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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "SampleLargeWorld.h"
+
+#include "KinematicPlatform.h"
+#include "SampleCCTActor.h"
+#include "SampleCCTCameraController.h"
+extern const char* gDynamic;
+
+void SampleLargeWorld::onShapeHit(const PxControllerShapeHit& hit)
+{
+ defaultCCTInteraction(hit);
+}
+
+PxControllerBehaviorFlags SampleLargeWorld::getBehaviorFlags(const PxShape& shape, const PxActor& actor)
+{
+ return PxControllerBehaviorFlags(0);
+}
+
+PxControllerBehaviorFlags SampleLargeWorld::getBehaviorFlags(const PxController&)
+{
+ return PxControllerBehaviorFlags(0);
+}
+
+PxControllerBehaviorFlags SampleLargeWorld::getBehaviorFlags(const PxObstacle&)
+{
+ return PxControllerBehaviorFlag::eCCT_CAN_RIDE_ON_OBJECT|PxControllerBehaviorFlag::eCCT_SLIDE;
+}
+
+PxQueryHitType::Enum SampleLargeWorld::preFilter(const PxFilterData& filterData, const PxShape* shape, const PxRigidActor* actor, PxHitFlags& queryFlags)
+{
+ PX_UNUSED(actor);
+ const char* actorName = shape->getActor()->getName();
+ if(actorName==gDynamic)
+ return PxQueryHitType::eNONE;
+
+ return PxQueryHitType::eBLOCK;
+}
+
+PxQueryHitType::Enum SampleLargeWorld::postFilter(const PxFilterData& filterData, const PxQueryHit& hit)
+{
+ return PxQueryHitType::eBLOCK;
+} \ No newline at end of file