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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxParticleGpu.h Source File</title>
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+<!-- Generated by Doxygen 1.5.8 -->
+<h1>PxParticleGpu.h</h1><a href="PxParticleGpu_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
+<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
+<a name="l00003"></a>00003 <span class="comment">//</span>
+<a name="l00004"></a>00004 <span class="comment">// Notice</span>
+<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
+<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
+<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
+<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
+<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
+<a name="l00010"></a>00010 <span class="comment">//</span>
+<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
+<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
+<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
+<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
+<a name="l00015"></a>00015 <span class="comment">//</span>
+<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
+<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
+<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
+<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
+<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
+<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
+<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
+<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
+<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
+<a name="l00025"></a>00025 <span class="comment">//</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
+<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
+<a name="l00029"></a>00029
+<a name="l00030"></a>00030
+<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_PARTICLE_GPU_H</span>
+<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_PARTICLE_GPU_H</span>
+<a name="l00033"></a>00033 <span class="preprocessor"></span>
+<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>"</span>
+<a name="l00038"></a>00038
+<a name="l00039"></a>00039 <span class="preprocessor">#if PX_SUPPORT_GPU_PHYSX</span>
+<a name="l00040"></a>00040 <span class="preprocessor"></span>
+<a name="l00041"></a>00041 <span class="preprocessor">#include "<a class="code" href="PxPhysXCommonConfig_8h.html">common/PxPhysXCommonConfig.h</a>"</span>
+<a name="l00042"></a>00042 <span class="preprocessor">#include "<a class="code" href="PxTask_8h.html">task/PxTask.h</a>"</span>
+<a name="l00043"></a>00043
+<a name="l00044"></a>00044 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00045"></a>00045 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
+<a name="l00046"></a>00046 {
+<a name="l00047"></a>00047 <span class="preprocessor">#endif</span>
+<a name="l00048"></a>00048 <span class="preprocessor"></span>
+<a name="l00056"></a>00056 <span class="keyword">struct </span><a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> PxTriangleMeshCacheStatistics
+<a name="l00057"></a>00057 {
+<a name="l00058"></a>00058 <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> bytesTotal;
+<a name="l00059"></a>00059 <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> bytesUsed;
+<a name="l00060"></a>00060 <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> bytesUsedMax;
+<a name="l00061"></a>00061 <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> percentageHitrate;
+<a name="l00062"></a>00062
+<a name="l00063"></a>00063 PxTriangleMeshCacheStatistics() : bytesTotal(0), bytesUsed(0), bytesUsedMax(0), percentageHitrate(0.0f) {}
+<a name="l00064"></a>00064 };
+<a name="l00065"></a>00065
+<a name="l00070"></a>00070 <span class="keyword">class </span><a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> PxParticleGpu
+<a name="l00071"></a>00071 {
+<a name="l00072"></a>00072 <span class="keyword">public</span>:
+<a name="l00073"></a>00073
+<a name="l00085"></a>00085 <a class="code" href="group__common.html#g4636d12a5a01930fa258136f3f93366f">PX_PHYSX_CORE_API</a> <span class="keyword">static</span> <span class="keywordtype">bool</span> createTriangleMeshMirror(<span class="keyword">const</span> <span class="keyword">class</span> <a class="code" href="classPxTriangleMesh.html" title="A triangle mesh, also called a &amp;#39;polygon soup&amp;#39;.">PxTriangleMesh</a>&amp; triangleMesh, PxCudaContextManager&amp; contextManager);
+<a name="l00086"></a>00086
+<a name="l00097"></a>00097 <a class="code" href="group__common.html#g4636d12a5a01930fa258136f3f93366f">PX_PHYSX_CORE_API</a> <span class="keyword">static</span> <span class="keywordtype">void</span> releaseTriangleMeshMirror(<span class="keyword">const</span> <span class="keyword">class</span> <a class="code" href="classPxTriangleMesh.html" title="A triangle mesh, also called a &amp;#39;polygon soup&amp;#39;.">PxTriangleMesh</a>&amp; triangleMesh, PxCudaContextManager* contextManager = NULL);
+<a name="l00098"></a>00098
+<a name="l00110"></a>00110 <a class="code" href="group__common.html#g4636d12a5a01930fa258136f3f93366f">PX_PHYSX_CORE_API</a> <span class="keyword">static</span> <span class="keywordtype">bool</span> createHeightFieldMirror(<span class="keyword">const</span> <span class="keyword">class</span> <a class="code" href="classPxHeightField.html" title="A height field class.">PxHeightField</a>&amp; heightField, PxCudaContextManager&amp; contextManager);
+<a name="l00111"></a>00111
+<a name="l00122"></a>00122 <a class="code" href="group__common.html#g4636d12a5a01930fa258136f3f93366f">PX_PHYSX_CORE_API</a> <span class="keyword">static</span> <span class="keywordtype">void</span> releaseHeightFieldMirror(<span class="keyword">const</span> <span class="keyword">class</span> <a class="code" href="classPxHeightField.html" title="A height field class.">PxHeightField</a>&amp; heightField, PxCudaContextManager* contextManager = NULL);
+<a name="l00123"></a>00123
+<a name="l00135"></a>00135 <a class="code" href="group__common.html#g4636d12a5a01930fa258136f3f93366f">PX_PHYSX_CORE_API</a> <span class="keyword">static</span> <span class="keywordtype">bool</span> createConvexMeshMirror(<span class="keyword">const</span> <span class="keyword">class</span> <a class="code" href="classPxConvexMesh.html" title="A convex mesh.">PxConvexMesh</a>&amp; convexMesh, PxCudaContextManager&amp; contextManager);
+<a name="l00136"></a>00136
+<a name="l00147"></a>00147 <a class="code" href="group__common.html#g4636d12a5a01930fa258136f3f93366f">PX_PHYSX_CORE_API</a> <span class="keyword">static</span> <span class="keywordtype">void</span> releaseConvexMeshMirror(<span class="keyword">const</span> <span class="keyword">class</span> <a class="code" href="classPxConvexMesh.html" title="A convex mesh.">PxConvexMesh</a>&amp; convexMesh, PxCudaContextManager* contextManager = NULL);
+<a name="l00148"></a>00148
+<a name="l00161"></a>00161 <a class="code" href="group__common.html#g4636d12a5a01930fa258136f3f93366f">PX_PHYSX_CORE_API</a> <span class="keyword">static</span> <span class="keywordtype">void</span> setExplicitCudaFlushCountHint(<span class="keyword">const</span> <span class="keyword">class</span> <a class="code" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a>&amp; scene, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> cudaFlushCount);
+<a name="l00162"></a>00162
+<a name="l00173"></a>00173 <a class="code" href="group__common.html#g4636d12a5a01930fa258136f3f93366f">PX_PHYSX_CORE_API</a> <span class="keyword">static</span> <span class="keywordtype">bool</span> setTriangleMeshCacheSizeHint(<span class="keyword">const</span> <span class="keyword">class</span> <a class="code" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a>&amp; scene, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> size);
+<a name="l00174"></a>00174
+<a name="l00185"></a>00185 <a class="code" href="group__common.html#g4636d12a5a01930fa258136f3f93366f">PX_PHYSX_CORE_API</a> <span class="keyword">static</span> PxTriangleMeshCacheStatistics getTriangleMeshCacheStatistics(<span class="keyword">const</span> <span class="keyword">class</span> <a class="code" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a>&amp; scene);
+<a name="l00186"></a>00186
+<a name="l00187"></a>00187 };
+<a name="l00188"></a>00188
+<a name="l00189"></a>00189 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00190"></a>00190 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
+<a name="l00191"></a>00191 <span class="preprocessor">#endif</span>
+<a name="l00192"></a>00192 <span class="preprocessor"></span>
+<a name="l00193"></a>00193 <span class="preprocessor">#endif // PX_SUPPORT_GPU_PHYSX</span>
+<a name="l00194"></a>00194 <span class="preprocessor"></span>
+<a name="l00196"></a>00196 <span class="preprocessor">#endif //PX_PARTICLE_GPU_H</span>
+</pre></div></div>
+
+<hr style="width: 100%; height: 2px;"><br>
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