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Diffstat (limited to 'PhysX_3.4/Samples/SampleCCTSharedCode/SampleCCTCameraController.h')
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1 files changed, 107 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/SampleCCTSharedCode/SampleCCTCameraController.h b/PhysX_3.4/Samples/SampleCCTSharedCode/SampleCCTCameraController.h new file mode 100644 index 00000000..53e68623 --- /dev/null +++ b/PhysX_3.4/Samples/SampleCCTSharedCode/SampleCCTCameraController.h @@ -0,0 +1,107 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "PhysXSampleApplication.h" +#include "SampleCameraController.h" +#include "characterkinematic/PxController.h" +#include "characterkinematic/PxControllerObstacles.h" + +class ControlledActor; + +class SampleCCTCameraController : public CameraController +{ + public: + SampleCCTCameraController(PhysXSample& base); + + void setControlled(ControlledActor** controlled, PxU32 controlledIndex, PxU32 nbCCTs); + + virtual void onDigitalInputEvent(const SampleFramework::InputEvent& , bool val); + virtual void onAnalogInputEvent(const SampleFramework::InputEvent& , float val); + virtual void onPointerInputEvent(const SampleFramework::InputEvent&, physx::PxU32, physx::PxU32, physx::PxReal, physx::PxReal, bool val); + virtual void collectInputEvents(std::vector<const SampleFramework::InputEvent*>& inputEvents); + + virtual void update(Camera& camera, PxReal dtime); + virtual PxReal getCameraSpeed() + { + return mKeyShiftDown ? mRunningSpeed : mWalkingSpeed ; + } + void setCameraMaxSpeed(PxReal speed) { mCameraMaxSpeed = speed; } + void setView(PxReal pitch, PxReal yaw); + void startJump(); + + PX_FORCE_INLINE ControlledActor* getControlledActor() { return mCCTs[mControlledIndex]; } + PX_FORCE_INLINE void setJumpForce(PxReal force) { mJumpForce = force; } + PX_FORCE_INLINE void setGravity(PxReal g) { mGravity = g; } + PX_FORCE_INLINE void enableCCT(bool bState) { mCCTEnabled = bState; } + PX_FORCE_INLINE bool getCCTState() { return mCCTEnabled; } + + // The CCT's physics & rendering positions don't always match if the CCT + // is updated with variable timesteps and the physics with fixed-timesteps. + // true to link the camera to the CCT's physics position. + // false to link the camera to the CCT's rendering position. + PX_FORCE_INLINE void setCameraLinkToPhysics(bool b) { mLinkCameraToPhysics = b; } + PX_FORCE_INLINE bool getCameraLinkToPhysics() const { return mLinkCameraToPhysics; } + + PX_FORCE_INLINE void setObstacleContext(PxObstacleContext* context) { mObstacleContext = context; } + PX_FORCE_INLINE void setFilterData(const PxFilterData* filterData) { mFilterData = filterData; } + PX_FORCE_INLINE void setFilterCallback(PxQueryFilterCallback* cb) { mFilterCallback = cb; } + PX_FORCE_INLINE void setCCTFilterCallback(PxControllerFilterCallback* cb){ mCCTFilterCallback = cb; } + + private: + SampleCCTCameraController& operator=(const SampleCCTCameraController&); + PhysXSample& mBase; // PT: TODO: find a way to decouple us from PhysXSampleApplication. Only needed for "recenterCursor". Maybe the app could inherit from the cam... + + PxObstacleContext* mObstacleContext; // User-defined additional obstacles + const PxFilterData* mFilterData; // User-defined filter data for 'move' function + PxQueryFilterCallback* mFilterCallback; // User-defined filter data for 'move' function + PxControllerFilterCallback* mCCTFilterCallback; // User-defined filter data for 'move' function + + PxU32 mControlledIndex; + PxU32 mNbCCTs; + ControlledActor** mCCTs; + + PxReal mTargetYaw, mTargetPitch; + PxReal mPitchMin, mPitchMax; + + PxReal mGamepadPitchInc, mGamepadYawInc; + PxReal mGamepadForwardInc, mGamepadLateralInc; + PxReal mSensibility; + + bool mFwd,mBwd,mLeft,mRight,mKeyShiftDown; + bool mCCTEnabled; + + PxReal mRunningSpeed; + PxReal mWalkingSpeed; + PxReal mGamepadWalkingSpeed; + PxReal mCameraMaxSpeed; + PxReal mJumpForce; + PxReal mGravity; + + bool mLinkCameraToPhysics; +}; |