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Diffstat (limited to 'PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h')
| -rw-r--r-- | PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h new file mode 100644 index 00000000..041c61fa --- /dev/null +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h @@ -0,0 +1,130 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. + +#ifndef RENDERER_INSTANCEBUFFER_H +#define RENDERER_INSTANCEBUFFER_H + +#include <RendererConfig.h> +#include "RendererInteropableBuffer.h" + +namespace SampleRenderer +{ + + class RendererInstanceBufferDesc; + + class RendererInstanceBuffer: public RendererInteropableBuffer + { + friend class RendererMesh; + public: + enum Semantic + { + SEMANTIC_POSITION = 0, + SEMANTIC_NORMALX, + SEMANTIC_NORMALY, + SEMANTIC_NORMALZ, + SEMANTIC_VELOCITY_LIFE,// life remain (0-1] is packed into w + SEMANTIC_DENSITY, + SEMANTIC_UV_OFFSET, + SEMANTIC_LOCAL_OFFSET, + + NUM_SEMANTICS + }_Semantic; + + enum Format + { + FORMAT_FLOAT1 = 0, + FORMAT_FLOAT2, + FORMAT_FLOAT3, + FORMAT_FLOAT4, + + NUM_FORMATS, + }_Format; + + enum Hint + { + HINT_STATIC = 0, + HINT_DYNAMIC, + }_Hint; + + public: + static PxU32 getFormatByteSize(Format format); + + protected: + RendererInstanceBuffer(const RendererInstanceBufferDesc &desc); + virtual ~RendererInstanceBuffer(void); + + public: + void release(void) { delete this; } + + Hint getHint(void) const; + Format getFormatForSemantic(Semantic semantic) const; + PxU32 getMaxInstances(void) const; + PxU32 getOffsetForSemantic(Semantic semantic) const; + + void *lockSemantic(Semantic semantic, PxU32 &stride); + void unlockSemantic(Semantic semantic); + + virtual void *lock(void) = 0; + virtual void unlock(void) = 0; + virtual PxU32 getStride(void) const { return m_stride; } + private: + + virtual void bind(PxU32 streamID, PxU32 firstInstance) const = 0; + virtual void unbind(PxU32 streamID) const = 0; + + RendererInstanceBuffer &operator=(const RendererInstanceBuffer &) { return *this; } + + protected: + class SemanticDesc + { + public: + Format format; + PxU32 offset; + bool locked; + public: + SemanticDesc(void) + { + format = NUM_FORMATS; + offset = 0; + locked = false; + } + }; + + protected: + const Hint m_hint; + PxU32 m_maxInstances; + PxU32 m_stride; + SemanticDesc m_semanticDescs[NUM_SEMANTICS]; + + private: + void *m_lockedBuffer; + PxU32 m_numSemanticLocks; + }; + +} // namespace SampleRenderer + +#endif |