aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Documentation/PhysXAPI/files/classPxRenderBuffer-members.html
diff options
context:
space:
mode:
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxRenderBuffer-members.html')
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxRenderBuffer-members.html39
1 files changed, 39 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRenderBuffer-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRenderBuffer-members.html
new file mode 100644
index 00000000..6a26aaf2
--- /dev/null
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRenderBuffer-members.html
@@ -0,0 +1,39 @@
+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1>PxRenderBuffer Member List</h1>This is the complete list of members for <a class="el" href="classPxRenderBuffer.html">PxRenderBuffer</a>, including all inherited members.<p><table>
+ <tr class="memlist"><td><a class="el" href="classPxRenderBuffer.html#5d32a6ca069e64929d6b254b23ffde9d">append</a>(const PxRenderBuffer &amp;other)=0</td><td><a class="el" href="classPxRenderBuffer.html">PxRenderBuffer</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxRenderBuffer.html#b679f728aac1cabda529052520790d57">clear</a>()=0</td><td><a class="el" href="classPxRenderBuffer.html">PxRenderBuffer</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxRenderBuffer.html#48683764dfb58f5b79693ec267790bb2">getLines</a>() const =0</td><td><a class="el" href="classPxRenderBuffer.html">PxRenderBuffer</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxRenderBuffer.html#6c6b26fc4d6e79bed72138148420c8a9">getNbLines</a>() const =0</td><td><a class="el" href="classPxRenderBuffer.html">PxRenderBuffer</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxRenderBuffer.html#332ccf3426d3f095deaef16562d9c3a1">getNbPoints</a>() const =0</td><td><a class="el" href="classPxRenderBuffer.html">PxRenderBuffer</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxRenderBuffer.html#37cbf69a115b888014b07c723f4420f8">getNbTexts</a>() const =0</td><td><a class="el" href="classPxRenderBuffer.html">PxRenderBuffer</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxRenderBuffer.html#703357934fbff3f31837a60ccfabb513">getNbTriangles</a>() const =0</td><td><a class="el" href="classPxRenderBuffer.html">PxRenderBuffer</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxRenderBuffer.html#51525ad0435f55798c1dc343a5a39e71">getPoints</a>() const =0</td><td><a class="el" href="classPxRenderBuffer.html">PxRenderBuffer</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxRenderBuffer.html#2a22b95f41d16175ee1e119fd8aa4d4e">getTexts</a>() const =0</td><td><a class="el" href="classPxRenderBuffer.html">PxRenderBuffer</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxRenderBuffer.html#5e9aa32a4544fcfcb96aa71702e1aad2">getTriangles</a>() const =0</td><td><a class="el" href="classPxRenderBuffer.html">PxRenderBuffer</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxRenderBuffer.html#205c1bd428f6b3705ea6bdada3c631cf">~PxRenderBuffer</a>()</td><td><a class="el" href="classPxRenderBuffer.html">PxRenderBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
+</table></div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+</body>
+</html>