diff options
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBodyExt-members.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBodyExt-members.html | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBodyExt-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBodyExt-members.html new file mode 100644 index 00000000..d4dbd345 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBodyExt-members.html @@ -0,0 +1,45 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<div class="contents"> +<h1>PxRigidBodyExt Member List</h1>This is the complete list of members for <a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a>, including all inherited members.<p><table> + <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#732d9246bc10aef4aa76f4a6c941c7c5">addForceAtLocalPos</a>(PxRigidBody &body, const PxVec3 &force, const PxVec3 &pos, PxForceMode::Enum mode=PxForceMode::eFORCE, bool wakeup=true)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#0e3a81ec184fe8981dbbcebff6da1f61">addForceAtPos</a>(PxRigidBody &body, const PxVec3 &force, const PxVec3 &pos, PxForceMode::Enum mode=PxForceMode::eFORCE, bool wakeup=true)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#ce7be55938f260ee769b993c6c90d288">addLocalForceAtLocalPos</a>(PxRigidBody &body, const PxVec3 &force, const PxVec3 &pos, PxForceMode::Enum mode=PxForceMode::eFORCE, bool wakeup=true)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#0df8ee24ebf8b840909bdb09c8d90717">addLocalForceAtPos</a>(PxRigidBody &body, const PxVec3 &force, const PxVec3 &pos, PxForceMode::Enum mode=PxForceMode::eFORCE, bool wakeup=true)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#a1215782ff3e5c18ca42d8805578c21a">computeLinearAngularImpulse</a>(const PxRigidBody &body, const PxTransform &globalPose, const PxVec3 &point, const PxVec3 &impulse, const PxReal invMassScale, const PxReal invInertiaScale, PxVec3 &linearImpulse, PxVec3 &angularImpulse)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#44f1a4248b259bc96ff5dfb233860b4d">computeMassPropertiesFromShapes</a>(const PxShape *const *shapes, PxU32 shapeCount)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#a0684e41c619824229cdedb47e06563a">computeVelocityDeltaFromImpulse</a>(const PxRigidBody &body, const PxVec3 &impulsiveForce, const PxVec3 &impulsiveTorque, PxVec3 &deltaLinearVelocity, PxVec3 &deltaAngularVelocity)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#bc672d4db8e02d4ddc1d8ee18068221a">computeVelocityDeltaFromImpulse</a>(const PxRigidBody &body, const PxTransform &globalPose, const PxVec3 &point, const PxVec3 &impulse, const PxReal invMassScale, const PxReal invInertiaScale, PxVec3 &deltaLinearVelocity, PxVec3 &deltaAngularVelocity)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#b79486496528ea623774e7a9b021633d">getLocalVelocityAtLocalPos</a>(const PxRigidBody &body, const PxVec3 &pos)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#fed73713b7c1032a7ce921c7de25a278">getVelocityAtOffset</a>(const PxRigidBody &body, const PxVec3 &pos)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#cce31159814673df7781eb62ee032ef2">getVelocityAtPos</a>(const PxRigidBody &body, const PxVec3 &pos)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#dfc2b24aa3d9207ce6af21094151aede">linearSweepMultiple</a>(PxRigidBody &body, PxScene &scene, const PxVec3 &unitDir, const PxReal distance, PxHitFlags outputFlags, PxSweepHit *touchHitBuffer, PxU32 *touchHitShapeIndices, PxU32 touchHitBufferSize, PxSweepHit &block, PxI32 &blockingShapeIndex, bool &overflow, const PxQueryFilterData &filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL, const PxQueryCache *cache=NULL, const PxReal inflation=0.0f)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#bff916a23a3b9f0e362d1ba2345f45dd">linearSweepSingle</a>(PxRigidBody &body, PxScene &scene, const PxVec3 &unitDir, const PxReal distance, PxHitFlags outputFlags, PxSweepHit &closestHit, PxU32 &shapeIndex, const PxQueryFilterData &filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL, const PxQueryCache *cache=NULL, const PxReal inflation=0.0f)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#b8f6af57a0fde875c41e5d747dec49fb">setMassAndUpdateInertia</a>(PxRigidBody &body, const PxReal *shapeMasses, PxU32 shapeMassCount, const PxVec3 *massLocalPose=NULL, bool includeNonSimShapes=false)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#33cb51d74c87d8b6f8a33c7e3580372d">setMassAndUpdateInertia</a>(PxRigidBody &body, PxReal mass, const PxVec3 *massLocalPose=NULL, bool includeNonSimShapes=false)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#769be90cdb138897ce426aa04ac0a1e7">updateMassAndInertia</a>(PxRigidBody &body, const PxReal *shapeDensities, PxU32 shapeDensityCount, const PxVec3 *massLocalPose=NULL, bool includeNonSimShapes=false)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxRigidBodyExt.html#3799da4d9faefd65517222250bacf33a">updateMassAndInertia</a>(PxRigidBody &body, PxReal density, const PxVec3 *massLocalPose=NULL, bool includeNonSimShapes=false)</td><td><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td><code> [static]</code></td></tr> +</table></div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |