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Volumetric cache for local collision geometry.
<p>
Provides a mechanism for caching objects within a specified volume and performing raycast, sweep, overlap and forEach queries on the cached objects.<p>
-<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000040">Deprecated:</a></b></dt><dd>The volume cache feature has been deprecated in PhysX version 3.4</dd></dl>
+<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000055">Deprecated:</a></b></dt><dd>The volume cache feature has been deprecated in PhysX version 3.4</dd></dl>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxScene.html#b5921a4665caaa38d0e02d9324b77c7c" title="Creates a volume cache. See the Guide, &quot;Scene Queries&quot; section, &quot;Volume...">PxScene.createVolumeCache()</a> </dd></dl>
<hr><h2>Member Enumeration Documentation</h2>
<a class="anchor" name="43e58f6fea62f6ec81827e2f251912f5"></a><!-- doxytag: member="PxVolumeCache::FillStatus" ref="43e58f6fea62f6ec81827e2f251912f5" args="" -->