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+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxPhysicsInsertionCallback.h Source File</title>
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+<h1>PxPhysicsInsertionCallback.h</h1><a href="PxPhysicsInsertionCallback_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
+<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
+<a name="l00003"></a>00003 <span class="comment">//</span>
+<a name="l00004"></a>00004 <span class="comment">// Notice</span>
+<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
+<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
+<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
+<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
+<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
+<a name="l00010"></a>00010 <span class="comment">//</span>
+<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
+<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
+<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
+<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
+<a name="l00015"></a>00015 <span class="comment">//</span>
+<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
+<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
+<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
+<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
+<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
+<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
+<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
+<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
+<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
+<a name="l00025"></a>00025 <span class="comment">//</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
+<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
+<a name="l00029"></a>00029
+<a name="l00030"></a>00030
+<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_PHYSICS_PX_PHYSICS_INSERTION_CALLBACK</span>
+<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_PX_PHYSICS_INSERTION_CALLBACK</span>
+<a name="l00033"></a>00033 <span class="preprocessor"></span>
+<a name="l00034"></a>00034 <span class="preprocessor">#include "<a class="code" href="PxBase_8h.html">PxBase.h</a>"</span>
+<a name="l00035"></a>00035
+<a name="l00040"></a>00040 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
+<a name="l00042"></a>00042 {
+<a name="l00043"></a>00043 <span class="preprocessor">#endif</span>
+<a name="l00044"></a>00044 <span class="preprocessor"></span>
+<a name="l00060"></a><a class="code" href="classPxPhysicsInsertionCallback.html">00060</a> <span class="keyword">class </span><a class="code" href="classPxPhysicsInsertionCallback.html" title="Callback interface that permits PxCooking to insert a TriangleMesh, HeightfieldMesh...">PxPhysicsInsertionCallback</a>
+<a name="l00061"></a>00061 {
+<a name="l00062"></a>00062 <span class="keyword">public</span>:
+<a name="l00063"></a><a class="code" href="classPxPhysicsInsertionCallback.html#d1424ae705471676424f57e2037f63dd">00063</a> <a class="code" href="classPxPhysicsInsertionCallback.html#d1424ae705471676424f57e2037f63dd">PxPhysicsInsertionCallback</a>() {}
+<a name="l00064"></a>00064
+<a name="l00072"></a>00072 <span class="keyword">virtual</span> <a class="code" href="classPxBase.html" title="Base class for objects that can be members of a PxCollection.">PxBase</a>* buildObjectFromData(<a class="code" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e8">PxConcreteType::Enum</a> type, <span class="keywordtype">void</span>* data) = 0;
+<a name="l00073"></a>00073
+<a name="l00074"></a>00074 <span class="keyword">protected</span>:
+<a name="l00075"></a><a class="code" href="classPxPhysicsInsertionCallback.html#e585e06bd370f62f3f01bd934e6e8288">00075</a> <span class="keyword">virtual</span> <a class="code" href="classPxPhysicsInsertionCallback.html#e585e06bd370f62f3f01bd934e6e8288">~PxPhysicsInsertionCallback</a>() {}
+<a name="l00076"></a>00076 };
+<a name="l00077"></a>00077
+<a name="l00078"></a>00078
+<a name="l00079"></a>00079 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00080"></a>00080 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
+<a name="l00081"></a>00081 <span class="preprocessor">#endif</span>
+<a name="l00082"></a>00082 <span class="preprocessor"></span>
+<a name="l00084"></a>00084 <span class="preprocessor">#endif</span>
+</pre></div></div>
+
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