diff options
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html index e2c273f3..7ba1fdb8 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html @@ -22,7 +22,7 @@ <h1>PxPvdSceneClient Class Reference<br> <small> [<a class="el" href="group__pvd.html">Pvd</a>]</small> -</h1><!-- doxytag: class="PxPvdSceneClient" -->Special client for <a class="el" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a>. It provides access to the <a class="el" href="structPxPvdSceneFlag.html" title="PVD scene Flags.">PxPvdSceneFlag</a>. It also provides simple user debug services that associated scene position such as immediate rendering and camera updates. +</h1><!-- doxytag: class="PxPvdSceneClient" -->Special client for <a class="el" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a>. It provides access to the <a class="el" href="structPxPvdSceneFlag.html" title="PVD scene Flags. They are disabled by default, and only works if PxPvdInstrumentationFlag::eDEBUG...">PxPvdSceneFlag</a>. It also provides simple user debug services that associated scene position such as immediate rendering and camera updates. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="PxPvdSceneClient_8h-source.html">PxPvdSceneClient.h</a>></code> @@ -55,7 +55,7 @@ </table> <hr><a name="_details"></a><h2>Detailed Description</h2> -Special client for <a class="el" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a>. It provides access to the <a class="el" href="structPxPvdSceneFlag.html" title="PVD scene Flags.">PxPvdSceneFlag</a>. It also provides simple user debug services that associated scene position such as immediate rendering and camera updates. <hr><h2>Constructor & Destructor Documentation</h2> +Special client for <a class="el" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a>. It provides access to the <a class="el" href="structPxPvdSceneFlag.html" title="PVD scene Flags. They are disabled by default, and only works if PxPvdInstrumentationFlag::eDEBUG...">PxPvdSceneFlag</a>. It also provides simple user debug services that associated scene position such as immediate rendering and camera updates. <hr><h2>Constructor & Destructor Documentation</h2> <a class="anchor" name="0f9c59a8675b10a72f6a31f4ebb35897"></a><!-- doxytag: member="PxPvdSceneClient::~PxPvdSceneClient" ref="0f9c59a8675b10a72f6a31f4ebb35897" args="()" --> <div class="memitem"> <div class="memproto"> @@ -247,7 +247,7 @@ Retrieves the PVD flags. See PxPvdSceneFlags. <div class="memdoc"> <p> -Sets the PVD flag. See <a class="el" href="structPxPvdSceneFlag.html" title="PVD scene Flags.">PxPvdSceneFlag</a>. <dl compact><dt><b>Parameters:</b></dt><dd> +Sets the PVD flag. See <a class="el" href="structPxPvdSceneFlag.html" title="PVD scene Flags. They are disabled by default, and only works if PxPvdInstrumentationFlag::eDEBUG...">PxPvdSceneFlag</a>. <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>flag</em> </td><td>Flag to set. </td></tr> <tr><td valign="top"></td><td valign="top"><em>value</em> </td><td>value the flag gets set to. </td></tr> |