aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Source/Common/src/CmReaderWriterLock.h
diff options
context:
space:
mode:
Diffstat (limited to 'PhysX_3.4/Source/Common/src/CmReaderWriterLock.h')
-rw-r--r--PhysX_3.4/Source/Common/src/CmReaderWriterLock.h202
1 files changed, 202 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/Common/src/CmReaderWriterLock.h b/PhysX_3.4/Source/Common/src/CmReaderWriterLock.h
new file mode 100644
index 00000000..e1b2a3c5
--- /dev/null
+++ b/PhysX_3.4/Source/Common/src/CmReaderWriterLock.h
@@ -0,0 +1,202 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_PHYSICS_COMMON_READERWRITERLOCK
+#define PX_PHYSICS_COMMON_READERWRITERLOCK
+
+//#define PX_RAYCAST_READWRITE_LOCK
+
+/*
+Implements a full reader writer lock, i.e. multiple readers or a single writer.
+
+Below is an implementation using just a mutex for non win32 platforms.
+
+Disable the full reader/writer lock by default. Using the full reader writer lock
+results in better performance when a lot of parallel raycasts are performed but is
+more costly when only a few are performed and slows down serial raycasts.
+*/
+
+namespace physx
+{
+namespace Cm
+{
+
+#ifdef PX_RAYCAST_READWRITE_LOCK
+ class ReaderWriterLock
+ {
+ public:
+
+ PX_INLINE ReaderWriterLock()
+ {
+ hReaderEvent=CreateEvent(NULL,TRUE,FALSE,NULL);
+ PX_ASSERT(hReaderEvent!=NULL);
+
+ hMutex = CreateEvent(NULL,FALSE,TRUE,NULL);
+ PX_ASSERT(hMutex!=NULL);
+
+ InitializeCriticalSection(&writerMutex);
+ counter = -1;
+ recursionCounter=0;
+ }
+ PX_INLINE ~ReaderWriterLock()
+ {
+ if(hReaderEvent!=NULL)
+ CloseHandle(hReaderEvent);
+ if(hMutex!=NULL)
+ CloseHandle(hMutex);
+ DeleteCriticalSection(&writerMutex);
+ }
+
+ PX_INLINE void lockReader()
+ {
+ if(InterlockedIncrement(&counter) == 0)
+ {
+ WaitForSingleObject(hMutex, INFINITE);
+ SetEvent(hReaderEvent);
+ }
+
+ WaitForSingleObject(hReaderEvent,INFINITE);
+ }
+
+ PX_INLINE void lockWriter()
+ {
+ EnterCriticalSection(&writerMutex);
+
+ //we may already have the global mutex(really an event so we have to handle recursion ourselves)
+ recursionCounter++;
+ if(recursionCounter==1)
+ WaitForSingleObject(hMutex, INFINITE);
+ }
+ PX_INLINE void unlockReader()
+ {
+ if(InterlockedDecrement(&counter) < 0)
+ {
+ ResetEvent(hReaderEvent);
+ SetEvent(hMutex);
+ }
+ }
+ PX_INLINE void unlockWriter()
+ {
+ recursionCounter--;
+ if(recursionCounter==0)
+ SetEvent(hMutex);
+
+ LeaveCriticalSection(&writerMutex);
+ }
+
+ private:
+
+ HANDLE hReaderEvent;
+ HANDLE hMutex;
+ CRITICAL_SECTION writerMutex;
+ LONG counter;//count the number of readers in the lock.
+ LONG recursionCounter;//handle recursive writer locking
+ };
+#else
+ /*
+ TODO: implement proper reader writer lock for other platforms, eg cell os has a native reader writer lock.
+ */
+
+ class ReaderWriterLock
+ {
+ PX_NOCOPY(ReaderWriterLock)
+ public:
+
+ PX_INLINE void lockReader()
+ {
+ //lock.lock();
+ lock.lockReader();
+ }
+ PX_INLINE void lockWriter()
+ {
+ //lock.lock();
+ lock.lockWriter();
+ }
+ PX_INLINE void unlockReader()
+ {
+ //lock.unlock();
+ lock.unlockReader();
+ }
+ PX_INLINE void unlockWriter()
+ {
+ //lock.unlock();
+ lock.unlockWriter();
+ }
+
+ private:
+
+ //Ps::Mutex lock;
+
+ Ps::AtomicRwLock lock;
+ };
+#endif
+
+ class TakeReaderLock
+ {
+ public:
+
+ TakeReaderLock(ReaderWriterLock &l) : lock(l)
+ {
+ lock.lockReader();
+ }
+ ~TakeReaderLock()
+ {
+ lock.unlockReader();
+ }
+
+ private:
+ TakeReaderLock& operator=(const TakeReaderLock&);
+ ReaderWriterLock &lock;
+ };
+
+ class TakeWriterLock
+ {
+ public:
+
+ TakeWriterLock(ReaderWriterLock &l) : lock(l)
+ {
+ lock.lockWriter();
+ }
+ ~TakeWriterLock()
+ {
+ lock.unlockWriter();
+ }
+
+ private:
+ TakeWriterLock& operator=(const TakeWriterLock&);
+ ReaderWriterLock &lock;
+ };
+
+
+} // namespace Cm
+
+}
+
+#endif