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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSphericalJoint_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSphericalJoint_8h-source.html new file mode 100644 index 00000000..1f3b3c7c --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSphericalJoint_8h-source.html @@ -0,0 +1,126 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxSphericalJoint.h Source File</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<h1>PxSphericalJoint.h</h1><a href="PxSphericalJoint_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> +<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> +<a name="l00003"></a>00003 <span class="comment">//</span> +<a name="l00004"></a>00004 <span class="comment">// Notice</span> +<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> +<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> +<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> +<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> +<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> +<a name="l00010"></a>00010 <span class="comment">//</span> +<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> +<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> +<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> +<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> +<a name="l00015"></a>00015 <span class="comment">//</span> +<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> +<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> +<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> +<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> +<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> +<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> +<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> +<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> +<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<a name="l00025"></a>00025 <span class="comment">//</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span> +<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> +<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span> +<a name="l00029"></a>00029 +<a name="l00030"></a>00030 +<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_SPHERICALJOINT_H</span> +<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_SPHERICALJOINT_H</span> +<a name="l00033"></a>00033 <span class="preprocessor"></span> +<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxJoint_8h.html">extensions/PxJoint.h</a>"</span> +<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxJointLimit_8h.html">extensions/PxJointLimit.h</a>"</span> +<a name="l00039"></a>00039 +<a name="l00040"></a>00040 <span class="preprocessor">#if !PX_DOXYGEN</span> +<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="keyword">namespace </span>physx +<a name="l00042"></a>00042 { +<a name="l00043"></a>00043 <span class="preprocessor">#endif</span> +<a name="l00044"></a>00044 <span class="preprocessor"></span> +<a name="l00045"></a>00045 <span class="keyword">class </span><a class="code" href="classPxSphericalJoint.html" title="A joint which behaves in a similar way to a ball and socket.">PxSphericalJoint</a>; +<a name="l00046"></a>00046 +<a name="l00059"></a>00059 <a class="code" href="classPxSphericalJoint.html" title="A joint which behaves in a similar way to a ball and socket.">PxSphericalJoint</a>* <a class="code" href="group__extensions.html#g02d8221452498576e374288ef10b8dc9" title="Create a spherical joint.">PxSphericalJointCreate</a>(<a class="code" href="classPxPhysics.html" title="Abstract singleton factory class used for instancing objects in the Physics SDK.">PxPhysics</a>& physics, +<a name="l00060"></a>00060 <a class="code" href="classPxRigidActor.html" title="PxRigidActor represents a base class shared between dynamic and static rigid bodies...">PxRigidActor</a>* actor0, <span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>& localFrame0, +<a name="l00061"></a>00061 <a class="code" href="classPxRigidActor.html" title="PxRigidActor represents a base class shared between dynamic and static rigid bodies...">PxRigidActor</a>* actor1, <span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>& localFrame1); +<a name="l00062"></a>00062 +<a name="l00063"></a>00063 +<a name="l00070"></a><a class="code" href="structPxSphericalJointFlag.html">00070</a> <span class="keyword">struct </span><a class="code" href="structPxSphericalJointFlag.html" title="Flags specific to the spherical joint.">PxSphericalJointFlag</a> +<a name="l00071"></a>00071 { +<a name="l00072"></a><a class="code" href="structPxSphericalJointFlag.html#fc657f6cb078dd077c835e798ac56561">00072</a> <span class="keyword">enum</span> <a class="code" href="structPxSphericalJointFlag.html#fc657f6cb078dd077c835e798ac56561">Enum</a> +<a name="l00073"></a>00073 { +<a name="l00074"></a><a class="code" href="structPxSphericalJointFlag.html#fc657f6cb078dd077c835e798ac56561dc8bbdc303d98a76306bf70548b6435c">00074</a> eLIMIT_ENABLED = 1<<1 +<a name="l00075"></a>00075 }; +<a name="l00076"></a>00076 }; +<a name="l00077"></a><a class="code" href="group__extensions.html#g4e2440ba605d9e05614c938fcb2e6fcb">00077</a> <span class="keyword">typedef</span> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxFlags<PxSphericalJointFlag::Enum, PxU16></a> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxSphericalJointFlags</a>; +<a name="l00078"></a>00078 <a class="code" href="group__foundation.html#g092f922a63fdc7a95ae4f4e24b3768c1">PX_FLAGS_OPERATORS</a>(<a class="code" href="structPxSphericalJointFlag.html#fc657f6cb078dd077c835e798ac56561">PxSphericalJointFlag::Enum</a>, <a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>) +<a name="l00079"></a>00079 +<a name="l00080"></a>00080 +<a name="l00095"></a><a class="code" href="classPxSphericalJoint.html">00095</a> class <a class="code" href="classPxSphericalJoint.html" title="A joint which behaves in a similar way to a ball and socket.">PxSphericalJoint</a> : public <a class="code" href="classPxJoint.html" title="a base interface providing common functionality for PhysX joints">PxJoint</a> +<a name="l00096"></a>00096 { +<a name="l00097"></a>00097 <span class="keyword">public</span>: +<a name="l00098"></a>00098 +<a name="l00099"></a>00099 +<a name="l00111"></a>00111 <span class="keyword">virtual</span> <a class="code" href="classPxJointLimitCone.html" title="Describes an elliptical conical joint limit. Note that very small or highly elliptical...">PxJointLimitCone</a> getLimitCone() <span class="keyword">const</span> = 0; +<a name="l00112"></a>00112 +<a name="l00121"></a>00121 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setLimitCone(<span class="keyword">const</span> <a class="code" href="classPxJointLimitCone.html" title="Describes an elliptical conical joint limit. Note that very small or highly elliptical...">PxJointLimitCone</a> &limit) = 0; +<a name="l00122"></a>00122 +<a name="l00133"></a>00133 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSphericalJointFlags(<a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxSphericalJointFlags</a> flags) = 0; +<a name="l00134"></a>00134 +<a name="l00144"></a>00144 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSphericalJointFlag(<a class="code" href="structPxSphericalJointFlag.html#fc657f6cb078dd077c835e798ac56561">PxSphericalJointFlag::Enum</a> flag, <span class="keywordtype">bool</span> value) = 0; +<a name="l00145"></a>00145 +<a name="l00154"></a>00154 <span class="keyword">virtual</span> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxSphericalJointFlags</a> getSphericalJointFlags(<span class="keywordtype">void</span>) <span class="keyword">const</span> = 0; +<a name="l00155"></a>00155 +<a name="l00175"></a>00175 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setProjectionLinearTolerance(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> tolerance) = 0; +<a name="l00176"></a>00176 +<a name="l00177"></a>00177 +<a name="l00186"></a>00186 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getProjectionLinearTolerance() <span class="keyword">const</span> = 0; +<a name="l00187"></a>00187 +<a name="l00191"></a><a class="code" href="classPxSphericalJoint.html#33bc9866342c10b633dffff5536d17ee">00191</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="classPxSphericalJoint.html#33bc9866342c10b633dffff5536d17ee" title="Returns string name of PxSphericalJoint, used for serialization.">getConcreteTypeName</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="stringliteral">"PxSphericalJoint"</span>; } +<a name="l00192"></a>00192 +<a name="l00193"></a>00193 <span class="keyword">protected</span>: +<a name="l00194"></a>00194 +<a name="l00195"></a>00195 <span class="comment">//serialization</span> +<a name="l00196"></a>00196 +<a name="l00200"></a><a class="code" href="classPxSphericalJoint.html#b06e4205a73a38b86f803b33596ff2b0">00200</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxSphericalJoint.html#b06e4205a73a38b86f803b33596ff2b0" title="Constructor.">PxSphericalJoint</a>(<a class="code" href="group__common.html#gc1fb4b256a5d900d394e89db170a2b79">PxType</a> concreteType, <a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : PxJoint(concreteType, baseFlags) {} +<a name="l00201"></a>00201 +<a name="l00205"></a><a class="code" href="classPxSphericalJoint.html#c286965aa17ee29f33dfc66723f30116">00205</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxSphericalJoint.html#c286965aa17ee29f33dfc66723f30116" title="Deserialization constructor.">PxSphericalJoint</a>(<a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : PxJoint(baseFlags) {} +<a name="l00206"></a>00206 +<a name="l00210"></a><a class="code" href="classPxSphericalJoint.html#2fa42a5334d0b2395dec6b2be0909dd3">00210</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classPxSphericalJoint.html#2fa42a5334d0b2395dec6b2be0909dd3" title="Returns whether a given type name matches with the type of this instance.">isKindOf</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> !::strcmp(<span class="stringliteral">"PxSphericalJoint"</span>, name) || <a class="code" href="classPxJoint.html#bf37afb8ce63b5402cf69ab6e9344b28" title="Returns whether a given type name matches with the type of this instance.">PxJoint::isKindOf</a>(name); } +<a name="l00211"></a>00211 +<a name="l00212"></a>00212 <span class="comment">//~serialization</span> +<a name="l00213"></a>00213 +<a name="l00214"></a>00214 }; +<a name="l00215"></a>00215 +<a name="l00216"></a>00216 <span class="preprocessor">#if !PX_DOXYGEN</span> +<a name="l00217"></a>00217 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span> +<a name="l00218"></a>00218 <span class="preprocessor">#endif</span> +<a name="l00219"></a>00219 <span class="preprocessor"></span> +<a name="l00221"></a>00221 <span class="preprocessor">#endif</span> +</pre></div></div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |