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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Pvd</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1>Pvd</h1>
+<p>
+<div class="dynheader">
+Collaboration diagram for Pvd:</div>
+<div class="dynsection">
+<center><table><tr><td><img src="group__pvd.png" border="0" alt="" usemap="#group____pvd_map">
+<map name="group____pvd_map">
+<area shape="rect" href="group__foundation.html" title="Foundation" alt="Foundation" coords="152,16,224,37"></map></td></tr></table></center>
+</div>
+<table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxPvdSceneFlag.html">PxPvdSceneFlag</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">PVD scene Flags. <a href="structPxPvdSceneFlag.html#_details">More...</a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxPvdSceneClient.html">PxPvdSceneClient</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Special client for <a class="el" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a>. It provides access to the <a class="el" href="structPxPvdSceneFlag.html" title="PVD scene Flags.">PxPvdSceneFlag</a>. It also provides simple user debug services that associated scene position such as immediate rendering and camera updates. <a href="classPxPvdSceneClient.html#_details">More...</a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxPvdInstrumentationFlag.html">PxPvdInstrumentationFlag</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">types of instrumentation that PVD can do. <a href="structPxPvdInstrumentationFlag.html#_details">More...</a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxPvd.html">PxPvd</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="classPxPvd.html" title="PxPvd is the top-level class for the PVD framework, and the main customer interface...">PxPvd</a> is the top-level class for the PVD framework, and the main customer interface for PVD configuration.It is a singleton class, instantiated and owned by the application. <a href="classPxPvd.html#_details">More...</a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxPvdTransport.html">PxPvdTransport</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="classPxPvdTransport.html" title="PxPvdTransport is an interface representing the data transport mechanism. This class...">PxPvdTransport</a> is an interface representing the data transport mechanism. This class defines all services associated with the transport: configuration, connection, reading, writing etc. It is owned by the application, and can be realized as a file or a socket (using one-line PxDefault&lt;...&gt; methods in PhysXExtensions) or in a custom implementation. This is a class that is intended for use by PVD, not by the application, the application entry points are <a class="el" href="classPxPvd.html" title="PxPvd is the top-level class for the PVD framework, and the main customer interface...">PxPvd</a> and PvdClient. <a href="classPxPvdTransport.html#_details">More...</a><br></td></tr>
+<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacephysx.html">physx</a></td></tr>
+
+<tr><td colspan="2"><br><h2>Typedefs</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef <a class="el" href="classPxFlags.html">PxFlags</a><br class="typebreak">
+&lt; <a class="el" href="structPxPvdSceneFlag.html#fa6d3e9f667028233457051fe78042bd">PxPvdSceneFlag::Enum</a>, PxU8 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__pvd.html#g23ddab69994886fb588a139635bff64b">PxPvdSceneFlags</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Bitfield that contains a set of raised flags defined in <a class="el" href="structPxPvdSceneFlag.html" title="PVD scene Flags.">PxPvdSceneFlag</a>. <a href="#g23ddab69994886fb588a139635bff64b"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef <a class="el" href="classPxFlags.html">PxFlags</a><br class="typebreak">
+&lt; <a class="el" href="structPxPvdInstrumentationFlag.html#e5be1bcb179a96c601194126230aeede">PxPvdInstrumentationFlag::Enum</a>, <br class="typebreak">
+uint8_t &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__pvd.html#g4e8b7695b7145523688243b39da116c9">PxPvdInstrumentationFlags</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Bitfield that contains a set of raised flags defined in <a class="el" href="structPxPvdInstrumentationFlag.html" title="types of instrumentation that PVD can do.">PxPvdInstrumentationFlag</a>. <a href="#g4e8b7695b7145523688243b39da116c9"></a><br></td></tr>
+<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_PVDSDK_API <a class="el" href="classPxPvd.html">PxPvd</a> *PX_CALL_CONV&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__pvd.html#g19c817bf23bd0d127a29d2a0e392bd6b">PxCreatePvd</a> (<a class="el" href="classPxFoundation.html">PxFoundation</a> &amp;foundation)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Create a pvd instance. <a href="#g19c817bf23bd0d127a29d2a0e392bd6b"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_PVDSDK_API <a class="el" href="classPxPvdTransport.html">PxPvdTransport</a> <br class="typebreak">
+*PX_CALL_CONV&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__pvd.html#g919e770f1d871366dd095c94d9613314">PxDefaultPvdSocketTransportCreate</a> (const char *host, int port, unsigned int timeoutInMilliseconds)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Create a default socket transport. <a href="#g919e770f1d871366dd095c94d9613314"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_PVDSDK_API <a class="el" href="classPxPvdTransport.html">PxPvdTransport</a> <br class="typebreak">
+*PX_CALL_CONV&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__pvd.html#g1a107a94b25a6bce053c3549908b8103">PxDefaultPvdFileTransportCreate</a> (const char *name)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Create a default file transport. <a href="#g1a107a94b25a6bce053c3549908b8103"></a><br></td></tr>
+</table>
+<hr><h2>Typedef Documentation</h2>
+<a class="anchor" name="g4e8b7695b7145523688243b39da116c9"></a><!-- doxytag: member="PxPvd.h::PxPvdInstrumentationFlags" ref="g4e8b7695b7145523688243b39da116c9" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef <a class="el" href="classPxFlags.html">PxFlags</a>&lt;<a class="el" href="structPxPvdInstrumentationFlag.html#e5be1bcb179a96c601194126230aeede">PxPvdInstrumentationFlag::Enum</a>, uint8_t&gt; <a class="el" href="classPxFlags.html">PxPvdInstrumentationFlags</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Bitfield that contains a set of raised flags defined in <a class="el" href="structPxPvdInstrumentationFlag.html" title="types of instrumentation that PVD can do.">PxPvdInstrumentationFlag</a>.
+<p>
+<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxPvdInstrumentationFlag.html" title="types of instrumentation that PVD can do.">PxPvdInstrumentationFlag</a> </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="g23ddab69994886fb588a139635bff64b"></a><!-- doxytag: member="PxPvdSceneClient.h::PxPvdSceneFlags" ref="g23ddab69994886fb588a139635bff64b" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef <a class="el" href="classPxFlags.html">PxFlags</a>&lt;<a class="el" href="structPxPvdSceneFlag.html#fa6d3e9f667028233457051fe78042bd">PxPvdSceneFlag::Enum</a>, PxU8&gt; <a class="el" href="classPxFlags.html">PxPvdSceneFlags</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Bitfield that contains a set of raised flags defined in <a class="el" href="structPxPvdSceneFlag.html" title="PVD scene Flags.">PxPvdSceneFlag</a>.
+<p>
+<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxPvdSceneFlag.html" title="PVD scene Flags.">PxPvdSceneFlag</a> </dd></dl>
+
+</div>
+</div><p>
+<hr><h2>Function Documentation</h2>
+<a class="anchor" name="g19c817bf23bd0d127a29d2a0e392bd6b"></a><!-- doxytag: member="PxPvd.h::PxCreatePvd" ref="g19c817bf23bd0d127a29d2a0e392bd6b" args="(PxFoundation &amp;foundation)" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PX_PVDSDK_API <a class="el" href="classPxPvd.html">PxPvd</a>* PX_CALL_CONV PxCreatePvd </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="classPxFoundation.html">PxFoundation</a> &amp;&nbsp;</td>
+ <td class="paramname"> <em>foundation</em> </td>
+ <td>&nbsp;)&nbsp;</td>
+ <td></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Create a pvd instance.
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign="top"></td><td valign="top"><em>foundation</em>&nbsp;</td><td>is the foundation instance that stores the allocator and error callbacks. </td></tr>
+ </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="g1a107a94b25a6bce053c3549908b8103"></a><!-- doxytag: member="PxPvdTransport.h::PxDefaultPvdFileTransportCreate" ref="g1a107a94b25a6bce053c3549908b8103" args="(const char *name)" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PX_PVDSDK_API <a class="el" href="classPxPvdTransport.html">PxPvdTransport</a>* PX_CALL_CONV PxDefaultPvdFileTransportCreate </td>
+ <td>(</td>
+ <td class="paramtype">const char *&nbsp;</td>
+ <td class="paramname"> <em>name</em> </td>
+ <td>&nbsp;)&nbsp;</td>
+ <td></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Create a default file transport.
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign="top"></td><td valign="top"><em>name</em>&nbsp;</td><td>full path filename used save captured pvd data. </td></tr>
+ </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="g919e770f1d871366dd095c94d9613314"></a><!-- doxytag: member="PxPvdTransport.h::PxDefaultPvdSocketTransportCreate" ref="g919e770f1d871366dd095c94d9613314" args="(const char *host, int port, unsigned int timeoutInMilliseconds)" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PX_PVDSDK_API <a class="el" href="classPxPvdTransport.html">PxPvdTransport</a>* PX_CALL_CONV PxDefaultPvdSocketTransportCreate </td>
+ <td>(</td>
+ <td class="paramtype">const char *&nbsp;</td>
+ <td class="paramname"> <em>host</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&nbsp;</td>
+ <td class="paramname"> <em>port</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">unsigned int&nbsp;</td>
+ <td class="paramname"> <em>timeoutInMilliseconds</em></td><td>&nbsp;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td><td></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Create a default socket transport.
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign="top"></td><td valign="top"><em>host</em>&nbsp;</td><td>host address of the pvd application. </td></tr>
+ <tr><td valign="top"></td><td valign="top"><em>port</em>&nbsp;</td><td>ip port used for pvd, should same as the port setting in pvd application. </td></tr>
+ <tr><td valign="top"></td><td valign="top"><em>timeoutInMilliseconds</em>&nbsp;</td><td>timeout when connect to pvd host. </td></tr>
+ </table>
+</dl>
+
+</div>
+</div><p>
+</div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+</body>
+</html>