virtual void secondPassUpdateContactManager(PxReal dt, PxBaseTask* continuation); + + virtual void registerContactManager(PxsContactManager* cm, PxI32 touching, PxU32 numPatches); + virtual void registerContactManagers(PxsContactManager** cm, PxU32 nbContactManagers, PxU32 maxContactManagerId); + virtual void unregisterContactManager(PxsContactManager* cm); + virtual void unregisterContactManagerFallback(PxsContactManager* cm, PxsContactManagerOutput* cmOutputs); + + + virtual void refreshContactManager(PxsContactManager* cm); + virtual void refreshContactManagerFallback(PxsContactManager* cm, PxsContactManagerOutput* cmOutputs); + + virtual void registerShape(const PxsShapeCore& shapeCore); + + virtual void updateShapeMaterial(const PxsShapeCore& shapeCore); + virtual void updateShapeContactOffset(const PxsShapeCore& shapeCore); + + virtual void unregisterShape(const PxsShapeCore& shapeCore); + + virtual void registerMaterial(const PxsMaterialCore& materialCore); + virtual void updateMaterial(const PxsMaterialCore& materialCore); + virtual void unregisterMaterial(const PxsMaterialCore& materialCore); + + virtual void appendContactManagers(); + virtual void appendContactManagersFallback(PxsContactManagerOutput* cmOutputs); + + virtual void removeContactManagersFallback(PxsContactManagerOutput* cmOutputs); + + virtual void setContactModifyCallback(PxContactModifyCallback* callback) { mModifyCallback = callback; } + + virtual PxsContactManagerOutputIterator getContactManagerOutputs(); + + virtual PxsContactManagerOutput& getNewContactManagerOutput(PxU32 npIndex); + + virtual PxsContactManagerOutput* getGPUContactManagerOutputBase() { return NULL; } + + virtual void acquireContext(){} + virtual void releaseContext(){} + virtual void preallocateNewBuffers(PxU32 /*nbNewPairs*/, PxU32 /*maxIndex*/) { /*TODO - implement if it's useful to do so*/} + + void processContactManager(PxReal dt, PxsContactManagerOutput* cmOutputs, PxBaseTask* continuation); + void processContactManagerSecondPass(PxReal dt, PxBaseTask* continuation); + void fetchUpdateContactManager() {} + + + + void startNarrowPhaseTasks() {} + + + + Ps::Array<PxU32> mRemovedContactManagers; + PxsContactManagers mNarrowPhasePairs; + PxsContactManagers mNewNarrowPhasePairs; + + PxContactModifyCallback* mModifyCallback; + + IG::IslandSim* mIslandSim; + +private: + + void unregisterContactManagerInternal(PxU32 npIndex, PxsContactManagers& managers, PxsContactManagerOutput* cmOutputs); + + PX_NOCOPY(PxsNphaseImplementationContext) +}; + +} + +#endif |