aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Samples/SampleBase/SampleAllocator.h
diff options
context:
space:
mode:
Diffstat (limited to 'PhysX_3.4/Samples/SampleBase/SampleAllocator.h')
-rw-r--r--PhysX_3.4/Samples/SampleBase/SampleAllocator.h87
1 files changed, 87 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/SampleBase/SampleAllocator.h b/PhysX_3.4/Samples/SampleBase/SampleAllocator.h
new file mode 100644
index 00000000..b7d1573c
--- /dev/null
+++ b/PhysX_3.4/Samples/SampleBase/SampleAllocator.h
@@ -0,0 +1,87 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef SAMPLE_ALLOCATOR_H
+#define SAMPLE_ALLOCATOR_H
+
+#include "foundation/PxAllocatorCallback.h"
+#include "common/PxPhysXCommonConfig.h"
+#include "PsMutex.h"
+#include "PxTkNamespaceMangle.h"
+
+using namespace physx;
+
+ class PxSampleAllocator : public PxAllocatorCallback
+ {
+ public:
+ PxSampleAllocator();
+ ~PxSampleAllocator();
+
+ virtual void* allocate(size_t size, const char* typeName, const char* filename, int line);
+ void* allocate(size_t size, const char* filename, int line) { return allocate(size, NULL, filename, line); }
+ virtual void deallocate(void* ptr);
+
+ protected:
+ Ps::MutexT<Ps::RawAllocator> mMutex;
+
+ void** mMemBlockList;
+ PxU32 mMemBlockListSize;
+ PxU32 mFirstFree;
+ PxU32 mMemBlockUsed;
+
+ public:
+ PxI32 mNbAllocatedBytes;
+ PxI32 mHighWaterMark;
+ PxI32 mTotalNbAllocs;
+ PxI32 mNbAllocs;
+ };
+
+ void initSampleAllocator();
+ void releaseSampleAllocator();
+ PxSampleAllocator* getSampleAllocator();
+
+ class SampleAllocateable
+ {
+ public:
+ PX_FORCE_INLINE void* operator new (size_t, void* ptr) { return ptr; }
+ PX_FORCE_INLINE void* operator new (size_t size, const char* handle, const char * filename, int line) { return getSampleAllocator()->allocate(size, handle, filename, line); }
+ PX_FORCE_INLINE void* operator new[] (size_t size, const char* handle, const char * filename, int line) { return getSampleAllocator()->allocate(size, handle, filename, line); }
+ PX_FORCE_INLINE void operator delete (void* p) { getSampleAllocator()->deallocate(p); }
+ PX_FORCE_INLINE void operator delete (void* p, PxU32, const char*, int) { getSampleAllocator()->deallocate(p); }
+ PX_FORCE_INLINE void operator delete (void* p, const char*, const char *, int) { getSampleAllocator()->deallocate(p); }
+ PX_FORCE_INLINE void operator delete[] (void* p) { getSampleAllocator()->deallocate(p); }
+ PX_FORCE_INLINE void operator delete[] (void* p, PxU32, const char*, int) { getSampleAllocator()->deallocate(p); }
+ PX_FORCE_INLINE void operator delete[] (void* p, const char*, const char *, int) { getSampleAllocator()->deallocate(p); }
+ };
+
+ #define SAMPLE_ALLOC(x) getSampleAllocator()->allocate(x, 0, __FILE__, __LINE__)
+ #define SAMPLE_FREE(x) if(x) { getSampleAllocator()->deallocate(x); x = NULL; }
+ #define SAMPLE_NEW(x) new(#x, __FILE__, __LINE__) x
+
+#endif