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+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxPhysicsInsertionCallback.h File Reference</title>
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+<h1>PxPhysicsInsertionCallback.h File Reference</h1><code>#include &quot;<a class="el" href="PxBase_8h-source.html">PxBase.h</a>&quot;</code><br>
+
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+Include dependency graph for PxPhysicsInsertionCallback.h:</div>
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+<p><center><img src="PxPhysicsInsertionCallback_8h__incl.png" border="0" usemap="#PxPhysicsInsertionCallback.h_map" alt=""></center>
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+This graph shows which files directly or indirectly include this file:</div>
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+<p><center><img src="PxPhysicsInsertionCallback_8h__dep__incl.png" border="0" usemap="#PxPhysicsInsertionCallback.hdep_map" alt=""></center>
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+<a href="PxPhysicsInsertionCallback_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxPhysicsInsertionCallback.html">PxPhysicsInsertionCallback</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Callback interface that permits <a class="el" href="classPxCooking.html">PxCooking</a> to insert a TriangleMesh, HeightfieldMesh or ConvexMesh directly into <a class="el" href="classPxPhysics.html" title="Abstract singleton factory class used for instancing objects in the Physics SDK.">PxPhysics</a> without the need to store the cooking results into a stream. <a href="classPxPhysicsInsertionCallback.html#_details">More...</a><br></td></tr>
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