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-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/.buildinfo2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Index.html18
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/API.html12
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/AdvancedCollisionDetection.html14
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Articulations.html12
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/BestPractices.html17
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/BuildingWithPhysX.html12
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/CharacterControllers.html12
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Cloth.html18
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/DebugVisualization.html20
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/ExtendingSerialization.html12
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/GPURigidBodies.html12
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Geometry.html12
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/GeometryQueries.html12
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/HelloWorld.html12
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html25
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Introduction.html12
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Joints.html12
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationFrom28.html12
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationTo33.html12
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationTo34.html12
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/OriginShift.html12
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Particles.html20
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyCollision.html12
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyDynamics.html14
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyOverview.html12
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/SceneQueries.html12
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Serialization.html12
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Simulation.html12
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/SpatialQueries.html12
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Startup.html12
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Statistics.html12
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Threading.html12
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Vehicles.html12
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/VisualDebugger.html12
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/AdvancedCollisionDetection.txt2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/BestPractices.txt4
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/Cloth.txt2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/RigidBodyDynamics.txt2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/objects.invbin3057 -> 3069 bytes
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/search.html12
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/searchindex.js2
42 files changed, 247 insertions, 237 deletions
diff --git a/PhysX_3.4/Documentation/PhysXGuide/.buildinfo b/PhysX_3.4/Documentation/PhysXGuide/.buildinfo
index 23cbbeed..86a0bf40 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/.buildinfo
+++ b/PhysX_3.4/Documentation/PhysXGuide/.buildinfo
@@ -1,4 +1,4 @@
# Sphinx build info version 1
# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done.
-config: bc978b8c874673d2b89ad2d29c5ec619
+config: f4876c50a449567e7095857488166e7c
tags: 645f666f9bcd5a90fca523b33c5a78b7
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Index.html b/PhysX_3.4/Documentation/PhysXGuide/Index.html
index fce6981d..e6a227bc 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Index.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Index.html
@@ -6,7 +6,7 @@
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
- <title>NVIDIA® PhysX® SDK 3.4.1 Documentation &mdash; NVIDIA PhysX SDK 3.4.1 Documentation</title>
+ <title>NVIDIA® PhysX® SDK 3.4.2 Documentation &mdash; NVIDIA PhysX SDK 3.4.2 Documentation</title>
<link rel="stylesheet" href="_static/nvidia.css" type="text/css" />
<link rel="stylesheet" href="_static/pygments.css" type="text/css" />
@@ -15,7 +15,7 @@
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
URL_ROOT: './',
- VERSION: '3.4.1',
+ VERSION: '3.4.2',
COLLAPSE_INDEX: false,
FILE_SUFFIX: '.html',
HAS_SOURCE: true
@@ -24,7 +24,7 @@
<script type="text/javascript" src="_static/jquery.js"></script>
<script type="text/javascript" src="_static/underscore.js"></script>
<script type="text/javascript" src="_static/doctools.js"></script>
- <link rel="top" title="NVIDIA PhysX SDK 3.4.1 Documentation" href="index.html" />
+ <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="index.html" />
<link rel="next" title="User&#39;s Guide" href="Manual/Index.html" />
</head>
<body>
@@ -34,7 +34,7 @@
<li class="right" style="margin-right: 10px">
<a href="Manual/Index.html" title="User&#39;s Guide"
accesskey="N">next</a></li>
- <li><a href="#">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="#">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
</ul>
</div>
@@ -44,9 +44,9 @@
<div class="body">
<div class="section" id="nvidia-reg-physx-reg-sdk-release-documentation">
-<h1>NVIDIA® PhysX® SDK 3.4.1 Documentation<a class="headerlink" href="#nvidia-reg-physx-reg-sdk-release-documentation" title="Permalink to this headline">¶</a></h1>
+<h1>NVIDIA® PhysX® SDK 3.4.2 Documentation<a class="headerlink" href="#nvidia-reg-physx-reg-sdk-release-documentation" title="Permalink to this headline">¶</a></h1>
<img alt="_images/PhysXlogo.png" src="_images/PhysXlogo.png" />
-<p>Built April 06, 2018</p>
+<p>Built May 22, 2018</p>
<p>Contents:</p>
<div class="toctree-wrapper compound">
<ul>
@@ -281,7 +281,7 @@
<li class="toctree-l3"><a class="reference internal" href="Manual/Particles.html#references">References</a></li>
</ul>
</li>
-<li class="toctree-l2"><a class="reference internal" href="Manual/Cloth.html">Cloth</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="Manual/Cloth.html">Cloth (deprecated)</a><ul>
<li class="toctree-l3"><a class="reference internal" href="Manual/Cloth.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="Manual/Cloth.html#simulation-algorithm">Simulation Algorithm</a></li>
<li class="toctree-l3"><a class="reference internal" href="Manual/Cloth.html#best-practices-troubleshooting">Best Practices / Troubleshooting</a></li>
@@ -413,11 +413,11 @@
<li class="right" style="margin-right: 10px">
<a href="Manual/Index.html" title="User&#39;s Guide"
>next</a></li>
- <li><a href="#">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="#">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/API.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/API.html
index af64d37e..0929ffb2 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/API.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/API.html
@@ -6,7 +6,7 @@
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
- <title>The PhysX API &mdash; NVIDIA PhysX SDK 3.4.1 Documentation</title>
+ <title>The PhysX API &mdash; NVIDIA PhysX SDK 3.4.2 Documentation</title>
<link rel="stylesheet" href="../_static/nvidia.css" type="text/css" />
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
@@ -15,7 +15,7 @@
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
URL_ROOT: '../',
- VERSION: '3.4.1',
+ VERSION: '3.4.2',
COLLAPSE_INDEX: false,
FILE_SUFFIX: '.html',
HAS_SOURCE: true
@@ -24,7 +24,7 @@
<script type="text/javascript" src="../_static/jquery.js"></script>
<script type="text/javascript" src="../_static/underscore.js"></script>
<script type="text/javascript" src="../_static/doctools.js"></script>
- <link rel="top" title="NVIDIA PhysX SDK 3.4.1 Documentation" href="../index.html" />
+ <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="../index.html" />
<link rel="up" title="User&#39;s Guide" href="Index.html" />
<link rel="next" title="Startup and Shutdown" href="Startup.html" />
<link rel="prev" title="Building with PhysX" href="BuildingWithPhysX.html" />
@@ -39,7 +39,7 @@
<li class="right" >
<a href="BuildingWithPhysX.html" title="Building with PhysX"
accesskey="P">previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" accesskey="U">User's Guide</a> &raquo;</li>
</ul>
</div>
@@ -263,12 +263,12 @@ release() method, it has a reference count of 1. When the actor is destroyed, or
<li class="right" >
<a href="BuildingWithPhysX.html" title="Building with PhysX"
>previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" >User's Guide</a> &raquo;</li>
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/AdvancedCollisionDetection.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/AdvancedCollisionDetection.html
index 0ab9b149..1561b651 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/AdvancedCollisionDetection.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/AdvancedCollisionDetection.html
@@ -6,7 +6,7 @@
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
- <title>Advanced Collision Detection &mdash; NVIDIA PhysX SDK 3.4.1 Documentation</title>
+ <title>Advanced Collision Detection &mdash; NVIDIA PhysX SDK 3.4.2 Documentation</title>
<link rel="stylesheet" href="../_static/nvidia.css" type="text/css" />
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
@@ -15,7 +15,7 @@
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
URL_ROOT: '../',
- VERSION: '3.4.1',
+ VERSION: '3.4.2',
COLLAPSE_INDEX: false,
FILE_SUFFIX: '.html',
HAS_SOURCE: true
@@ -24,7 +24,7 @@
<script type="text/javascript" src="../_static/jquery.js"></script>
<script type="text/javascript" src="../_static/underscore.js"></script>
<script type="text/javascript" src="../_static/doctools.js"></script>
- <link rel="top" title="NVIDIA PhysX SDK 3.4.1 Documentation" href="../index.html" />
+ <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="../index.html" />
<link rel="up" title="User&#39;s Guide" href="Index.html" />
<link rel="next" title="Joints" href="Joints.html" />
<link rel="prev" title="Simulation" href="Simulation.html" />
@@ -39,7 +39,7 @@
<li class="right" >
<a href="Simulation.html" title="Simulation"
accesskey="P">previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" accesskey="U">User's Guide</a> &raquo;</li>
</ul>
</div>
@@ -152,7 +152,7 @@
<p>SampleSubmarine is a subclass of PxSimulationEventCallback. onContact receives the pair for which the requested contact events have been triggered. The above function is only interested in eNOTIFY_TOUCH_FOUND events, which are raised whenever two shapes start to touch. In fact it is only interested in touch events of the submarine -- which is checked in the second if-statement. It then goes on to assume that the second actor is a mine (which works in this example because the sample is configured such that no other contact reports will get sent when a submarine actor is involved). After that, it adds the mine to a set of mines that should explode during the next update.</p>
<div class="admonition note">
<p class="first admonition-title">Note</p>
-<p class="last">By default collisions between kinematic rigid bodies and kinematic and static rigid bodies will not get reported. To enable these reports raise the PxSceneFlag::eENABLE_KINEMATIC_PAIRS or ::eENABLE_KINEMATIC_STATIC_PAIRS flag respectively by calling PxScene::setFlag().</p>
+<p class="last">By default collisions between kinematic rigid bodies and kinematic and static rigid bodies will not get reported. To enable these reports use the PxSceneDesc::kineKineFilteringMode and PxSceneDesc::staticKineFilteringMode parameters when creating a scene.</p>
</div>
<p>Frequently, users are only interested in contact reports, if the force of impact is larger than a certain threshold. This allows to reduce the amount of reported pairs which need to get processed. To take advantage of this option the following additional configurations are necessary:</p>
<blockquote>
@@ -461,12 +461,12 @@ return PxFilterFlag::eDEFAULT;</div></blockquote>
<li class="right" >
<a href="Simulation.html" title="Simulation"
>previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" >User's Guide</a> &raquo;</li>
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Articulations.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Articulations.html
index e56df3aa..55cae58f 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Articulations.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Articulations.html
@@ -6,7 +6,7 @@
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
- <title>Articulations &mdash; NVIDIA PhysX SDK 3.4.1 Documentation</title>
+ <title>Articulations &mdash; NVIDIA PhysX SDK 3.4.2 Documentation</title>
<link rel="stylesheet" href="../_static/nvidia.css" type="text/css" />
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
@@ -15,7 +15,7 @@
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
URL_ROOT: '../',
- VERSION: '3.4.1',
+ VERSION: '3.4.2',
COLLAPSE_INDEX: false,
FILE_SUFFIX: '.html',
HAS_SOURCE: true
@@ -24,7 +24,7 @@
<script type="text/javascript" src="../_static/jquery.js"></script>
<script type="text/javascript" src="../_static/underscore.js"></script>
<script type="text/javascript" src="../_static/doctools.js"></script>
- <link rel="top" title="NVIDIA PhysX SDK 3.4.1 Documentation" href="../index.html" />
+ <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="../index.html" />
<link rel="up" title="User&#39;s Guide" href="Index.html" />
<link rel="next" title="Scene Origin" href="OriginShift.html" />
<link rel="prev" title="Joints" href="Joints.html" />
@@ -39,7 +39,7 @@
<li class="right" >
<a href="Joints.html" title="Joints"
accesskey="P">previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" accesskey="U">User's Guide</a> &raquo;</li>
</ul>
</div>
@@ -182,12 +182,12 @@ joint-&gt;setTargetOrientation(PxQuat(error.x, error.y, error.z, 0));</div></blo
<li class="right" >
<a href="Joints.html" title="Joints"
>previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" >User's Guide</a> &raquo;</li>
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/BestPractices.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/BestPractices.html
index af56ac02..92f976ad 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/BestPractices.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/BestPractices.html
@@ -6,7 +6,7 @@
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
- <title>Best Practices Guide &mdash; NVIDIA PhysX SDK 3.4.1 Documentation</title>
+ <title>Best Practices Guide &mdash; NVIDIA PhysX SDK 3.4.2 Documentation</title>
<link rel="stylesheet" href="../_static/nvidia.css" type="text/css" />
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
@@ -15,7 +15,7 @@
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
URL_ROOT: '../',
- VERSION: '3.4.1',
+ VERSION: '3.4.2',
COLLAPSE_INDEX: false,
FILE_SUFFIX: '.html',
HAS_SOURCE: true
@@ -24,7 +24,7 @@
<script type="text/javascript" src="../_static/jquery.js"></script>
<script type="text/javascript" src="../_static/underscore.js"></script>
<script type="text/javascript" src="../_static/doctools.js"></script>
- <link rel="top" title="NVIDIA PhysX SDK 3.4.1 Documentation" href="../index.html" />
+ <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="../index.html" />
<link rel="up" title="User&#39;s Guide" href="Index.html" />
<link rel="next" title="Migrating From PhysX SDK 2.x to 3.x" href="MigrationFrom28.html" />
<link rel="prev" title="Extending Serialization" href="ExtendingSerialization.html" />
@@ -39,7 +39,7 @@
<li class="right" >
<a href="ExtendingSerialization.html" title="Extending Serialization"
accesskey="P">previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" accesskey="U">User's Guide</a> &raquo;</li>
</ul>
</div>
@@ -126,6 +126,10 @@
<h3>Use the insertion callback when cooking at runtime<a class="headerlink" href="#use-the-insertion-callback-when-cooking-at-runtime" title="Permalink to this headline">¶</a></h3>
<p>Use PxPhysicsInsertionCallback for objects that are cooked at runtime. This is faster than first writing the data to a file or a memory buffer, and then passing the data to PhysX.</p>
</div>
+<div class="section" id="kill-kinematic-pairs-early">
+<h3>Kill kinematic pairs early<a class="headerlink" href="#kill-kinematic-pairs-early" title="Permalink to this headline">¶</a></h3>
+<p>If you do not need them, use PxPairFilteringMode::eKILL to disable kinematic pairs earlier in the pipeline.</p>
+</div>
<div class="section" id="the-well-of-despair">
<h3>The &quot;Well of Despair&quot;<a class="headerlink" href="#the-well-of-despair" title="Permalink to this headline">¶</a></h3>
<p>One common use-case for a physics engine is to simulate fixed-size time-steps independent of the frame rate that the application is rendered at. If the application is capable of being rendered at a higher frequency than the simulation frequency, the user has the option to render the same simulation state, interpolate frames etc. However, sometimes it is not possible to render the scene at a frequency higher-or-equal to the simulation frequency. At this point, the options are to either run the physics simulation with a larger time-step or to simulate multiple, smaller sub-steps. The latter is generally a preferable solution because changing the size of time-steps in a physics simulation can significantly change perceived behavior. However, when using a sub-stepping approach, one must always be aware of the potential that this has to damage performance.</p>
@@ -387,6 +391,7 @@ The transformation is performed as follows (in pseudo-code):</p>
<li><a class="reference internal" href="#use-the-scene-query-and-simulation-flags">Use the scene-query and simulation flags</a></li>
<li><a class="reference internal" href="#tweak-the-dynamic-tree-rebuild-rate">Tweak the dynamic tree rebuild rate</a></li>
<li><a class="reference internal" href="#use-the-insertion-callback-when-cooking-at-runtime">Use the insertion callback when cooking at runtime</a></li>
+<li><a class="reference internal" href="#kill-kinematic-pairs-early">Kill kinematic pairs early</a></li>
<li><a class="reference internal" href="#the-well-of-despair">The &quot;Well of Despair&quot;</a></li>
<li><a class="reference internal" href="#pruner-performance-for-streamed-environments">Pruner Performance for Streamed Environments</a></li>
<li><a class="reference internal" href="#performance-implications-for-multi-threading">Performance Implications for Multi-Threading</a></li>
@@ -451,12 +456,12 @@ The transformation is performed as follows (in pseudo-code):</p>
<li class="right" >
<a href="ExtendingSerialization.html" title="Extending Serialization"
>previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" >User's Guide</a> &raquo;</li>
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/BuildingWithPhysX.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/BuildingWithPhysX.html
index 8ca98a06..edcee0b5 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/BuildingWithPhysX.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/BuildingWithPhysX.html
@@ -6,7 +6,7 @@
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
- <title>Building with PhysX &mdash; NVIDIA PhysX SDK 3.4.1 Documentation</title>
+ <title>Building with PhysX &mdash; NVIDIA PhysX SDK 3.4.2 Documentation</title>
<link rel="stylesheet" href="../_static/nvidia.css" type="text/css" />
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
@@ -15,7 +15,7 @@
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
URL_ROOT: '../',
- VERSION: '3.4.1',
+ VERSION: '3.4.2',
COLLAPSE_INDEX: false,
FILE_SUFFIX: '.html',
HAS_SOURCE: true
@@ -24,7 +24,7 @@
<script type="text/javascript" src="../_static/jquery.js"></script>
<script type="text/javascript" src="../_static/underscore.js"></script>
<script type="text/javascript" src="../_static/doctools.js"></script>
- <link rel="top" title="NVIDIA PhysX SDK 3.4.1 Documentation" href="../index.html" />
+ <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="../index.html" />
<link rel="up" title="User&#39;s Guide" href="Index.html" />
<link rel="next" title="The PhysX API" href="API.html" />
<link rel="prev" title="Snippets" href="HelloWorld.html" />
@@ -39,7 +39,7 @@
<li class="right" >
<a href="HelloWorld.html" title="Snippets"
accesskey="P">previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" accesskey="U">User's Guide</a> &raquo;</li>
</ul>
</div>
@@ -167,12 +167,12 @@
<li class="right" >
<a href="HelloWorld.html" title="Snippets"
>previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" >User's Guide</a> &raquo;</li>
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/CharacterControllers.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/CharacterControllers.html
index 5d577cd5..6c08504f 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/CharacterControllers.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/CharacterControllers.html
@@ -6,7 +6,7 @@
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
- <title>Character Controllers &mdash; NVIDIA PhysX SDK 3.4.1 Documentation</title>
+ <title>Character Controllers &mdash; NVIDIA PhysX SDK 3.4.2 Documentation</title>
<link rel="stylesheet" href="../_static/nvidia.css" type="text/css" />
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
@@ -15,7 +15,7 @@
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
URL_ROOT: '../',
- VERSION: '3.4.1',
+ VERSION: '3.4.2',
COLLAPSE_INDEX: false,
FILE_SUFFIX: '.html',
HAS_SOURCE: true
@@ -24,7 +24,7 @@
<script type="text/javascript" src="../_static/jquery.js"></script>
<script type="text/javascript" src="../_static/underscore.js"></script>
<script type="text/javascript" src="../_static/doctools.js"></script>
- <link rel="top" title="NVIDIA PhysX SDK 3.4.1 Documentation" href="../index.html" />
+ <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="../index.html" />
<link rel="up" title="User&#39;s Guide" href="Index.html" />
<link rel="next" title="Particles (deprecated)" href="Particles.html" />
<link rel="prev" title="Vehicles" href="Vehicles.html" />
@@ -39,7 +39,7 @@
<li class="right" >
<a href="Vehicles.html" title="Vehicles"
accesskey="P">previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" accesskey="U">User's Guide</a> &raquo;</li>
</ul>
</div>
@@ -464,12 +464,12 @@ The modification happens immediately, without tests to validate that the charact
<li class="right" >
<a href="Vehicles.html" title="Vehicles"
>previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" >User's Guide</a> &raquo;</li>
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Cloth.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Cloth.html
index eff73a5a..13307e24 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Cloth.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Cloth.html
@@ -6,7 +6,7 @@
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
- <title>Cloth &mdash; NVIDIA PhysX SDK 3.4.1 Documentation</title>
+ <title>Cloth (deprecated) &mdash; NVIDIA PhysX SDK 3.4.2 Documentation</title>
<link rel="stylesheet" href="../_static/nvidia.css" type="text/css" />
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
@@ -15,7 +15,7 @@
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
URL_ROOT: '../',
- VERSION: '3.4.1',
+ VERSION: '3.4.2',
COLLAPSE_INDEX: false,
FILE_SUFFIX: '.html',
HAS_SOURCE: true
@@ -24,7 +24,7 @@
<script type="text/javascript" src="../_static/jquery.js"></script>
<script type="text/javascript" src="../_static/underscore.js"></script>
<script type="text/javascript" src="../_static/doctools.js"></script>
- <link rel="top" title="NVIDIA PhysX SDK 3.4.1 Documentation" href="../index.html" />
+ <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="../index.html" />
<link rel="up" title="User&#39;s Guide" href="Index.html" />
<link rel="next" title="Debug Visualization" href="DebugVisualization.html" />
<link rel="prev" title="Particles (deprecated)" href="Particles.html" />
@@ -39,7 +39,7 @@
<li class="right" >
<a href="Particles.html" title="Particles (deprecated)"
accesskey="P">previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" accesskey="U">User's Guide</a> &raquo;</li>
</ul>
</div>
@@ -49,8 +49,8 @@
<div class="bodywrapper">
<div class="body">
- <div class="section" id="cloth">
-<span id="id1"></span><h1>Cloth<a class="headerlink" href="#cloth" title="Permalink to this headline">¶</a></h1>
+ <div class="section" id="cloth-deprecated">
+<span id="cloth"></span><h1>Cloth (deprecated)<a class="headerlink" href="#cloth-deprecated" title="Permalink to this headline">¶</a></h1>
<div class="section" id="introduction">
<h2>Introduction<a class="headerlink" href="#introduction" title="Permalink to this headline">¶</a></h2>
<p><strong>The PhysX clothing feature has been deprecated in PhysX version 3.4.1. The PhysX and APEX clothing features are replaced by the standalone NvCloth library.</strong></p>
@@ -467,7 +467,7 @@ Self-collision stiffness defines how strong the separating impulse should be.</p
<div class="sphinxsidebarwrapper">
<h3><a href="../Index.html">Table Of Contents</a></h3>
<ul>
-<li><a class="reference internal" href="#">Cloth</a><ul>
+<li><a class="reference internal" href="#">Cloth (deprecated)</a><ul>
<li><a class="reference internal" href="#introduction">Introduction</a></li>
<li><a class="reference internal" href="#simulation-algorithm">Simulation Algorithm</a><ul>
<li><a class="reference internal" href="#solver-frequency">Solver Frequency</a></li>
@@ -541,12 +541,12 @@ Self-collision stiffness defines how strong the separating impulse should be.</p
<li class="right" >
<a href="Particles.html" title="Particles (deprecated)"
>previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" >User's Guide</a> &raquo;</li>
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/DebugVisualization.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/DebugVisualization.html
index a2dd1059..12e1d090 100644
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+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/DebugVisualization.html
@@ -6,7 +6,7 @@
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
- <title>Debug Visualization &mdash; NVIDIA PhysX SDK 3.4.1 Documentation</title>
+ <title>Debug Visualization &mdash; NVIDIA PhysX SDK 3.4.2 Documentation</title>
<link rel="stylesheet" href="../_static/nvidia.css" type="text/css" />
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
@@ -15,7 +15,7 @@
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
URL_ROOT: '../',
- VERSION: '3.4.1',
+ VERSION: '3.4.2',
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HAS_SOURCE: true
@@ -24,10 +24,10 @@
<script type="text/javascript" src="../_static/jquery.js"></script>
<script type="text/javascript" src="../_static/underscore.js"></script>
<script type="text/javascript" src="../_static/doctools.js"></script>
- <link rel="top" title="NVIDIA PhysX SDK 3.4.1 Documentation" href="../index.html" />
+ <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="../index.html" />
<link rel="up" title="User&#39;s Guide" href="Index.html" />
<link rel="next" title="PhysX Visual Debugger (PVD)" href="VisualDebugger.html" />
- <link rel="prev" title="Cloth" href="Cloth.html" />
+ <link rel="prev" title="Cloth (deprecated)" href="Cloth.html" />
</head>
<body>
<div class="related">
@@ -37,9 +37,9 @@
<a href="VisualDebugger.html" title="PhysX Visual Debugger (PVD)"
accesskey="N">next</a></li>
<li class="right" >
- <a href="Cloth.html" title="Cloth"
+ <a href="Cloth.html" title="Cloth (deprecated)"
accesskey="P">previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" accesskey="U">User's Guide</a> &raquo;</li>
</ul>
</div>
@@ -102,7 +102,7 @@
<h4>Previous topic</h4>
<p class="topless"><a href="Cloth.html"
- title="previous chapter">Cloth</a></p>
+ title="previous chapter">Cloth (deprecated)</a></p>
<h4>Next topic</h4>
<p class="topless"><a href="VisualDebugger.html"
title="next chapter">PhysX Visual Debugger (PVD)</a></p>
@@ -130,14 +130,14 @@
<a href="VisualDebugger.html" title="PhysX Visual Debugger (PVD)"
>next</a></li>
<li class="right" >
- <a href="Cloth.html" title="Cloth"
+ <a href="Cloth.html" title="Cloth (deprecated)"
>previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" >User's Guide</a> &raquo;</li>
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/ExtendingSerialization.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/ExtendingSerialization.html
index 8c1a24d4..2ecdfa05 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/ExtendingSerialization.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/ExtendingSerialization.html
@@ -6,7 +6,7 @@
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
- <title>Extending Serialization &mdash; NVIDIA PhysX SDK 3.4.1 Documentation</title>
+ <title>Extending Serialization &mdash; NVIDIA PhysX SDK 3.4.2 Documentation</title>
<link rel="stylesheet" href="../_static/nvidia.css" type="text/css" />
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
@@ -15,7 +15,7 @@
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
URL_ROOT: '../',
- VERSION: '3.4.1',
+ VERSION: '3.4.2',
COLLAPSE_INDEX: false,
FILE_SUFFIX: '.html',
HAS_SOURCE: true
@@ -24,7 +24,7 @@
<script type="text/javascript" src="../_static/jquery.js"></script>
<script type="text/javascript" src="../_static/underscore.js"></script>
<script type="text/javascript" src="../_static/doctools.js"></script>
- <link rel="top" title="NVIDIA PhysX SDK 3.4.1 Documentation" href="../index.html" />
+ <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="../index.html" />
<link rel="up" title="User&#39;s Guide" href="Index.html" />
<link rel="next" title="Best Practices Guide" href="BestPractices.html" />
<link rel="prev" title="Serialization" href="Serialization.html" />
@@ -39,7 +39,7 @@
<li class="right" >
<a href="Serialization.html" title="Serialization"
accesskey="P">previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" accesskey="U">User's Guide</a> &raquo;</li>
</ul>
</div>
@@ -419,12 +419,12 @@
<li class="right" >
<a href="Serialization.html" title="Serialization"
>previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" >User's Guide</a> &raquo;</li>
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/GPURigidBodies.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/GPURigidBodies.html
index b0d3157d..858756f4 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/GPURigidBodies.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/GPURigidBodies.html
@@ -6,7 +6,7 @@
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
- <title>GPU Rigid Bodies &mdash; NVIDIA PhysX SDK 3.4.1 Documentation</title>
+ <title>GPU Rigid Bodies &mdash; NVIDIA PhysX SDK 3.4.2 Documentation</title>
<link rel="stylesheet" href="../_static/nvidia.css" type="text/css" />
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
@@ -15,7 +15,7 @@
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
URL_ROOT: '../',
- VERSION: '3.4.1',
+ VERSION: '3.4.2',
COLLAPSE_INDEX: false,
FILE_SUFFIX: '.html',
HAS_SOURCE: true
@@ -24,7 +24,7 @@
<script type="text/javascript" src="../_static/jquery.js"></script>
<script type="text/javascript" src="../_static/underscore.js"></script>
<script type="text/javascript" src="../_static/doctools.js"></script>
- <link rel="top" title="NVIDIA PhysX SDK 3.4.1 Documentation" href="../index.html" />
+ <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="../index.html" />
<link rel="up" title="User&#39;s Guide" href="Index.html" />
<link rel="next" title="Geometry Queries" href="GeometryQueries.html" />
<link rel="prev" title="Scene Origin" href="OriginShift.html" />
@@ -39,7 +39,7 @@
<li class="right" >
<a href="OriginShift.html" title="Scene Origin"
accesskey="P">previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" accesskey="U">User's Guide</a> &raquo;</li>
</ul>
</div>
@@ -205,12 +205,12 @@
<li class="right" >
<a href="OriginShift.html" title="Scene Origin"
>previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" >User's Guide</a> &raquo;</li>
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Geometry.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Geometry.html
index ea208749..41f5884d 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Geometry.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Geometry.html
@@ -6,7 +6,7 @@
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
- <title>Geometry &mdash; NVIDIA PhysX SDK 3.4.1 Documentation</title>
+ <title>Geometry &mdash; NVIDIA PhysX SDK 3.4.2 Documentation</title>
<link rel="stylesheet" href="../_static/nvidia.css" type="text/css" />
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
@@ -15,7 +15,7 @@
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
URL_ROOT: '../',
- VERSION: '3.4.1',
+ VERSION: '3.4.2',
COLLAPSE_INDEX: false,
FILE_SUFFIX: '.html',
HAS_SOURCE: true
@@ -24,7 +24,7 @@
<script type="text/javascript" src="../_static/jquery.js"></script>
<script type="text/javascript" src="../_static/underscore.js"></script>
<script type="text/javascript" src="../_static/doctools.js"></script>
- <link rel="top" title="NVIDIA PhysX SDK 3.4.1 Documentation" href="../index.html" />
+ <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="../index.html" />
<link rel="up" title="User&#39;s Guide" href="Index.html" />
<link rel="next" title="Rigid Body Overview" href="RigidBodyOverview.html" />
<link rel="prev" title="Threading" href="Threading.html" />
@@ -39,7 +39,7 @@
<li class="right" >
<a href="Threading.html" title="Threading"
accesskey="P">previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" accesskey="U">User's Guide</a> &raquo;</li>
</ul>
</div>
@@ -841,12 +841,12 @@ The toolkit helper function PxToolkit::createConvexMeshSafe illustrates the most
<li class="right" >
<a href="Threading.html" title="Threading"
>previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" >User's Guide</a> &raquo;</li>
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/GeometryQueries.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/GeometryQueries.html
index 854716ac..1716fee5 100644
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<head>
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+ <title>Geometry Queries &mdash; NVIDIA PhysX SDK 3.4.2 Documentation</title>
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@@ -15,7 +15,7 @@
<script type="text/javascript">
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<script type="text/javascript" src="../_static/doctools.js"></script>
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+ <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="../index.html" />
<link rel="up" title="User&#39;s Guide" href="Index.html" />
<link rel="next" title="Spatial Queries" href="SpatialQueries.html" />
<link rel="prev" title="GPU Rigid Bodies" href="GPURigidBodies.html" />
@@ -39,7 +39,7 @@
<li class="right" >
<a href="GPURigidBodies.html" title="GPU Rigid Bodies"
accesskey="P">previous</a> |</li>
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+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" accesskey="U">User's Guide</a> &raquo;</li>
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@@ -509,12 +509,12 @@
<li class="right" >
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>previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
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</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/HelloWorld.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/HelloWorld.html
index 8263be23..05e0ca0d 100644
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<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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+ <title>Snippets &mdash; NVIDIA PhysX SDK 3.4.2 Documentation</title>
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@@ -15,7 +15,7 @@
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
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<script type="text/javascript" src="../_static/doctools.js"></script>
- <link rel="top" title="NVIDIA PhysX SDK 3.4.1 Documentation" href="../index.html" />
+ <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="../index.html" />
<link rel="up" title="User&#39;s Guide" href="Index.html" />
<link rel="next" title="Building with PhysX" href="BuildingWithPhysX.html" />
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@@ -39,7 +39,7 @@
<li class="right" >
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accesskey="P">previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" accesskey="U">User's Guide</a> &raquo;</li>
</ul>
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@@ -132,12 +132,12 @@ the right hand side, while Visual Studio and Snippet Hello World are on the left
<li class="right" >
<a href="Introduction.html" title="Welcome to PhysX"
>previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" >User's Guide</a> &raquo;</li>
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html
index d38a0baa..cc6f2072 100644
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@@ -6,7 +6,7 @@
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
- <title>User&#39;s Guide &mdash; NVIDIA PhysX SDK 3.4.1 Documentation</title>
+ <title>User&#39;s Guide &mdash; NVIDIA PhysX SDK 3.4.2 Documentation</title>
<link rel="stylesheet" href="../_static/nvidia.css" type="text/css" />
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
@@ -15,7 +15,7 @@
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
URL_ROOT: '../',
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@@ -24,9 +24,9 @@
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<script type="text/javascript" src="../_static/underscore.js"></script>
<script type="text/javascript" src="../_static/doctools.js"></script>
- <link rel="top" title="NVIDIA PhysX SDK 3.4.1 Documentation" href="../index.html" />
+ <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="../index.html" />
<link rel="next" title="Welcome to PhysX" href="Introduction.html" />
- <link rel="prev" title="NVIDIA® PhysX® SDK 3.4.1 Documentation" href="../Index.html" />
+ <link rel="prev" title="NVIDIA® PhysX® SDK 3.4.2 Documentation" href="../Index.html" />
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@@ -36,9 +36,9 @@
<a href="Introduction.html" title="Welcome to PhysX"
accesskey="N">next</a></li>
<li class="right" >
- <a href="../Index.html" title="NVIDIA® PhysX® SDK 3.4.1 Documentation"
+ <a href="../Index.html" title="NVIDIA® PhysX® SDK 3.4.2 Documentation"
accesskey="P">previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
</ul>
</div>
@@ -50,7 +50,7 @@
<div class="section" id="user-s-guide">
<h1>User's Guide<a class="headerlink" href="#user-s-guide" title="Permalink to this headline">¶</a></h1>
<img alt="../_images/PhysXlogo1.png" src="../_images/PhysXlogo1.png" />
-<p>Built April 06, 2018</p>
+<p>Built May 22, 2018</p>
<p>Contents:</p>
<div class="toctree-wrapper compound">
<ul>
@@ -509,7 +509,7 @@
<li class="toctree-l2"><a class="reference internal" href="Particles.html#references">References</a></li>
</ul>
</li>
-<li class="toctree-l1"><a class="reference internal" href="Cloth.html">Cloth</a><ul>
+<li class="toctree-l1"><a class="reference internal" href="Cloth.html">Cloth (deprecated)</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Cloth.html#introduction">Introduction</a></li>
<li class="toctree-l2"><a class="reference internal" href="Cloth.html#simulation-algorithm">Simulation Algorithm</a><ul>
<li class="toctree-l3"><a class="reference internal" href="Cloth.html#solver-frequency">Solver Frequency</a></li>
@@ -635,6 +635,7 @@
<li class="toctree-l3"><a class="reference internal" href="BestPractices.html#use-the-scene-query-and-simulation-flags">Use the scene-query and simulation flags</a></li>
<li class="toctree-l3"><a class="reference internal" href="BestPractices.html#tweak-the-dynamic-tree-rebuild-rate">Tweak the dynamic tree rebuild rate</a></li>
<li class="toctree-l3"><a class="reference internal" href="BestPractices.html#use-the-insertion-callback-when-cooking-at-runtime">Use the insertion callback when cooking at runtime</a></li>
+<li class="toctree-l3"><a class="reference internal" href="BestPractices.html#kill-kinematic-pairs-early">Kill kinematic pairs early</a></li>
<li class="toctree-l3"><a class="reference internal" href="BestPractices.html#the-well-of-despair">The &quot;Well of Despair&quot;</a></li>
<li class="toctree-l3"><a class="reference internal" href="BestPractices.html#pruner-performance-for-streamed-environments">Pruner Performance for Streamed Environments</a></li>
<li class="toctree-l3"><a class="reference internal" href="BestPractices.html#performance-implications-for-multi-threading">Performance Implications for Multi-Threading</a></li>
@@ -761,7 +762,7 @@
<div class="sphinxsidebarwrapper">
<h4>Previous topic</h4>
<p class="topless"><a href="../Index.html"
- title="previous chapter">NVIDIA® PhysX® SDK 3.4.1 Documentation</a></p>
+ title="previous chapter">NVIDIA® PhysX® SDK 3.4.2 Documentation</a></p>
<h4>Next topic</h4>
<p class="topless"><a href="Introduction.html"
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@@ -789,13 +790,13 @@
<a href="Introduction.html" title="Welcome to PhysX"
>next</a></li>
<li class="right" >
- <a href="../Index.html" title="NVIDIA® PhysX® SDK 3.4.1 Documentation"
+ <a href="../Index.html" title="NVIDIA® PhysX® SDK 3.4.2 Documentation"
>previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Introduction.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Introduction.html
index cfbc7a6a..8ecb3fc2 100644
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@@ -6,7 +6,7 @@
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
- <title>Welcome to PhysX &mdash; NVIDIA PhysX SDK 3.4.1 Documentation</title>
+ <title>Welcome to PhysX &mdash; NVIDIA PhysX SDK 3.4.2 Documentation</title>
<link rel="stylesheet" href="../_static/nvidia.css" type="text/css" />
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
@@ -15,7 +15,7 @@
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
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<script type="text/javascript" src="../_static/doctools.js"></script>
- <link rel="top" title="NVIDIA PhysX SDK 3.4.1 Documentation" href="../index.html" />
+ <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="../index.html" />
<link rel="up" title="User&#39;s Guide" href="Index.html" />
<link rel="next" title="Snippets" href="HelloWorld.html" />
<link rel="prev" title="User&#39;s Guide" href="Index.html" />
@@ -39,7 +39,7 @@
<li class="right" >
<a href="Index.html" title="User&#39;s Guide"
accesskey="P">previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" accesskey="U">User's Guide</a> &raquo;</li>
</ul>
</div>
@@ -161,12 +161,12 @@ tools to inspect and visualize variables of every PhysX object. Additionally it
<li class="right" >
<a href="Index.html" title="User&#39;s Guide"
>previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" >User's Guide</a> &raquo;</li>
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Joints.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Joints.html
index bd4298da..9f5b7f9a 100644
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<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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+ <title>Joints &mdash; NVIDIA PhysX SDK 3.4.2 Documentation</title>
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<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
@@ -15,7 +15,7 @@
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
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<script type="text/javascript" src="../_static/doctools.js"></script>
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+ <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="../index.html" />
<link rel="up" title="User&#39;s Guide" href="Index.html" />
<link rel="next" title="Articulations" href="Articulations.html" />
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@@ -39,7 +39,7 @@
<li class="right" >
<a href="AdvancedCollisionDetection.html" title="Advanced Collision Detection"
accesskey="P">previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" accesskey="U">User's Guide</a> &raquo;</li>
</ul>
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@@ -667,12 +667,12 @@ If multiple constraints fight over the same body or conflicting projection direc
<li class="right" >
<a href="AdvancedCollisionDetection.html" title="Advanced Collision Detection"
>previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" >User's Guide</a> &raquo;</li>
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationFrom28.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationFrom28.html
index d67af425..d8c63b23 100644
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+ <title>Migrating From PhysX SDK 2.x to 3.x &mdash; NVIDIA PhysX SDK 3.4.2 Documentation</title>
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<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
@@ -15,7 +15,7 @@
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
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<script type="text/javascript" src="../_static/doctools.js"></script>
- <link rel="top" title="NVIDIA PhysX SDK 3.4.1 Documentation" href="../index.html" />
+ <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="../index.html" />
<link rel="up" title="User&#39;s Guide" href="Index.html" />
<link rel="next" title="Migrating From PhysX SDK 3.2 to 3.3" href="MigrationTo33.html" />
<link rel="prev" title="Best Practices Guide" href="BestPractices.html" />
@@ -39,7 +39,7 @@
<li class="right" >
<a href="BestPractices.html" title="Best Practices Guide"
accesskey="P">previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" accesskey="U">User's Guide</a> &raquo;</li>
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@@ -534,12 +534,12 @@ PxVec3 for position and PxQuat for rotation. PxCapsuleGeometry's length is along
<li class="right" >
<a href="BestPractices.html" title="Best Practices Guide"
>previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" >User's Guide</a> &raquo;</li>
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationTo33.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationTo33.html
index 7f8681e9..9771262f 100644
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+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationTo33.html
@@ -6,7 +6,7 @@
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
- <title>Migrating From PhysX SDK 3.2 to 3.3 &mdash; NVIDIA PhysX SDK 3.4.1 Documentation</title>
+ <title>Migrating From PhysX SDK 3.2 to 3.3 &mdash; NVIDIA PhysX SDK 3.4.2 Documentation</title>
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<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
@@ -15,7 +15,7 @@
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
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<script type="text/javascript" src="../_static/doctools.js"></script>
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+ <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="../index.html" />
<link rel="up" title="User&#39;s Guide" href="Index.html" />
<link rel="next" title="Migrating From PhysX SDK 3.3 to 3.4" href="MigrationTo34.html" />
<link rel="prev" title="Migrating From PhysX SDK 2.x to 3.x" href="MigrationFrom28.html" />
@@ -39,7 +39,7 @@
<li class="right" >
<a href="MigrationFrom28.html" title="Migrating From PhysX SDK 2.x to 3.x"
accesskey="P">previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" accesskey="U">User's Guide</a> &raquo;</li>
</ul>
</div>
@@ -1028,12 +1028,12 @@ instead edge constraints now exist individually and are solved in larger, indepe
<li class="right" >
<a href="MigrationFrom28.html" title="Migrating From PhysX SDK 2.x to 3.x"
>previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" >User's Guide</a> &raquo;</li>
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationTo34.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationTo34.html
index 7d37aff4..fe447c9c 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationTo34.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationTo34.html
@@ -6,7 +6,7 @@
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
- <title>Migrating From PhysX SDK 3.3 to 3.4 &mdash; NVIDIA PhysX SDK 3.4.1 Documentation</title>
+ <title>Migrating From PhysX SDK 3.3 to 3.4 &mdash; NVIDIA PhysX SDK 3.4.2 Documentation</title>
<link rel="stylesheet" href="../_static/nvidia.css" type="text/css" />
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
@@ -15,7 +15,7 @@
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
URL_ROOT: '../',
- VERSION: '3.4.1',
+ VERSION: '3.4.2',
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FILE_SUFFIX: '.html',
HAS_SOURCE: true
@@ -24,7 +24,7 @@
<script type="text/javascript" src="../_static/jquery.js"></script>
<script type="text/javascript" src="../_static/underscore.js"></script>
<script type="text/javascript" src="../_static/doctools.js"></script>
- <link rel="top" title="NVIDIA PhysX SDK 3.4.1 Documentation" href="../index.html" />
+ <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="../index.html" />
<link rel="up" title="User&#39;s Guide" href="Index.html" />
<link rel="prev" title="Migrating From PhysX SDK 3.2 to 3.3" href="MigrationTo33.html" />
</head>
@@ -35,7 +35,7 @@
<li class="right" style="margin-right: 10px">
<a href="MigrationTo33.html" title="Migrating From PhysX SDK 3.2 to 3.3"
accesskey="P">previous</a></li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" accesskey="U">User's Guide</a> &raquo;</li>
</ul>
</div>
@@ -225,12 +225,12 @@
<li class="right" style="margin-right: 10px">
<a href="MigrationTo33.html" title="Migrating From PhysX SDK 3.2 to 3.3"
>previous</a></li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" >User's Guide</a> &raquo;</li>
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/OriginShift.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/OriginShift.html
index b78fb9fa..5b1a0843 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/OriginShift.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/OriginShift.html
@@ -6,7 +6,7 @@
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
- <title>Scene Origin &mdash; NVIDIA PhysX SDK 3.4.1 Documentation</title>
+ <title>Scene Origin &mdash; NVIDIA PhysX SDK 3.4.2 Documentation</title>
<link rel="stylesheet" href="../_static/nvidia.css" type="text/css" />
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
@@ -15,7 +15,7 @@
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
URL_ROOT: '../',
- VERSION: '3.4.1',
+ VERSION: '3.4.2',
COLLAPSE_INDEX: false,
FILE_SUFFIX: '.html',
HAS_SOURCE: true
@@ -24,7 +24,7 @@
<script type="text/javascript" src="../_static/jquery.js"></script>
<script type="text/javascript" src="../_static/underscore.js"></script>
<script type="text/javascript" src="../_static/doctools.js"></script>
- <link rel="top" title="NVIDIA PhysX SDK 3.4.1 Documentation" href="../index.html" />
+ <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="../index.html" />
<link rel="up" title="User&#39;s Guide" href="Index.html" />
<link rel="next" title="GPU Rigid Bodies" href="GPURigidBodies.html" />
<link rel="prev" title="Articulations" href="Articulations.html" />
@@ -39,7 +39,7 @@
<li class="right" >
<a href="Articulations.html" title="Articulations"
accesskey="P">previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" accesskey="U">User's Guide</a> &raquo;</li>
</ul>
</div>
@@ -110,12 +110,12 @@ If extension modules of PhysX are used like the character controller or vehicle
<li class="right" >
<a href="Articulations.html" title="Articulations"
>previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" >User's Guide</a> &raquo;</li>
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Particles.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Particles.html
index 0ff05153..893a1a8b 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Particles.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Particles.html
@@ -6,7 +6,7 @@
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
- <title>Particles (deprecated) &mdash; NVIDIA PhysX SDK 3.4.1 Documentation</title>
+ <title>Particles (deprecated) &mdash; NVIDIA PhysX SDK 3.4.2 Documentation</title>
<link rel="stylesheet" href="../_static/nvidia.css" type="text/css" />
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
@@ -15,7 +15,7 @@
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
URL_ROOT: '../',
- VERSION: '3.4.1',
+ VERSION: '3.4.2',
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HAS_SOURCE: true
@@ -24,9 +24,9 @@
<script type="text/javascript" src="../_static/jquery.js"></script>
<script type="text/javascript" src="../_static/underscore.js"></script>
<script type="text/javascript" src="../_static/doctools.js"></script>
- <link rel="top" title="NVIDIA PhysX SDK 3.4.1 Documentation" href="../index.html" />
+ <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="../index.html" />
<link rel="up" title="User&#39;s Guide" href="Index.html" />
- <link rel="next" title="Cloth" href="Cloth.html" />
+ <link rel="next" title="Cloth (deprecated)" href="Cloth.html" />
<link rel="prev" title="Character Controllers" href="CharacterControllers.html" />
</head>
<body>
@@ -34,12 +34,12 @@
<h3>Navigation</h3>
<ul>
<li class="right" style="margin-right: 10px">
- <a href="Cloth.html" title="Cloth"
+ <a href="Cloth.html" title="Cloth (deprecated)"
accesskey="N">next</a></li>
<li class="right" >
<a href="CharacterControllers.html" title="Character Controllers"
accesskey="P">previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" accesskey="U">User's Guide</a> &raquo;</li>
</ul>
</div>
@@ -528,7 +528,7 @@ The cache usage statistics can be queried and analyzed to fine tune the cache si
title="previous chapter">Character Controllers</a></p>
<h4>Next topic</h4>
<p class="topless"><a href="Cloth.html"
- title="next chapter">Cloth</a></p>
+ title="next chapter">Cloth (deprecated)</a></p>
<div id="searchbox" style="display: none">
<h3>Quick search</h3>
<form class="search" action="../search.html" method="get">
@@ -550,17 +550,17 @@ The cache usage statistics can be queried and analyzed to fine tune the cache si
<h3>Navigation</h3>
<ul>
<li class="right" style="margin-right: 10px">
- <a href="Cloth.html" title="Cloth"
+ <a href="Cloth.html" title="Cloth (deprecated)"
>next</a></li>
<li class="right" >
<a href="CharacterControllers.html" title="Character Controllers"
>previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" >User's Guide</a> &raquo;</li>
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyCollision.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyCollision.html
index 91e4755e..b97e8d17 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyCollision.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyCollision.html
@@ -6,7 +6,7 @@
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
- <title>Rigid Body Collision &mdash; NVIDIA PhysX SDK 3.4.1 Documentation</title>
+ <title>Rigid Body Collision &mdash; NVIDIA PhysX SDK 3.4.2 Documentation</title>
<link rel="stylesheet" href="../_static/nvidia.css" type="text/css" />
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
@@ -15,7 +15,7 @@
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
URL_ROOT: '../',
- VERSION: '3.4.1',
+ VERSION: '3.4.2',
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FILE_SUFFIX: '.html',
HAS_SOURCE: true
@@ -24,7 +24,7 @@
<script type="text/javascript" src="../_static/jquery.js"></script>
<script type="text/javascript" src="../_static/underscore.js"></script>
<script type="text/javascript" src="../_static/doctools.js"></script>
- <link rel="top" title="NVIDIA PhysX SDK 3.4.1 Documentation" href="../index.html" />
+ <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="../index.html" />
<link rel="up" title="User&#39;s Guide" href="Index.html" />
<link rel="next" title="Rigid Body Dynamics" href="RigidBodyDynamics.html" />
<link rel="prev" title="Rigid Body Overview" href="RigidBodyOverview.html" />
@@ -39,7 +39,7 @@
<li class="right" >
<a href="RigidBodyOverview.html" title="Rigid Body Overview"
accesskey="P">previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" accesskey="U">User's Guide</a> &raquo;</li>
</ul>
</div>
@@ -447,12 +447,12 @@ The following code creates a shape with a sphere geometry and a specific materia
<li class="right" >
<a href="RigidBodyOverview.html" title="Rigid Body Overview"
>previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" >User's Guide</a> &raquo;</li>
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyDynamics.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyDynamics.html
index 14c64f72..dc5550e6 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyDynamics.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyDynamics.html
@@ -6,7 +6,7 @@
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
- <title>Rigid Body Dynamics &mdash; NVIDIA PhysX SDK 3.4.1 Documentation</title>
+ <title>Rigid Body Dynamics &mdash; NVIDIA PhysX SDK 3.4.2 Documentation</title>
<link rel="stylesheet" href="../_static/nvidia.css" type="text/css" />
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
@@ -15,7 +15,7 @@
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
URL_ROOT: '../',
- VERSION: '3.4.1',
+ VERSION: '3.4.2',
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FILE_SUFFIX: '.html',
HAS_SOURCE: true
@@ -24,7 +24,7 @@
<script type="text/javascript" src="../_static/jquery.js"></script>
<script type="text/javascript" src="../_static/underscore.js"></script>
<script type="text/javascript" src="../_static/doctools.js"></script>
- <link rel="top" title="NVIDIA PhysX SDK 3.4.1 Documentation" href="../index.html" />
+ <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="../index.html" />
<link rel="up" title="User&#39;s Guide" href="Index.html" />
<link rel="next" title="Simulation" href="Simulation.html" />
<link rel="prev" title="Rigid Body Collision" href="RigidBodyCollision.html" />
@@ -39,7 +39,7 @@
<li class="right" >
<a href="RigidBodyCollision.html" title="Rigid Body Collision"
accesskey="P">previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" accesskey="U">User's Guide</a> &raquo;</li>
</ul>
</div>
@@ -273,7 +273,7 @@
<ul class="simple">
<li>It is important to understand the difference between PxRigidDynamic::setKinematicTarget() and PxRigidActor::setGlobalPose() here. While setGlobalPose() would also move the actor to the desired position, it would not make that actor properly interact with other objects. In particular, with setGlobalPose() the kinematic actor would not push away other dynamic actors in its path, instead it would go right through them. The setGlobalPose() function can still be used though, if one simply wants to teleport a kinematic actor to a new position.</li>
<li>A kinematic actor can push away dynamic objects, but nothing pushes it back. As a result, a kinematic can easily squish a dynamic actor against a static actor, or against another kinematic actor. As a result, the squished dynamic object can deeply penetrate the geometry it has been pushed into.</li>
-<li>There is no interaction or collision between kinematic actors and static actors. However, it is possible to request contact information for these cases if PxSceneFlag::eENABLE_KINEMATIC_PAIRS or ::eENABLE_KINEMATIC_STATIC_PAIRS gets set.</li>
+<li>There is no interaction or collision between kinematic actors and static actors. However, it is possible to request contact information for these cases with the PxSceneDesc::kineKineFilteringMode and PxSceneDesc::staticKineFilteringMode.</li>
</ul>
</div>
<div class="section" id="active-transforms">
@@ -530,12 +530,12 @@
<li class="right" >
<a href="RigidBodyCollision.html" title="Rigid Body Collision"
>previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" >User's Guide</a> &raquo;</li>
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyOverview.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyOverview.html
index c20d38fc..a0490fd3 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyOverview.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyOverview.html
@@ -6,7 +6,7 @@
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
- <title>Rigid Body Overview &mdash; NVIDIA PhysX SDK 3.4.1 Documentation</title>
+ <title>Rigid Body Overview &mdash; NVIDIA PhysX SDK 3.4.2 Documentation</title>
<link rel="stylesheet" href="../_static/nvidia.css" type="text/css" />
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
@@ -15,7 +15,7 @@
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
URL_ROOT: '../',
- VERSION: '3.4.1',
+ VERSION: '3.4.2',
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HAS_SOURCE: true
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<script type="text/javascript" src="../_static/jquery.js"></script>
<script type="text/javascript" src="../_static/underscore.js"></script>
<script type="text/javascript" src="../_static/doctools.js"></script>
- <link rel="top" title="NVIDIA PhysX SDK 3.4.1 Documentation" href="../index.html" />
+ <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="../index.html" />
<link rel="up" title="User&#39;s Guide" href="Index.html" />
<link rel="next" title="Rigid Body Collision" href="RigidBodyCollision.html" />
<link rel="prev" title="Geometry" href="Geometry.html" />
@@ -39,7 +39,7 @@
<li class="right" >
<a href="Geometry.html" title="Geometry"
accesskey="P">previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" accesskey="U">User's Guide</a> &raquo;</li>
</ul>
</div>
@@ -192,12 +192,12 @@
<li class="right" >
<a href="Geometry.html" title="Geometry"
>previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" >User's Guide</a> &raquo;</li>
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/SceneQueries.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/SceneQueries.html
index caa97742..a1377d9a 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/SceneQueries.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/SceneQueries.html
@@ -6,7 +6,7 @@
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
- <title>Scene Queries &mdash; NVIDIA PhysX SDK 3.4.1 Documentation</title>
+ <title>Scene Queries &mdash; NVIDIA PhysX SDK 3.4.2 Documentation</title>
<link rel="stylesheet" href="../_static/nvidia.css" type="text/css" />
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
@@ -15,7 +15,7 @@
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
URL_ROOT: '../',
- VERSION: '3.4.1',
+ VERSION: '3.4.2',
COLLAPSE_INDEX: false,
FILE_SUFFIX: '.html',
HAS_SOURCE: true
@@ -24,7 +24,7 @@
<script type="text/javascript" src="../_static/jquery.js"></script>
<script type="text/javascript" src="../_static/underscore.js"></script>
<script type="text/javascript" src="../_static/doctools.js"></script>
- <link rel="top" title="NVIDIA PhysX SDK 3.4.1 Documentation" href="../index.html" />
+ <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="../index.html" />
<link rel="up" title="User&#39;s Guide" href="Index.html" />
<link rel="next" title="Vehicles" href="Vehicles.html" />
<link rel="prev" title="Spatial Queries" href="SpatialQueries.html" />
@@ -39,7 +39,7 @@
<li class="right" >
<a href="SpatialQueries.html" title="Spatial Queries"
accesskey="P">previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" accesskey="U">User's Guide</a> &raquo;</li>
</ul>
</div>
@@ -688,12 +688,12 @@ Other work can be optional, based on the PxSceneQueryUpdateMode:</p>
<li class="right" >
<a href="SpatialQueries.html" title="Spatial Queries"
>previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" >User's Guide</a> &raquo;</li>
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Serialization.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Serialization.html
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<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
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</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
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diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/SpatialQueries.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/SpatialQueries.html
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>previous</a> |</li>
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+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
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</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
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</body>
</html> \ No newline at end of file
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</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
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</html> \ No newline at end of file
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<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
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</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Threading.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Threading.html
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<head>
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var DOCUMENTATION_OPTIONS = {
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<script type="text/javascript" src="../_static/doctools.js"></script>
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+ <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="../index.html" />
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accesskey="P">previous</a> |</li>
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+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" accesskey="U">User's Guide</a> &raquo;</li>
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@@ -443,12 +443,12 @@ each simulation step to keep the GpuDispatcher synchronized.</p>
<li class="right" >
<a href="Startup.html" title="Startup and Shutdown"
>previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
<li><a href="Index.html" >User's Guide</a> &raquo;</li>
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Vehicles.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Vehicles.html
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<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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var DOCUMENTATION_OPTIONS = {
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+ <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="../index.html" />
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accesskey="P">previous</a> |</li>
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+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
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@@ -1931,12 +1931,12 @@ mMaxNormalisedLoad=mMaxFilteredNormalisedLoad=1000.</div></blockquote>
<li class="right" >
<a href="SceneQueries.html" title="Scene Queries"
>previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
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</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/VisualDebugger.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/VisualDebugger.html
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var DOCUMENTATION_OPTIONS = {
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+ <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="../index.html" />
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accesskey="P">previous</a> |</li>
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<li class="right" >
<a href="DebugVisualization.html" title="Debug Visualization"
>previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
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</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/AdvancedCollisionDetection.txt b/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/AdvancedCollisionDetection.txt
index 665a3493..2d5b6256 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/AdvancedCollisionDetection.txt
+++ b/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/AdvancedCollisionDetection.txt
@@ -124,7 +124,7 @@ Here is an example for a contact event function from SampleSubmarine::
SampleSubmarine is a subclass of PxSimulationEventCallback. onContact receives the pair for which the requested contact events have been triggered. The above function is only interested in eNOTIFY_TOUCH_FOUND events, which are raised whenever two shapes start to touch. In fact it is only interested in touch events of the submarine -- which is checked in the second if-statement. It then goes on to assume that the second actor is a mine (which works in this example because the sample is configured such that no other contact reports will get sent when a submarine actor is involved). After that, it adds the mine to a set of mines that should explode during the next update.
-.. note:: By default collisions between kinematic rigid bodies and kinematic and static rigid bodies will not get reported. To enable these reports raise the PxSceneFlag::eENABLE_KINEMATIC_PAIRS or ::eENABLE_KINEMATIC_STATIC_PAIRS flag respectively by calling PxScene::setFlag().
+.. note:: By default collisions between kinematic rigid bodies and kinematic and static rigid bodies will not get reported. To enable these reports use the PxSceneDesc::kineKineFilteringMode and PxSceneDesc::staticKineFilteringMode parameters when creating a scene.
Frequently, users are only interested in contact reports, if the force of impact is larger than a certain threshold. This allows to reduce the amount of reported pairs which need to get processed. To take advantage of this option the following additional configurations are necessary:
diff --git a/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/BestPractices.txt b/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/BestPractices.txt
index 65c2935b..3e845fbf 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/BestPractices.txt
+++ b/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/BestPractices.txt
@@ -89,6 +89,10 @@ Use the insertion callback when cooking at runtime
==================================================
Use PxPhysicsInsertionCallback for objects that are cooked at runtime. This is faster than first writing the data to a file or a memory buffer, and then passing the data to PhysX.
+Kill kinematic pairs early
+==========================
+If you do not need them, use PxPairFilteringMode::eKILL to disable kinematic pairs earlier in the pipeline.
+
The "Well of Despair"
==========================
diff --git a/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/Cloth.txt b/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/Cloth.txt
index 44b7406e..37fbb4f7 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/Cloth.txt
+++ b/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/Cloth.txt
@@ -1,7 +1,7 @@
.. _cloth:
----------------------------------------------------
-Cloth
+Cloth (deprecated)
----------------------------------------------------
.. |pi| unicode:: U+003C0
diff --git a/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/RigidBodyDynamics.txt b/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/RigidBodyDynamics.txt
index d400309b..299b1e0e 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/RigidBodyDynamics.txt
+++ b/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/RigidBodyDynamics.txt
@@ -266,7 +266,7 @@ Caveats:
- A kinematic actor can push away dynamic objects, but nothing pushes it back. As a result, a kinematic can easily squish a dynamic actor against a static actor, or against another kinematic actor. As a result, the squished dynamic object can deeply penetrate the geometry it has been pushed into.
-- There is no interaction or collision between kinematic actors and static actors. However, it is possible to request contact information for these cases if PxSceneFlag::eENABLE_KINEMATIC_PAIRS or ::eENABLE_KINEMATIC_STATIC_PAIRS gets set.
+- There is no interaction or collision between kinematic actors and static actors. However, it is possible to request contact information for these cases with the PxSceneDesc::kineKineFilteringMode and PxSceneDesc::staticKineFilteringMode.
===============================
Active Transforms
diff --git a/PhysX_3.4/Documentation/PhysXGuide/objects.inv b/PhysX_3.4/Documentation/PhysXGuide/objects.inv
index 58788289..af4b2bed 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/objects.inv
+++ b/PhysX_3.4/Documentation/PhysXGuide/objects.inv
Binary files differ
diff --git a/PhysX_3.4/Documentation/PhysXGuide/search.html b/PhysX_3.4/Documentation/PhysXGuide/search.html
index 6b028454..7e02b264 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/search.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/search.html
@@ -6,7 +6,7 @@
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
- <title>Search &mdash; NVIDIA PhysX SDK 3.4.1 Documentation</title>
+ <title>Search &mdash; NVIDIA PhysX SDK 3.4.2 Documentation</title>
<link rel="stylesheet" href="_static/nvidia.css" type="text/css" />
<link rel="stylesheet" href="_static/pygments.css" type="text/css" />
@@ -15,7 +15,7 @@
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
URL_ROOT: './',
- VERSION: '3.4.1',
+ VERSION: '3.4.2',
COLLAPSE_INDEX: false,
FILE_SUFFIX: '.html',
HAS_SOURCE: true
@@ -25,7 +25,7 @@
<script type="text/javascript" src="_static/underscore.js"></script>
<script type="text/javascript" src="_static/doctools.js"></script>
<script type="text/javascript" src="_static/searchtools.js"></script>
- <link rel="top" title="NVIDIA PhysX SDK 3.4.1 Documentation" href="index.html" />
+ <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="index.html" />
<script type="text/javascript">
jQuery(function() { Search.loadIndex("searchindex.js"); });
</script>
@@ -38,7 +38,7 @@
<div class="related">
<h3>Navigation</h3>
<ul>
- <li><a href="Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
</ul>
</div>
@@ -83,11 +83,11 @@
<div class="related">
<h3>Navigation</h3>
<ul>
- <li><a href="Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/searchindex.js b/PhysX_3.4/Documentation/PhysXGuide/searchindex.js
index a03ce0dc..b51b110c 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/searchindex.js
+++ b/PhysX_3.4/Documentation/PhysXGuide/searchindex.js
@@ -1 +1 @@
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+Search.setIndex({envversion:43,objnames:{},filenames:["Manual/Simulation","Manual/GPURigidBodies","Manual/Introduction","Manual/DebugVisualization","Manual/Vehicles","Manual/RigidBodyCollision","Manual/VisualDebugger","Manual/GeometryQueries","Manual/MigrationTo33","Manual/MigrationTo34","Manual/Particles","Manual/Index","Manual/Articulations","Manual/BuildingWithPhysX","Manual/Statistics","Manual/RigidBodyOverview","Manual/AdvancedCollisionDetection","Manual/Serialization","Index","Manual/MigrationFrom28","Manual/CharacterControllers","Manual/ExtendingSerialization","Manual/Geometry","Manual/SpatialQueries","Manual/SceneQueries","Manual/OriginShift","Manual/RigidBodyDynamics","Manual/API","Manual/Cloth","Manual/HelloWorld","Manual/Joints","Manual/Startup","Manual/BestPractices","Manual/Threading"],titles:["Simulation","GPU Rigid Bodies","Welcome to PhysX","Debug Visualization","Vehicles","Rigid Body Collision","PhysX Visual Debugger (PVD)","Geometry Queries","Migrating From PhysX SDK 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\ No newline at end of file