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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQuery-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQuery-members.html new file mode 100644 index 00000000..6515a53f --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxBatchQuery-members.html @@ -0,0 +1,41 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<div class="contents"> +<h1>PxBatchQuery Member List</h1>This is the complete list of members for <a class="el" href="classPxBatchQuery.html">PxBatchQuery</a>, including all inherited members.<p><table> + <tr class="memlist"><td><a class="el" href="classPxBatchQuery.html#44d0c3cc22363a3b1cc9f42f64bc51eb">execute</a>()=0</td><td><a class="el" href="classPxBatchQuery.html">PxBatchQuery</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxBatchQuery.html#279f956d9c09cb6d0b59ff5103982c37">getFilterShaderData</a>() const =0</td><td><a class="el" href="classPxBatchQuery.html">PxBatchQuery</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxBatchQuery.html#7213f11f610f088b8d98a075c795d61a">getFilterShaderDataSize</a>() const =0</td><td><a class="el" href="classPxBatchQuery.html">PxBatchQuery</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxBatchQuery.html#3f9f6115709370fc445c03c9da06b691">getOwnerClient</a>() const =0</td><td><a class="el" href="classPxBatchQuery.html">PxBatchQuery</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxBatchQuery.html#f12d7a7693f8f4101f51cb5582386a08">getPostFilterShader</a>() const =0</td><td><a class="el" href="classPxBatchQuery.html">PxBatchQuery</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxBatchQuery.html#5c88db06732dd07d95fe006df755e094">getPreFilterShader</a>() const =0</td><td><a class="el" href="classPxBatchQuery.html">PxBatchQuery</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxBatchQuery.html#edffcfa27e47ef04274bb8180b42e913">getUserMemory</a>()=0</td><td><a class="el" href="classPxBatchQuery.html">PxBatchQuery</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxBatchQuery.html#2312bc0c82e54bbf46c16e203f9937e3">overlap</a>(const PxGeometry &geometry, const PxTransform &pose, PxU16 maxTouchHits=0, const PxQueryFilterData &filterData=PxQueryFilterData(), void *userData=NULL, const PxQueryCache *cache=NULL)=0</td><td><a class="el" href="classPxBatchQuery.html">PxBatchQuery</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxBatchQuery.html#39f64da3f122ff78cbaa1a5a83bc9840">raycast</a>(const PxVec3 &origin, const PxVec3 &unitDir, PxReal distance=PX_MAX_F32, PxU16 maxTouchHits=0, PxHitFlags hitFlags=PxHitFlag::eDEFAULT, const PxQueryFilterData &filterData=PxQueryFilterData(), void *userData=NULL, const PxQueryCache *cache=NULL)=0</td><td><a class="el" href="classPxBatchQuery.html">PxBatchQuery</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxBatchQuery.html#623fdf0b33e7d51c1b5ca278d8f19a75">release</a>()=0</td><td><a class="el" href="classPxBatchQuery.html">PxBatchQuery</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxBatchQuery.html#ca7ccdab697074ae572c7d0baf9af3c2">setUserMemory</a>(const PxBatchQueryMemory &)=0</td><td><a class="el" href="classPxBatchQuery.html">PxBatchQuery</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxBatchQuery.html#bf15206e4dcf2238db75f47565078b49">sweep</a>(const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, PxU16 maxTouchHits=0, PxHitFlags hitFlags=PxHitFlag::eDEFAULT, const PxQueryFilterData &filterData=PxQueryFilterData(), void *userData=NULL, const PxQueryCache *cache=NULL, const PxReal inflation=0.f)=0</td><td><a class="el" href="classPxBatchQuery.html">PxBatchQuery</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxBatchQuery.html#117dd25a3366f03dbb748a5afcf26117">~PxBatchQuery</a>()</td><td><a class="el" href="classPxBatchQuery.html">PxBatchQuery</a></td><td><code> [inline, protected, virtual]</code></td></tr> +</table></div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. 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