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+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVehicleUtilSetup.h Source File</title>
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+<h1>PxVehicleUtilSetup.h</h1><a href="PxVehicleUtilSetup_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
+<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
+<a name="l00003"></a>00003 <span class="comment">//</span>
+<a name="l00004"></a>00004 <span class="comment">// Notice</span>
+<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
+<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
+<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
+<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
+<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
+<a name="l00010"></a>00010 <span class="comment">//</span>
+<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
+<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
+<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
+<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
+<a name="l00015"></a>00015 <span class="comment">//</span>
+<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
+<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
+<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
+<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
+<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
+<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
+<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
+<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
+<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
+<a name="l00025"></a>00025 <span class="comment">//</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
+<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
+<a name="l00029"></a>00029
+<a name="l00030"></a>00030 <span class="preprocessor">#ifndef PX_VEHICLE_UTILSSETUP_H</span>
+<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define PX_VEHICLE_UTILSSETUP_H</span>
+<a name="l00032"></a>00032 <span class="preprocessor"></span>
+<a name="l00035"></a>00035 <span class="preprocessor">#include "<a class="code" href="PxSimpleTypes_8h.html">foundation/PxSimpleTypes.h</a>"</span>
+<a name="l00036"></a>00036 <span class="preprocessor">#include "<a class="code" href="PxVehicleSDK_8h.html">vehicle/PxVehicleSDK.h</a>"</span>
+<a name="l00037"></a>00037
+<a name="l00038"></a>00038 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00039"></a>00039 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
+<a name="l00040"></a>00040 {
+<a name="l00041"></a>00041 <span class="preprocessor">#endif</span>
+<a name="l00042"></a>00042 <span class="preprocessor"></span>
+<a name="l00043"></a>00043 <span class="keyword">class </span><a class="code" href="classPxVehicleWheelsSimData.html" title="Data structure describing configuration data of a vehicle with up to 20 wheels.">PxVehicleWheelsSimData</a>;
+<a name="l00044"></a>00044 <span class="keyword">class </span><a class="code" href="classPxVehicleWheelsDynData.html" title="Data structure with instanced dynamics data for wheels.">PxVehicleWheelsDynData</a>;
+<a name="l00045"></a>00045 <span class="keyword">class </span><a class="code" href="classPxVehicleDriveSimData4W.html" title="Data structure describing the drive model components of a vehicle with up to 4 driven...">PxVehicleDriveSimData4W</a>;
+<a name="l00046"></a>00046 <span class="keyword">class </span><a class="code" href="classPxVehicleWheels.html" title="Data structure with instanced dynamics data and configuration data of a vehicle with...">PxVehicleWheels</a>;
+<a name="l00047"></a>00047
+<a name="l00048"></a>00048
+<a name="l00059"></a>00059 <span class="keywordtype">void</span> <a class="code" href="group__vehicle.html#ga5280613d99e11cf175331dfff96df34" title="Reconfigure a PxVehicle4W instance as a three-wheeled car with tadpole config (2...">PxVehicle4WEnable3WTadpoleMode</a>(<a class="code" href="classPxVehicleWheelsSimData.html" title="Data structure describing configuration data of a vehicle with up to 20 wheels.">PxVehicleWheelsSimData</a>&amp; wheelsSimData, <a class="code" href="classPxVehicleWheelsDynData.html" title="Data structure with instanced dynamics data for wheels.">PxVehicleWheelsDynData</a>&amp; wheelsDynData, <a class="code" href="classPxVehicleDriveSimData4W.html" title="Data structure describing the drive model components of a vehicle with up to 4 driven...">PxVehicleDriveSimData4W</a>&amp; driveSimData);
+<a name="l00060"></a>00060
+<a name="l00071"></a>00071 <span class="keywordtype">void</span> <a class="code" href="group__vehicle.html#g34079f5978ce1dfcf2a991c0458108f2" title="Reconfigure a PxVehicle4W instance as a three-wheeled car with delta config (1 front...">PxVehicle4WEnable3WDeltaMode</a>(<a class="code" href="classPxVehicleWheelsSimData.html" title="Data structure describing configuration data of a vehicle with up to 20 wheels.">PxVehicleWheelsSimData</a>&amp; wheelsSimData, <a class="code" href="classPxVehicleWheelsDynData.html" title="Data structure with instanced dynamics data for wheels.">PxVehicleWheelsDynData</a>&amp; wheelsDynData, <a class="code" href="classPxVehicleDriveSimData4W.html" title="Data structure describing the drive model components of a vehicle with up to 4 driven...">PxVehicleDriveSimData4W</a>&amp; driveSimData);
+<a name="l00072"></a>00072
+<a name="l00090"></a>00090 <span class="keywordtype">void</span> <a class="code" href="group__vehicle.html#gbfa604162177064bc35b16627f2053d1" title="Compute the sprung masses of the suspension springs given (i) the number of sprung...">PxVehicleComputeSprungMasses</a>(<span class="keyword">const</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbSprungMasses, <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>* sprungMassCoordinates, <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; centreOfMass, <span class="keyword">const</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> totalMass, <span class="keyword">const</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> gravityDirection, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>* sprungMasses);
+<a name="l00091"></a>00091
+<a name="l00092"></a>00092
+<a name="l00109"></a>00109 <span class="keywordtype">void</span> <a class="code" href="group__vehicle.html#g946f4d23cff6fdf36dca694641e20779" title="Reconfigure the vehicle to reflect a new center of mass local pose that has been...">PxVehicleUpdateCMassLocalPose</a>(<span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>&amp; oldCMassLocalPose, <span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>&amp; newCMassLocalPose, <span class="keyword">const</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> gravityDirection, <a class="code" href="classPxVehicleWheels.html" title="Data structure with instanced dynamics data and configuration data of a vehicle with...">PxVehicleWheels</a>* vehicle);
+<a name="l00110"></a>00110
+<a name="l00115"></a><a class="code" href="classPxVehicleCopyDynamicsMap.html">00115</a> <span class="keyword">class </span><a class="code" href="classPxVehicleCopyDynamicsMap.html" title="Used by PxVehicleCopyDynamicsData.">PxVehicleCopyDynamicsMap</a>
+<a name="l00116"></a>00116 {
+<a name="l00117"></a>00117 <span class="keyword">public</span>:
+<a name="l00118"></a>00118
+<a name="l00119"></a><a class="code" href="classPxVehicleCopyDynamicsMap.html#46e1abd50a1efeb2c4d1cd65454b284d">00119</a> <a class="code" href="classPxVehicleCopyDynamicsMap.html" title="Used by PxVehicleCopyDynamicsData.">PxVehicleCopyDynamicsMap</a>()
+<a name="l00120"></a>00120 {
+<a name="l00121"></a>00121 <span class="keywordflow">for</span>(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> i = 0; i &lt; <a class="code" href="group__vehicle.html#ga52f6479b78eccd706af05e1e0a0c43f" title="This number is the maximum number of wheels allowed for a vehicle.">PX_MAX_NB_WHEELS</a>; i++)
+<a name="l00122"></a>00122 {
+<a name="l00123"></a>00123 sourceWheelIds[i] = <a class="code" href="group__foundation.html#g317798739f43b557779c6d40806038b6">PX_MAX_U8</a>;
+<a name="l00124"></a>00124 targetWheelIds[i] = <a class="code" href="group__foundation.html#g317798739f43b557779c6d40806038b6">PX_MAX_U8</a>;
+<a name="l00125"></a>00125 }
+<a name="l00126"></a>00126 }
+<a name="l00127"></a>00127
+<a name="l00128"></a><a class="code" href="classPxVehicleCopyDynamicsMap.html#722820ae9c733991667bfb5c2956efe5">00128</a> <a class="code" href="namespacephysx.html#3849f86abc21d3a58949481603fe8309">PxU8</a> sourceWheelIds[<a class="code" href="group__vehicle.html#ga52f6479b78eccd706af05e1e0a0c43f" title="This number is the maximum number of wheels allowed for a vehicle.">PX_MAX_NB_WHEELS</a>];
+<a name="l00129"></a><a class="code" href="classPxVehicleCopyDynamicsMap.html#202a481ce5d1ce5dc79f951935ad34ce">00129</a> <a class="code" href="namespacephysx.html#3849f86abc21d3a58949481603fe8309">PxU8</a> targetWheelIds[<a class="code" href="group__vehicle.html#ga52f6479b78eccd706af05e1e0a0c43f" title="This number is the maximum number of wheels allowed for a vehicle.">PX_MAX_NB_WHEELS</a>];
+<a name="l00130"></a>00130 };
+<a name="l00131"></a>00131
+<a name="l00152"></a>00152 <span class="keywordtype">void</span> <a class="code" href="group__vehicle.html#ga3f9a31ecbd63962ee372a8b922dd23c" title="Copy dynamics data from src to trg, including wheel rotation speed, wheel rotation...">PxVehicleCopyDynamicsData</a>(<span class="keyword">const</span> <a class="code" href="classPxVehicleCopyDynamicsMap.html" title="Used by PxVehicleCopyDynamicsData.">PxVehicleCopyDynamicsMap</a>&amp; wheelMap, <span class="keyword">const</span> <a class="code" href="classPxVehicleWheels.html" title="Data structure with instanced dynamics data and configuration data of a vehicle with...">PxVehicleWheels</a>&amp; src, <a class="code" href="classPxVehicleWheels.html" title="Data structure with instanced dynamics data and configuration data of a vehicle with...">PxVehicleWheels</a>* trg);
+<a name="l00153"></a>00153
+<a name="l00154"></a>00154
+<a name="l00155"></a>00155 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00156"></a>00156 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
+<a name="l00157"></a>00157 <span class="preprocessor">#endif</span>
+<a name="l00158"></a>00158 <span class="preprocessor"></span>
+<a name="l00160"></a>00160 <span class="preprocessor">#endif //PX_VEHICLE_UTILSSETUP_H</span>
+</pre></div></div>
+
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