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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h-source.html new file mode 100644 index 00000000..b5c5fd49 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h-source.html @@ -0,0 +1,256 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxPhysicsAPI.h Source File</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<h1>PxPhysicsAPI.h</h1><a href="PxPhysicsAPI_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> +<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> +<a name="l00003"></a>00003 <span class="comment">//</span> +<a name="l00004"></a>00004 <span class="comment">// Notice</span> +<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> +<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> +<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> +<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> +<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> +<a name="l00010"></a>00010 <span class="comment">//</span> +<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> +<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> +<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> +<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> +<a name="l00015"></a>00015 <span class="comment">//</span> +<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> +<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> +<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> +<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> +<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> +<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> +<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> +<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> +<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<a name="l00025"></a>00025 <span class="comment">//</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span> +<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> +<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span> +<a name="l00029"></a>00029 +<a name="l00030"></a>00030 +<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_PHYSICS_NXPHYSICS_API</span> +<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_NXPHYSICS_API</span> +<a name="l00033"></a>00033 <span class="preprocessor"></span> +<a name="l00044"></a>00044 <span class="comment">// Foundation SDK </span> +<a name="l00045"></a>00045 <span class="preprocessor">#include "<a class="code" href="Px_8h.html">foundation/Px.h</a>"</span> +<a name="l00046"></a>00046 <span class="preprocessor">#include "<a class="code" href="PxAllocatorCallback_8h.html">foundation/PxAllocatorCallback.h</a>"</span> +<a name="l00047"></a>00047 <span class="preprocessor">#include "<a class="code" href="PxAssert_8h.html">foundation/PxAssert.h</a>"</span> +<a name="l00048"></a>00048 <span class="preprocessor">#include "<a class="code" href="PxBitAndData_8h.html">foundation/PxBitAndData.h</a>"</span> +<a name="l00049"></a>00049 <span class="preprocessor">#include "<a class="code" href="PxBounds3_8h.html">foundation/PxBounds3.h</a>"</span> +<a name="l00050"></a>00050 <span class="preprocessor">#include "<a class="code" href="PxErrorCallback_8h.html">foundation/PxErrorCallback.h</a>"</span> +<a name="l00051"></a>00051 <span class="preprocessor">#include "<a class="code" href="PxErrors_8h.html">foundation/PxErrors.h</a>"</span> +<a name="l00052"></a>00052 <span class="preprocessor">#include "<a class="code" href="PxFlags_8h.html">foundation/PxFlags.h</a>"</span> +<a name="l00053"></a>00053 <span class="preprocessor">#include "<a class="code" href="PxFoundation_8h.html">foundation/PxFoundation.h</a>"</span> +<a name="l00054"></a>00054 <span class="preprocessor">#include "<a class="code" href="PxFoundationVersion_8h.html">foundation/PxFoundationVersion.h</a>"</span> +<a name="l00055"></a>00055 <span class="preprocessor">#include "<a class="code" href="PxIntrinsics_8h.html">foundation/PxIntrinsics.h</a>"</span> +<a name="l00056"></a>00056 <span class="preprocessor">#include "<a class="code" href="PxIO_8h.html">foundation/PxIO.h</a>"</span> +<a name="l00057"></a>00057 <span class="preprocessor">#include "<a class="code" href="PxMat33_8h.html">foundation/PxMat33.h</a>"</span> +<a name="l00058"></a>00058 <span class="preprocessor">#include "<a class="code" href="PxMat44_8h.html">foundation/PxMat44.h</a>"</span> +<a name="l00059"></a>00059 <span class="preprocessor">#include "<a class="code" href="PxMath_8h.html">foundation/PxMath.h</a>"</span> +<a name="l00060"></a>00060 <span class="preprocessor">#include "<a class="code" href="PxMathUtils_8h.html">foundation/PxMathUtils.h</a>"</span> +<a name="l00061"></a>00061 <span class="preprocessor">#include "<a class="code" href="PxPlane_8h.html">foundation/PxPlane.h</a>"</span> +<a name="l00062"></a>00062 <span class="preprocessor">#include "<a class="code" href="PxPreprocessor_8h.html">foundation/PxPreprocessor.h</a>"</span> +<a name="l00063"></a>00063 <span class="preprocessor">#include "<a class="code" href="PxQuat_8h.html">foundation/PxQuat.h</a>"</span> +<a name="l00064"></a>00064 <span class="preprocessor">#include "<a class="code" href="PxSimpleTypes_8h.html">foundation/PxSimpleTypes.h</a>"</span> +<a name="l00065"></a>00065 <span class="preprocessor">#include "<a class="code" href="PxStrideIterator_8h.html">foundation/PxStrideIterator.h</a>"</span> +<a name="l00066"></a>00066 <span class="preprocessor">#include "<a class="code" href="PxTransform_8h.html">foundation/PxTransform.h</a>"</span> +<a name="l00067"></a>00067 <span class="preprocessor">#include "<a class="code" href="PxUnionCast_8h.html">foundation/PxUnionCast.h</a>"</span> +<a name="l00068"></a>00068 <span class="preprocessor">#include "<a class="code" href="PxVec2_8h.html">foundation/PxVec2.h</a>"</span> +<a name="l00069"></a>00069 <span class="preprocessor">#include "<a class="code" href="PxVec3_8h.html">foundation/PxVec3.h</a>"</span> +<a name="l00070"></a>00070 <span class="preprocessor">#include "<a class="code" href="PxVec4_8h.html">foundation/PxVec4.h</a>"</span> +<a name="l00071"></a>00071 +<a name="l00072"></a>00072 <span class="comment">//Not physics specific utilities and common code</span> +<a name="l00073"></a>00073 <span class="preprocessor">#include "<a class="code" href="PxCoreUtilityTypes_8h.html">common/PxCoreUtilityTypes.h</a>"</span> +<a name="l00074"></a>00074 <span class="preprocessor">#include "<a class="code" href="PxPhysXCommonConfig_8h.html">common/PxPhysXCommonConfig.h</a>"</span> +<a name="l00075"></a>00075 <span class="preprocessor">#include "<a class="code" href="PxRenderBuffer_8h.html">common/PxRenderBuffer.h</a>"</span> +<a name="l00076"></a>00076 <span class="preprocessor">#include "<a class="code" href="PxBase_8h.html">common/PxBase.h</a>"</span> +<a name="l00077"></a>00077 <span class="preprocessor">#include "<a class="code" href="PxTolerancesScale_8h.html">common/PxTolerancesScale.h</a>"</span> +<a name="l00078"></a>00078 <span class="preprocessor">#include "<a class="code" href="PxTypeInfo_8h.html">common/PxTypeInfo.h</a>"</span> +<a name="l00079"></a>00079 <span class="preprocessor">#include "<a class="code" href="PxStringTable_8h.html">common/PxStringTable.h</a>"</span> +<a name="l00080"></a>00080 <span class="preprocessor">#include "<a class="code" href="PxSerializer_8h.html">common/PxSerializer.h</a>"</span> +<a name="l00081"></a>00081 <span class="preprocessor">#include "<a class="code" href="PxMetaData_8h.html">common/PxMetaData.h</a>"</span> +<a name="l00082"></a>00082 <span class="preprocessor">#include "<a class="code" href="PxMetaDataFlags_8h.html">common/PxMetaDataFlags.h</a>"</span> +<a name="l00083"></a>00083 <span class="preprocessor">#include "<a class="code" href="PxSerialFramework_8h.html">common/PxSerialFramework.h</a>"</span> +<a name="l00084"></a>00084 <span class="preprocessor">#include "<a class="code" href="PxPhysicsInsertionCallback_8h.html">common/PxPhysicsInsertionCallback.h</a>"</span> +<a name="l00085"></a>00085 +<a name="l00086"></a>00086 <span class="comment">//Task Manager</span> +<a name="l00087"></a>00087 <span class="preprocessor">#include "<a class="code" href="PxTask_8h.html">task/PxTask.h</a>"</span> +<a name="l00088"></a>00088 +<a name="l00089"></a>00089 <span class="comment">// Cuda Mananger</span> +<a name="l00090"></a>00090 <span class="preprocessor">#if PX_SUPPORT_GPU_PHYSX</span> +<a name="l00091"></a>00091 <span class="preprocessor"></span><span class="preprocessor">#include "<a class="code" href="PxGpu_8h.html">gpu/PxGpu.h</a>"</span> +<a name="l00092"></a>00092 <span class="preprocessor">#endif</span> +<a name="l00093"></a>00093 <span class="preprocessor"></span> +<a name="l00094"></a>00094 <span class="comment">//Geometry Library</span> +<a name="l00095"></a>00095 <span class="preprocessor">#include "<a class="code" href="PxBoxGeometry_8h.html">geometry/PxBoxGeometry.h</a>"</span> +<a name="l00096"></a>00096 <span class="preprocessor">#include "<a class="code" href="PxCapsuleGeometry_8h.html">geometry/PxCapsuleGeometry.h</a>"</span> +<a name="l00097"></a>00097 <span class="preprocessor">#include "<a class="code" href="PxConvexMesh_8h.html">geometry/PxConvexMesh.h</a>"</span> +<a name="l00098"></a>00098 <span class="preprocessor">#include "<a class="code" href="PxConvexMeshGeometry_8h.html">geometry/PxConvexMeshGeometry.h</a>"</span> +<a name="l00099"></a>00099 <span class="preprocessor">#include "<a class="code" href="PxGeometry_8h.html">geometry/PxGeometry.h</a>"</span> +<a name="l00100"></a>00100 <span class="preprocessor">#include "<a class="code" href="PxGeometryHelpers_8h.html">geometry/PxGeometryHelpers.h</a>"</span> +<a name="l00101"></a>00101 <span class="preprocessor">#include "<a class="code" href="PxGeometryQuery_8h.html">geometry/PxGeometryQuery.h</a>"</span> +<a name="l00102"></a>00102 <span class="preprocessor">#include "<a class="code" href="PxHeightField_8h.html">geometry/PxHeightField.h</a>"</span> +<a name="l00103"></a>00103 <span class="preprocessor">#include "<a class="code" href="PxHeightFieldDesc_8h.html">geometry/PxHeightFieldDesc.h</a>"</span> +<a name="l00104"></a>00104 <span class="preprocessor">#include "<a class="code" href="PxHeightFieldFlag_8h.html">geometry/PxHeightFieldFlag.h</a>"</span> +<a name="l00105"></a>00105 <span class="preprocessor">#include "<a class="code" href="PxHeightFieldGeometry_8h.html">geometry/PxHeightFieldGeometry.h</a>"</span> +<a name="l00106"></a>00106 <span class="preprocessor">#include "<a class="code" href="PxHeightFieldSample_8h.html">geometry/PxHeightFieldSample.h</a>"</span> +<a name="l00107"></a>00107 <span class="preprocessor">#include "<a class="code" href="PxMeshQuery_8h.html">geometry/PxMeshQuery.h</a>"</span> +<a name="l00108"></a>00108 <span class="preprocessor">#include "<a class="code" href="PxMeshScale_8h.html">geometry/PxMeshScale.h</a>"</span> +<a name="l00109"></a>00109 <span class="preprocessor">#include "<a class="code" href="PxPlaneGeometry_8h.html">geometry/PxPlaneGeometry.h</a>"</span> +<a name="l00110"></a>00110 <span class="preprocessor">#include "<a class="code" href="PxSimpleTriangleMesh_8h.html">geometry/PxSimpleTriangleMesh.h</a>"</span> +<a name="l00111"></a>00111 <span class="preprocessor">#include "<a class="code" href="PxSphereGeometry_8h.html">geometry/PxSphereGeometry.h</a>"</span> +<a name="l00112"></a>00112 <span class="preprocessor">#include "<a class="code" href="PxTriangle_8h.html">geometry/PxTriangle.h</a>"</span> +<a name="l00113"></a>00113 <span class="preprocessor">#include "<a class="code" href="PxTriangleMesh_8h.html">geometry/PxTriangleMesh.h</a>"</span> +<a name="l00114"></a>00114 <span class="preprocessor">#include "<a class="code" href="PxTriangleMeshGeometry_8h.html">geometry/PxTriangleMeshGeometry.h</a>"</span> +<a name="l00115"></a>00115 +<a name="l00116"></a>00116 +<a name="l00117"></a>00117 <span class="comment">// PhysX Core SDK</span> +<a name="l00118"></a>00118 <span class="preprocessor">#include "<a class="code" href="PxActor_8h.html">PxActor.h</a>"</span> +<a name="l00119"></a>00119 <span class="preprocessor">#include "<a class="code" href="PxAggregate_8h.html">PxAggregate.h</a>"</span> +<a name="l00120"></a>00120 <span class="preprocessor">#include "<a class="code" href="PxArticulation_8h.html">PxArticulation.h</a>"</span> +<a name="l00121"></a>00121 <span class="preprocessor">#include "<a class="code" href="PxArticulationJoint_8h.html">PxArticulationJoint.h</a>"</span> +<a name="l00122"></a>00122 <span class="preprocessor">#include "<a class="code" href="PxArticulationLink_8h.html">PxArticulationLink.h</a>"</span> +<a name="l00123"></a>00123 <span class="preprocessor">#include "<a class="code" href="PxBatchQuery_8h.html">PxBatchQuery.h</a>"</span> +<a name="l00124"></a>00124 <span class="preprocessor">#include "<a class="code" href="PxBatchQueryDesc_8h.html">PxBatchQueryDesc.h</a>"</span> +<a name="l00125"></a>00125 <span class="preprocessor">#include "<a class="code" href="PxClient_8h.html">PxClient.h</a>"</span> +<a name="l00126"></a>00126 <span class="preprocessor">#include "<a class="code" href="PxConstraint_8h.html">PxConstraint.h</a>"</span> +<a name="l00127"></a>00127 <span class="preprocessor">#include "<a class="code" href="PxConstraintDesc_8h.html">PxConstraintDesc.h</a>"</span> +<a name="l00128"></a>00128 <span class="preprocessor">#include "<a class="code" href="PxContact_8h.html">PxContact.h</a>"</span> +<a name="l00129"></a>00129 <span class="preprocessor">#include "<a class="code" href="PxContactModifyCallback_8h.html">PxContactModifyCallback.h</a>"</span> +<a name="l00130"></a>00130 <span class="preprocessor">#include "<a class="code" href="PxDeletionListener_8h.html">PxDeletionListener.h</a>"</span> +<a name="l00131"></a>00131 <span class="preprocessor">#include "<a class="code" href="PxFiltering_8h.html">PxFiltering.h</a>"</span> +<a name="l00132"></a>00132 <span class="preprocessor">#include "<a class="code" href="PxForceMode_8h.html">PxForceMode.h</a>"</span> +<a name="l00133"></a>00133 <span class="preprocessor">#include "<a class="code" href="PxLockedData_8h.html">PxLockedData.h</a>"</span> +<a name="l00134"></a>00134 <span class="preprocessor">#include "<a class="code" href="PxMaterial_8h.html">PxMaterial.h</a>"</span> +<a name="l00135"></a>00135 <span class="preprocessor">#include "<a class="code" href="PxPhysics_8h.html">PxPhysics.h</a>"</span> +<a name="l00136"></a>00136 <span class="preprocessor">#include "<a class="code" href="PxPhysicsVersion_8h.html">PxPhysicsVersion.h</a>"</span> +<a name="l00137"></a>00137 <span class="preprocessor">#include "<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>"</span> +<a name="l00138"></a>00138 <span class="preprocessor">#include "<a class="code" href="PxQueryFiltering_8h.html">PxQueryFiltering.h</a>"</span> +<a name="l00139"></a>00139 <span class="preprocessor">#include "<a class="code" href="PxQueryReport_8h.html">PxQueryReport.h</a>"</span> +<a name="l00140"></a>00140 <span class="preprocessor">#include "<a class="code" href="PxRigidActor_8h.html">PxRigidActor.h</a>"</span> +<a name="l00141"></a>00141 <span class="preprocessor">#include "<a class="code" href="PxRigidBody_8h.html">PxRigidBody.h</a>"</span> +<a name="l00142"></a>00142 <span class="preprocessor">#include "<a class="code" href="PxRigidDynamic_8h.html">PxRigidDynamic.h</a>"</span> +<a name="l00143"></a>00143 <span class="preprocessor">#include "<a class="code" href="PxRigidStatic_8h.html">PxRigidStatic.h</a>"</span> +<a name="l00144"></a>00144 <span class="preprocessor">#include "<a class="code" href="PxScene_8h.html">PxScene.h</a>"</span> +<a name="l00145"></a>00145 <span class="preprocessor">#include "<a class="code" href="PxSceneDesc_8h.html">PxSceneDesc.h</a>"</span> +<a name="l00146"></a>00146 <span class="preprocessor">#include "<a class="code" href="PxSceneLock_8h.html">PxSceneLock.h</a>"</span> +<a name="l00147"></a>00147 <span class="preprocessor">#include "<a class="code" href="PxShape_8h.html">PxShape.h</a>"</span> +<a name="l00148"></a>00148 <span class="preprocessor">#include "<a class="code" href="PxSimulationEventCallback_8h.html">PxSimulationEventCallback.h</a>"</span> +<a name="l00149"></a>00149 <span class="preprocessor">#include "<a class="code" href="PxSimulationStatistics_8h.html">PxSimulationStatistics.h</a>"</span> +<a name="l00150"></a>00150 <span class="preprocessor">#include "<a class="code" href="PxSpatialIndex_8h.html">PxSpatialIndex.h</a>"</span> +<a name="l00151"></a>00151 <span class="preprocessor">#include "<a class="code" href="PxVisualizationParameter_8h.html">PxVisualizationParameter.h</a>"</span> +<a name="l00152"></a>00152 <span class="preprocessor">#include "<a class="code" href="PxVolumeCache_8h.html">PxVolumeCache.h</a>"</span> +<a name="l00153"></a>00153 <span class="preprocessor">#include "<a class="code" href="PxPruningStructure_8h.html">PxPruningStructure.h</a>"</span> +<a name="l00154"></a>00154 +<a name="l00155"></a>00155 <span class="comment">//Character Controller</span> +<a name="l00156"></a>00156 <span class="preprocessor">#include "<a class="code" href="PxBoxController_8h.html">characterkinematic/PxBoxController.h</a>"</span> +<a name="l00157"></a>00157 <span class="preprocessor">#include "<a class="code" href="PxCapsuleController_8h.html">characterkinematic/PxCapsuleController.h</a>"</span> +<a name="l00158"></a>00158 <span class="preprocessor">#include "<a class="code" href="PxCharacter_8h.html">characterkinematic/PxCharacter.h</a>"</span> +<a name="l00159"></a>00159 <span class="preprocessor">#include "<a class="code" href="PxController_8h.html">characterkinematic/PxController.h</a>"</span> +<a name="l00160"></a>00160 <span class="preprocessor">#include "<a class="code" href="PxControllerBehavior_8h.html">characterkinematic/PxControllerBehavior.h</a>"</span> +<a name="l00161"></a>00161 <span class="preprocessor">#include "<a class="code" href="PxControllerManager_8h.html">characterkinematic/PxControllerManager.h</a>"</span> +<a name="l00162"></a>00162 <span class="preprocessor">#include "<a class="code" href="PxControllerObstacles_8h.html">characterkinematic/PxControllerObstacles.h</a>"</span> +<a name="l00163"></a>00163 <span class="preprocessor">#include "<a class="code" href="PxExtended_8h.html">characterkinematic/PxExtended.h</a>"</span> +<a name="l00164"></a>00164 +<a name="l00165"></a>00165 <span class="comment">//Cloth Simulation</span> +<a name="l00166"></a>00166 <span class="preprocessor">#if PX_USE_CLOTH_API</span> +<a name="l00167"></a>00167 <span class="preprocessor"></span><span class="preprocessor">#include "<a class="code" href="PxCloth_8h.html">cloth/PxCloth.h</a>"</span> +<a name="l00168"></a>00168 <span class="preprocessor">#include "<a class="code" href="PxClothCollisionData_8h.html">cloth/PxClothCollisionData.h</a>"</span> +<a name="l00169"></a>00169 <span class="preprocessor">#include "<a class="code" href="PxClothFabric_8h.html">cloth/PxClothFabric.h</a>"</span> +<a name="l00170"></a>00170 <span class="preprocessor">#include "<a class="code" href="PxClothParticleData_8h.html">cloth/PxClothParticleData.h</a>"</span> +<a name="l00171"></a>00171 <span class="preprocessor">#include "<a class="code" href="PxClothTypes_8h.html">cloth/PxClothTypes.h</a>"</span> +<a name="l00172"></a>00172 <span class="preprocessor">#endif</span> +<a name="l00173"></a>00173 <span class="preprocessor"></span> +<a name="l00174"></a>00174 <span class="comment">//Cooking (data preprocessing)</span> +<a name="l00175"></a>00175 <span class="preprocessor">#include "<a class="code" href="Pxc_8h.html">cooking/Pxc.h</a>"</span> +<a name="l00176"></a>00176 <span class="preprocessor">#include "<a class="code" href="PxConvexMeshDesc_8h.html">cooking/PxConvexMeshDesc.h</a>"</span> +<a name="l00177"></a>00177 <span class="preprocessor">#include "<a class="code" href="PxCooking_8h.html">cooking/PxCooking.h</a>"</span> +<a name="l00178"></a>00178 <span class="preprocessor">#include "<a class="code" href="PxTriangleMeshDesc_8h.html">cooking/PxTriangleMeshDesc.h</a>"</span> +<a name="l00179"></a>00179 <span class="preprocessor">#include "<a class="code" href="PxBVH33MidphaseDesc_8h.html">cooking/PxBVH33MidphaseDesc.h</a>"</span> +<a name="l00180"></a>00180 <span class="preprocessor">#include "<a class="code" href="PxBVH34MidphaseDesc_8h.html">cooking/PxBVH34MidphaseDesc.h</a>"</span> +<a name="l00181"></a>00181 <span class="preprocessor">#include "<a class="code" href="PxMidphaseDesc_8h.html">cooking/PxMidphaseDesc.h</a>"</span> +<a name="l00182"></a>00182 +<a name="l00183"></a>00183 <span class="comment">//Extensions to the SDK</span> +<a name="l00184"></a>00184 <span class="preprocessor">#include "<a class="code" href="PxDefaultStreams_8h.html">extensions/PxDefaultStreams.h</a>"</span> +<a name="l00185"></a>00185 <span class="preprocessor">#include "<a class="code" href="PxDistanceJoint_8h.html">extensions/PxDistanceJoint.h</a>"</span> +<a name="l00186"></a>00186 <span class="preprocessor">#include "<a class="code" href="PxExtensionsAPI_8h.html">extensions/PxExtensionsAPI.h</a>"</span> +<a name="l00187"></a>00187 <span class="preprocessor">#include "<a class="code" href="PxFixedJoint_8h.html">extensions/PxFixedJoint.h</a>"</span> +<a name="l00188"></a>00188 <span class="preprocessor">#include "<a class="code" href="PxJoint_8h.html">extensions/PxJoint.h</a>"</span> +<a name="l00189"></a>00189 <span class="preprocessor">#include "<a class="code" href="PxJointLimit_8h.html">extensions/PxJointLimit.h</a>"</span> +<a name="l00190"></a>00190 <span class="preprocessor">#include "<a class="code" href="PxParticleExt_8h.html">extensions/PxParticleExt.h</a>"</span> +<a name="l00191"></a>00191 <span class="preprocessor">#include "<a class="code" href="PxPrismaticJoint_8h.html">extensions/PxPrismaticJoint.h</a>"</span> +<a name="l00192"></a>00192 <span class="preprocessor">#include "<a class="code" href="PxRevoluteJoint_8h.html">extensions/PxRevoluteJoint.h</a>"</span> +<a name="l00193"></a>00193 <span class="preprocessor">#include "<a class="code" href="PxRigidBodyExt_8h.html">extensions/PxRigidBodyExt.h</a>"</span> +<a name="l00194"></a>00194 <span class="preprocessor">#include "<a class="code" href="PxShapeExt_8h.html">extensions/PxShapeExt.h</a>"</span> +<a name="l00195"></a>00195 <span class="preprocessor">#include "<a class="code" href="PxSimpleFactory_8h.html">extensions/PxSimpleFactory.h</a>"</span> +<a name="l00196"></a>00196 <span class="preprocessor">#include "<a class="code" href="PxSmoothNormals_8h.html">extensions/PxSmoothNormals.h</a>"</span> +<a name="l00197"></a>00197 <span class="preprocessor">#include "<a class="code" href="PxSphericalJoint_8h.html">extensions/PxSphericalJoint.h</a>"</span> +<a name="l00198"></a>00198 <span class="preprocessor">#include "<a class="code" href="PxStringTableExt_8h.html">extensions/PxStringTableExt.h</a>"</span> +<a name="l00199"></a>00199 <span class="preprocessor">#include "<a class="code" href="PxTriangleMeshExt_8h.html">extensions/PxTriangleMeshExt.h</a>"</span> +<a name="l00200"></a>00200 <span class="preprocessor">#include "<a class="code" href="PxConvexMeshExt_8h.html">extensions/PxConvexMeshExt.h</a>"</span> +<a name="l00201"></a>00201 +<a name="l00202"></a>00202 <span class="comment">//Serialization</span> +<a name="l00203"></a>00203 <span class="preprocessor">#include "<a class="code" href="PxSerialization_8h.html">extensions/PxSerialization.h</a>"</span> +<a name="l00204"></a>00204 <span class="preprocessor">#include "<a class="code" href="PxBinaryConverter_8h.html">extensions/PxBinaryConverter.h</a>"</span> +<a name="l00205"></a>00205 <span class="preprocessor">#include "<a class="code" href="PxRepXSerializer_8h.html">extensions/PxRepXSerializer.h</a>"</span> +<a name="l00206"></a>00206 <span class="preprocessor">#include "<a class="code" href="PxJointRepXSerializer_8h.html">extensions/PxJointRepXSerializer.h</a>"</span> +<a name="l00207"></a>00207 +<a name="l00208"></a>00208 <span class="comment">//Particle Simulation</span> +<a name="l00209"></a>00209 <span class="preprocessor">#if PX_USE_PARTICLE_SYSTEM_API</span> +<a name="l00210"></a>00210 <span class="preprocessor"></span><span class="preprocessor">#include "<a class="code" href="PxParticleBase_8h.html">particles/PxParticleBase.h</a>"</span> +<a name="l00211"></a>00211 <span class="preprocessor">#include "<a class="code" href="PxParticleBaseFlag_8h.html">particles/PxParticleBaseFlag.h</a>"</span> +<a name="l00212"></a>00212 <span class="preprocessor">#include "<a class="code" href="PxParticleCreationData_8h.html">particles/PxParticleCreationData.h</a>"</span> +<a name="l00213"></a>00213 <span class="preprocessor">#include "<a class="code" href="PxParticleFlag_8h.html">particles/PxParticleFlag.h</a>"</span> +<a name="l00214"></a>00214 <span class="preprocessor">#include "<a class="code" href="PxParticleFluid_8h.html">particles/PxParticleFluid.h</a>"</span> +<a name="l00215"></a>00215 <span class="preprocessor">#include "<a class="code" href="PxParticleFluidReadData_8h.html">particles/PxParticleFluidReadData.h</a>"</span> +<a name="l00216"></a>00216 <span class="preprocessor">#include "<a class="code" href="PxParticleReadData_8h.html">particles/PxParticleReadData.h</a>"</span> +<a name="l00217"></a>00217 <span class="preprocessor">#include "<a class="code" href="PxParticleSystem_8h.html">particles/PxParticleSystem.h</a>"</span> +<a name="l00218"></a>00218 <span class="preprocessor">#endif</span> +<a name="l00219"></a>00219 <span class="preprocessor"></span> +<a name="l00220"></a>00220 <span class="comment">//Vehicle Simulation</span> +<a name="l00221"></a>00221 <span class="preprocessor">#include "<a class="code" href="PxVehicleComponents_8h.html">vehicle/PxVehicleComponents.h</a>"</span> +<a name="l00222"></a>00222 <span class="preprocessor">#include "<a class="code" href="PxVehicleDrive_8h.html">vehicle/PxVehicleDrive.h</a>"</span> +<a name="l00223"></a>00223 <span class="preprocessor">#include "<a class="code" href="PxVehicleDrive4W_8h.html">vehicle/PxVehicleDrive4W.h</a>"</span> +<a name="l00224"></a>00224 <span class="preprocessor">#include "<a class="code" href="PxVehicleDriveTank_8h.html">vehicle/PxVehicleDriveTank.h</a>"</span> +<a name="l00225"></a>00225 <span class="preprocessor">#include "<a class="code" href="PxVehicleSDK_8h.html">vehicle/PxVehicleSDK.h</a>"</span> +<a name="l00226"></a>00226 <span class="preprocessor">#include "<a class="code" href="PxVehicleShaders_8h.html">vehicle/PxVehicleShaders.h</a>"</span> +<a name="l00227"></a>00227 <span class="preprocessor">#include "<a class="code" href="PxVehicleTireFriction_8h.html">vehicle/PxVehicleTireFriction.h</a>"</span> +<a name="l00228"></a>00228 <span class="preprocessor">#include "<a class="code" href="PxVehicleUpdate_8h.html">vehicle/PxVehicleUpdate.h</a>"</span> +<a name="l00229"></a>00229 <span class="preprocessor">#include "<a class="code" href="PxVehicleUtilControl_8h.html">vehicle/PxVehicleUtilControl.h</a>"</span> +<a name="l00230"></a>00230 <span class="preprocessor">#include "<a class="code" href="PxVehicleUtilSetup_8h.html">vehicle/PxVehicleUtilSetup.h</a>"</span> +<a name="l00231"></a>00231 <span class="preprocessor">#include "<a class="code" href="PxVehicleUtilTelemetry_8h.html">vehicle/PxVehicleUtilTelemetry.h</a>"</span> +<a name="l00232"></a>00232 <span class="preprocessor">#include "<a class="code" href="PxVehicleWheels_8h.html">vehicle/PxVehicleWheels.h</a>"</span> +<a name="l00233"></a>00233 <span class="preprocessor">#include "<a class="code" href="PxVehicleNoDrive_8h.html">vehicle/PxVehicleNoDrive.h</a>"</span> +<a name="l00234"></a>00234 <span class="preprocessor">#include "<a class="code" href="PxVehicleDriveNW_8h.html">vehicle/PxVehicleDriveNW.h</a>"</span> +<a name="l00235"></a>00235 +<a name="l00236"></a>00236 <span class="comment">//Connecting the SDK to Visual Debugger</span> +<a name="l00237"></a>00237 <span class="preprocessor">#include "<a class="code" href="PxPvdSceneClient_8h.html">pvd/PxPvdSceneClient.h</a>"</span> +<a name="l00238"></a>00238 <span class="preprocessor">#include "<a class="code" href="PxPvd_8h.html">pvd/PxPvd.h</a>"</span> +<a name="l00239"></a>00239 <span class="preprocessor">#include "<a class="code" href="PxPvdTransport_8h.html">pvd/PxPvdTransport.h</a>"</span> +<a name="l00241"></a>00241 <span class="preprocessor">#endif</span> +</pre></div></div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |