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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshQuery-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshQuery-members.html new file mode 100644 index 00000000..848ee702 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshQuery-members.html @@ -0,0 +1,33 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<div class="contents"> +<h1>PxMeshQuery Member List</h1>This is the complete list of members for <a class="el" href="classPxMeshQuery.html">PxMeshQuery</a>, including all inherited members.<p><table> + <tr class="memlist"><td><a class="el" href="classPxMeshQuery.html#461e1f01530df9d99e0762ca20493c2d">findOverlapHeightField</a>(const PxGeometry &geom, const PxTransform &geomPose, const PxHeightFieldGeometry &hfGeom, const PxTransform &hfPose, PxU32 *results, PxU32 maxResults, PxU32 startIndex, bool &overflow)</td><td><a class="el" href="classPxMeshQuery.html">PxMeshQuery</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxMeshQuery.html#ea451debbcaca51f9f1f49df3d5bfe74">findOverlapTriangleMesh</a>(const PxGeometry &geom, const PxTransform &geomPose, const PxTriangleMeshGeometry &meshGeom, const PxTransform &meshPose, PxU32 *results, PxU32 maxResults, PxU32 startIndex, bool &overflow)</td><td><a class="el" href="classPxMeshQuery.html">PxMeshQuery</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxMeshQuery.html#c567bb759621105f07886f257587d70f">getTriangle</a>(const PxTriangleMeshGeometry &triGeom, const PxTransform &transform, PxTriangleID triangleIndex, PxTriangle &triangle, PxU32 *vertexIndices=NULL, PxU32 *adjacencyIndices=NULL)</td><td><a class="el" href="classPxMeshQuery.html">PxMeshQuery</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxMeshQuery.html#8acb2a510cda8105fe1d9f84acf20087">getTriangle</a>(const PxHeightFieldGeometry &hfGeom, const PxTransform &transform, PxTriangleID triangleIndex, PxTriangle &triangle, PxU32 *vertexIndices=NULL, PxU32 *adjacencyIndices=NULL)</td><td><a class="el" href="classPxMeshQuery.html">PxMeshQuery</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxMeshQuery.html#e35a79d58b3c90dbaefe7d204bbfc9b5">sweep</a>(const PxVec3 &unitDir, const PxReal distance, const PxGeometry &geom, const PxTransform &pose, PxU32 triangleCount, const PxTriangle *triangles, PxSweepHit &sweepHit, PxHitFlags hitFlags=PxHitFlag::eDEFAULT, const PxU32 *cachedIndex=NULL, const PxReal inflation=0.0f, bool doubleSided=false)</td><td><a class="el" href="classPxMeshQuery.html">PxMeshQuery</a></td><td><code> [static]</code></td></tr> +</table></div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |