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Diffstat (limited to 'PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBuffer.cpp')
| -rw-r--r-- | PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBuffer.cpp | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBuffer.cpp new file mode 100644 index 00000000..6060c966 --- /dev/null +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBuffer.cpp @@ -0,0 +1,71 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +#include <RendererIndexBuffer.h> +#include <RendererIndexBufferDesc.h> + +using namespace SampleRenderer; + +PxU32 RendererIndexBuffer::getFormatByteSize(Format format) +{ + PxU32 size = 0; + switch(format) + { + case FORMAT_UINT16: size = sizeof(PxU16); break; + case FORMAT_UINT32: size = sizeof(PxU32); break; + default: break; + } + RENDERER_ASSERT(size, "Unable to determine size of format."); + return size; +} + +RendererIndexBuffer::RendererIndexBuffer(const RendererIndexBufferDesc &desc) : +RendererInteropableBuffer(desc.registerInCUDA, desc.interopContext), + m_hint(desc.hint), + m_format(desc.format) +{ + m_maxIndices = 0; +} + +RendererIndexBuffer::~RendererIndexBuffer(void) +{ + +} + +RendererIndexBuffer::Hint RendererIndexBuffer::getHint(void) const +{ + return m_hint; +} + +RendererIndexBuffer::Format RendererIndexBuffer::getFormat(void) const +{ + return m_format; +} + +PxU32 RendererIndexBuffer::getMaxIndices(void) const +{ + return m_maxIndices; +} |