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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html
index e2c273f3..7ba1fdb8 100644
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+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html
@@ -22,7 +22,7 @@
<h1>PxPvdSceneClient Class Reference<br>
<small>
[<a class="el" href="group__pvd.html">Pvd</a>]</small>
-</h1><!-- doxytag: class="PxPvdSceneClient" -->Special client for <a class="el" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a>. It provides access to the <a class="el" href="structPxPvdSceneFlag.html" title="PVD scene Flags.">PxPvdSceneFlag</a>. It also provides simple user debug services that associated scene position such as immediate rendering and camera updates.
+</h1><!-- doxytag: class="PxPvdSceneClient" -->Special client for <a class="el" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a>. It provides access to the <a class="el" href="structPxPvdSceneFlag.html" title="PVD scene Flags. They are disabled by default, and only works if PxPvdInstrumentationFlag::eDEBUG...">PxPvdSceneFlag</a>. It also provides simple user debug services that associated scene position such as immediate rendering and camera updates.
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="PxPvdSceneClient_8h-source.html">PxPvdSceneClient.h</a>&gt;</code>
@@ -55,7 +55,7 @@
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
-Special client for <a class="el" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a>. It provides access to the <a class="el" href="structPxPvdSceneFlag.html" title="PVD scene Flags.">PxPvdSceneFlag</a>. It also provides simple user debug services that associated scene position such as immediate rendering and camera updates. <hr><h2>Constructor &amp; Destructor Documentation</h2>
+Special client for <a class="el" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a>. It provides access to the <a class="el" href="structPxPvdSceneFlag.html" title="PVD scene Flags. They are disabled by default, and only works if PxPvdInstrumentationFlag::eDEBUG...">PxPvdSceneFlag</a>. It also provides simple user debug services that associated scene position such as immediate rendering and camera updates. <hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="0f9c59a8675b10a72f6a31f4ebb35897"></a><!-- doxytag: member="PxPvdSceneClient::~PxPvdSceneClient" ref="0f9c59a8675b10a72f6a31f4ebb35897" args="()" -->
<div class="memitem">
<div class="memproto">
@@ -247,7 +247,7 @@ Retrieves the PVD flags. See PxPvdSceneFlags.
<div class="memdoc">
<p>
-Sets the PVD flag. See <a class="el" href="structPxPvdSceneFlag.html" title="PVD scene Flags.">PxPvdSceneFlag</a>. <dl compact><dt><b>Parameters:</b></dt><dd>
+Sets the PVD flag. See <a class="el" href="structPxPvdSceneFlag.html" title="PVD scene Flags. They are disabled by default, and only works if PxPvdInstrumentationFlag::eDEBUG...">PxPvdSceneFlag</a>. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"></td><td valign="top"><em>flag</em>&nbsp;</td><td>Flag to set. </td></tr>
<tr><td valign="top"></td><td valign="top"><em>value</em>&nbsp;</td><td>value the flag gets set to. </td></tr>