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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title>
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+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
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+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1>PxConstraint Member List</h1>This is the complete list of members for <a class="el" href="classPxConstraint.html">PxConstraint</a>, including all inherited members.<p><table>
+ <tr class="memlist"><td><a class="el" href="classPxConstraint.html#e0842055f2c3263cebcea65b1b09888e">getActors</a>(PxRigidActor *&amp;actor0, PxRigidActor *&amp;actor1) const =0</td><td><a class="el" href="classPxConstraint.html">PxConstraint</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxBase.html#042c1c7315883506ae893dd8cdce4b02">getBaseFlags</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxConstraint.html#9b0da09475c44c2957e1dd6c7fb91ab1">getBreakForce</a>(PxReal &amp;linear, PxReal &amp;angular) const =0</td><td><a class="el" href="classPxConstraint.html">PxConstraint</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxBase.html#4bea698ef56feb6ea7297bfbb21cbd14">getConcreteType</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxConstraint.html#4bd4ab732d811b1d4fc7fa84e686ab66">getConcreteTypeName</a>() const </td><td><a class="el" href="classPxConstraint.html">PxConstraint</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxConstraint.html#c35d572c4d343685c120f11c8884526e">getExternalReference</a>(PxU32 &amp;typeID)=0</td><td><a class="el" href="classPxConstraint.html">PxConstraint</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxConstraint.html#45297b7f2310005fd74f3e7be995b0f8">getFlags</a>() const =0</td><td><a class="el" href="classPxConstraint.html">PxConstraint</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxConstraint.html#5838f1118a15b32ca27a6b89e6580cf4">getForce</a>(PxVec3 &amp;linear, PxVec3 &amp;angular) const =0</td><td><a class="el" href="classPxConstraint.html">PxConstraint</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxConstraint.html#0319884873f5ad2c5e6b6798d6c985a4">getMinResponseThreshold</a>() const =0</td><td><a class="el" href="classPxConstraint.html">PxConstraint</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxConstraint.html#a94f6f40eac2640b1211eb3ede57588b">getScene</a>() const =0</td><td><a class="el" href="classPxConstraint.html">PxConstraint</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxBase.html#8f36dbc1f322a7c76384ece24157a3d5">is</a>()</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxBase.html#61051867b30a0247cf01eb45dd608bf3">is</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxConstraint.html#dc7e64a1dc17a8713d91d5be6dc39bb9">isKindOf</a>(const char *name) const </td><td><a class="el" href="classPxConstraint.html">PxConstraint</a></td><td><code> [inline, protected, virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxBase.html#25118c0c901d602e74a0ee17679499e9">isReleasable</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxConstraint.html#96bea6e60039cf468b1c677d2594611a">isValid</a>() const =0</td><td><a class="el" href="classPxConstraint.html">PxConstraint</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxConstraint.html#c54f23bc7b3d52d3b5f265f6750e3199">markDirty</a>()=0</td><td><a class="el" href="classPxConstraint.html">PxConstraint</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxBase.html#ff7105f65905ecb9f6f7993ba28b712d">mBaseFlags</a></td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [protected]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxBase.html#1abe9d19726e1f8f8e56abeb2269b5d4">mConcreteType</a></td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [protected]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxBase.html#263f1ef821c74058ce9335e06cb842a4">PxBase</a>(PxType concreteType, PxBaseFlags baseFlags)</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxBase.html#58b979202e7382701f74977fe3dd5c6f">PxBase</a>(PxBaseFlags baseFlags)</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxConstraint.html#505f367bc330fa15970154faf7f75d47">PxConstraint</a>(PxType concreteType, PxBaseFlags baseFlags)</td><td><a class="el" href="classPxConstraint.html">PxConstraint</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxConstraint.html#c3a2526c82e5ee4e83c00d0d1d03990b">PxConstraint</a>(PxBaseFlags baseFlags)</td><td><a class="el" href="classPxConstraint.html">PxConstraint</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxConstraint.html#8153c211d21fff49565e7e06e475d5cc">release</a>()=0</td><td><a class="el" href="classPxConstraint.html">PxConstraint</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxConstraint.html#ad3f1f8c8e4220238c8fcb00c440e701">setActors</a>(PxRigidActor *actor0, PxRigidActor *actor1)=0</td><td><a class="el" href="classPxConstraint.html">PxConstraint</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxBase.html#1dd20bb574075df904e1878f2e771ef9">setBaseFlag</a>(PxBaseFlag::Enum flag, bool value)</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxBase.html#fb391b692c561df0a54c413785e4ebd0">setBaseFlags</a>(PxBaseFlags inFlags)</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxConstraint.html#dc0b069b41e76b7c017632cfc24f08d3">setBreakForce</a>(PxReal linear, PxReal angular)=0</td><td><a class="el" href="classPxConstraint.html">PxConstraint</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxConstraint.html#3fb6da793a10be50c30bb8e3fb175d68">setConstraintFunctions</a>(PxConstraintConnector &amp;connector, const PxConstraintShaderTable &amp;shaders)=0</td><td><a class="el" href="classPxConstraint.html">PxConstraint</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxConstraint.html#95488eea1d5847d3d1408c3d5cdf2576">setFlag</a>(PxConstraintFlag::Enum flag, bool value)=0</td><td><a class="el" href="classPxConstraint.html">PxConstraint</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxConstraint.html#2d697724814976973b1de9e303e15b3f">setFlags</a>(PxConstraintFlags flags)=0</td><td><a class="el" href="classPxConstraint.html">PxConstraint</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxConstraint.html#9ddd5450fca029d9574b5c854b77d3d6">setMinResponseThreshold</a>(PxReal threshold)=0</td><td><a class="el" href="classPxConstraint.html">PxConstraint</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxBase.html#f3428f7a99124c0425e8299c9c447f5e">typeMatch</a>() const </td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxBase.html#dfbf62dc32775b068db1c74c7fd3d982">~PxBase</a>()</td><td><a class="el" href="classPxBase.html">PxBase</a></td><td><code> [inline, protected, virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxConstraint.html#dbcf13c57ee012d5e03ea54017c127cb">~PxConstraint</a>()</td><td><a class="el" href="classPxConstraint.html">PxConstraint</a></td><td><code> [inline, protected, virtual]</code></td></tr>
+</table></div>
+
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