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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_PHYSICS_PX_PHYSICS_INSERTION_CALLBACK
+#define PX_PHYSICS_PX_PHYSICS_INSERTION_CALLBACK
+
+#include "PxBase.h"
+
+/** \addtogroup common
+@{
+*/
+
+#if !PX_DOXYGEN
+namespace physx
+{
+#endif
+
+ /**
+
+ \brief Callback interface that permits PxCooking to insert a
+ TriangleMesh, HeightfieldMesh or ConvexMesh directly into PxPhysics without the need to store
+ the cooking results into a stream.
+
+
+ Using this is advised only if real-time cooking is required; using "offline" cooking and
+ streams is otherwise preferred.
+
+ The default PxPhysicsInsertionCallback implementation must be used. The PxPhysics
+ default callback can be obtained using the PxPhysics::getPhysicsInsertionCallback().
+
+ @see PxCooking PxPhysics
+ */
+ class PxPhysicsInsertionCallback
+ {
+ public:
+ PxPhysicsInsertionCallback() {}
+
+ /**
+ \brief Builds object (TriangleMesh, HeightfieldMesh or ConvexMesh) from given data in PxPhysics.
+
+ \param type Object type to build.
+ \param data Object data
+ \return PxBase Created object in PxPhysics.
+ */
+ virtual PxBase* buildObjectFromData(PxConcreteType::Enum type, void* data) = 0;
+
+ protected:
+ virtual ~PxPhysicsInsertionCallback() {}
+ };
+
+
+#if !PX_DOXYGEN
+} // namespace physx
+#endif
+
+/** @} */
+#endif