diff options
Diffstat (limited to 'PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h')
| -rw-r--r-- | PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h new file mode 100644 index 00000000..d93817eb --- /dev/null +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h @@ -0,0 +1,88 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. + +#ifndef RENDERER_CLOTH_SHAPE_H +#define RENDERER_CLOTH_SHAPE_H + +#include <RendererShape.h> +#include "gpu/PxGpu.h" + +// fwd to avoid including cuda.h +#if defined(__x86_64) || defined(AMD64) || defined(_M_AMD64) +typedef unsigned long long CUdeviceptr; +#else +typedef unsigned int CUdeviceptr; +#endif + + +namespace SampleRenderer +{ + class RendererVertexBuffer; + class RendererIndexBuffer; + + class RendererClothShape : public RendererShape + { + enum VertexBufferEnum + { + STATIC_VB, + DYNAMIC_VB, + NUM_VERTEX_BUFFERS + }; + public: + RendererClothShape(Renderer& renderer, + const PxVec3* verts, PxU32 numVerts, + const PxVec3* normals, + const PxReal* uvs, + const PxU16* faces, PxU32 numFaces, bool flipWinding=false, + PxCudaContextManager* ctxMgr=NULL); + + // must acquire the cuda context and map buffers before calling + bool update(CUdeviceptr srcVerts, PxU32 numVerts); + void update(const PxVec3* verts, PxU32 numVerts, const PxVec3* normals); + + // helper functions to map the buffers for multiple shapes + // at once because interop mapping has a large per-call overhead + // thread must acquire the cuda context before calling + static void mapShapes(RendererClothShape** shapes, PxU32 n); + static void unmapShapes(RendererClothShape** shapes, PxU32 n); + + virtual ~RendererClothShape(); + + bool isInteropEnabled() const { return m_ctxMgr != NULL; } + + private: + RendererVertexBuffer* m_vertexBuffer[NUM_VERTEX_BUFFERS]; + RendererIndexBuffer* m_indexBuffer; + + PxU32 m_numFaces; + + PxCudaContextManager* m_ctxMgr; + }; + +} // namespace SampleRenderer + +#endif |