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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxParticleCreationData.h Source File</title>
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+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
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+<!-- Generated by Doxygen 1.5.8 -->
+<h1>PxParticleCreationData.h</h1><a href="PxParticleCreationData_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
+<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
+<a name="l00003"></a>00003 <span class="comment">//</span>
+<a name="l00004"></a>00004 <span class="comment">// Notice</span>
+<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
+<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
+<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
+<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
+<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
+<a name="l00010"></a>00010 <span class="comment">//</span>
+<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
+<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
+<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
+<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
+<a name="l00015"></a>00015 <span class="comment">//</span>
+<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
+<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
+<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
+<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
+<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
+<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
+<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
+<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
+<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
+<a name="l00025"></a>00025 <span class="comment">//</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
+<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
+<a name="l00029"></a>00029
+<a name="l00030"></a>00030
+<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_PARTICLESYSTEM_NXPARTICLECREATIONDATA</span>
+<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_PARTICLESYSTEM_NXPARTICLECREATIONDATA</span>
+<a name="l00033"></a>00033 <span class="preprocessor"></span>
+<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>"</span>
+<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxVec3_8h.html">foundation/PxVec3.h</a>"</span>
+<a name="l00039"></a>00039 <span class="preprocessor">#include "<a class="code" href="PxStrideIterator_8h.html">foundation/PxStrideIterator.h</a>"</span>
+<a name="l00040"></a>00040
+<a name="l00041"></a>00041 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00042"></a>00042 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
+<a name="l00043"></a>00043 {
+<a name="l00044"></a>00044 <span class="preprocessor">#endif</span>
+<a name="l00045"></a>00045 <span class="preprocessor"></span>
+<a name="l00056"></a><a class="code" href="classPxParticleCreationData.html">00056</a> <span class="keyword">class </span><a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="classPxParticleCreationData.html" title="Descriptor-like user-side class describing buffers for particle creation. (deprecated)...">PxParticleCreationData</a>
+<a name="l00057"></a>00057 {
+<a name="l00058"></a>00058 <span class="keyword">public</span>:
+<a name="l00059"></a>00059
+<a name="l00063"></a><a class="code" href="classPxParticleCreationData.html#c47b71e518d2ccea3e2b8ef45533f5b8">00063</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> numParticles;
+<a name="l00064"></a>00064
+<a name="l00070"></a><a class="code" href="classPxParticleCreationData.html#16fe55135333e1d4826736dc7464afd2">00070</a> <a class="code" href="classPxStrideIterator.html">PxStrideIterator&lt;const PxU32&gt;</a> indexBuffer;
+<a name="l00071"></a>00071
+<a name="l00077"></a><a class="code" href="classPxParticleCreationData.html#358108779dca1956c3870171162fb5c3">00077</a> <a class="code" href="classPxStrideIterator.html">PxStrideIterator&lt;const PxVec3&gt;</a> positionBuffer;
+<a name="l00078"></a>00078
+<a name="l00084"></a><a class="code" href="classPxParticleCreationData.html#0591920455dcc59ecb328c38ba128c05">00084</a> <a class="code" href="classPxStrideIterator.html">PxStrideIterator&lt;const PxVec3&gt;</a> velocityBuffer;
+<a name="l00085"></a>00085
+<a name="l00093"></a><a class="code" href="classPxParticleCreationData.html#ced8208b2ab0e000b72050e1cb9562cc">00093</a> <a class="code" href="classPxStrideIterator.html">PxStrideIterator&lt;const PxF32&gt;</a> restOffsetBuffer;
+<a name="l00094"></a>00094
+<a name="l00105"></a><a class="code" href="classPxParticleCreationData.html#f3865a2e362b57f573c5b82f73748a41">00105</a> <a class="code" href="classPxStrideIterator.html">PxStrideIterator&lt;const PxU32&gt;</a> flagBuffer;
+<a name="l00106"></a>00106
+<a name="l00110"></a>00110 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> setToDefault();
+<a name="l00111"></a>00111
+<a name="l00115"></a>00115 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> isValid() <span class="keyword">const</span>;
+<a name="l00116"></a>00116
+<a name="l00120"></a>00120 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxParticleCreationData.html" title="Descriptor-like user-side class describing buffers for particle creation. (deprecated)...">PxParticleCreationData</a>();
+<a name="l00121"></a>00121 };
+<a name="l00122"></a>00122
+<a name="l00123"></a><a class="code" href="group__particles.html#g8946abea4ff273cbecd459cd74e83f79">00123</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__particles.html#g8946abea4ff273cbecd459cd74e83f79" title="Constructor sets to default.">PxParticleCreationData::PxParticleCreationData</a>()
+<a name="l00124"></a>00124 {
+<a name="l00125"></a>00125 <a class="code" href="classPxParticleCreationData.html#16fe55135333e1d4826736dc7464afd2" title="Particle index data.">indexBuffer</a> = <a class="code" href="classPxStrideIterator.html">PxStrideIterator&lt;const PxU32&gt;</a>();
+<a name="l00126"></a>00126 <a class="code" href="classPxParticleCreationData.html#358108779dca1956c3870171162fb5c3" title="Particle position data.">positionBuffer</a> = <a class="code" href="classPxStrideIterator.html">PxStrideIterator&lt;const PxVec3&gt;</a>();
+<a name="l00127"></a>00127 <a class="code" href="classPxParticleCreationData.html#0591920455dcc59ecb328c38ba128c05" title="Particle velocity data.">velocityBuffer</a> = <a class="code" href="classPxStrideIterator.html">PxStrideIterator&lt;const PxVec3&gt;</a>();
+<a name="l00128"></a>00128 <a class="code" href="classPxParticleCreationData.html#ced8208b2ab0e000b72050e1cb9562cc" title="Particle rest offset data.">restOffsetBuffer</a> = <a class="code" href="classPxStrideIterator.html">PxStrideIterator&lt;const PxF32&gt;</a>();
+<a name="l00129"></a>00129 <a class="code" href="classPxParticleCreationData.html#f3865a2e362b57f573c5b82f73748a41" title="Particle flags.">flagBuffer</a> = <a class="code" href="classPxStrideIterator.html">PxStrideIterator&lt;const PxU32&gt;</a>();
+<a name="l00130"></a>00130 }
+<a name="l00131"></a>00131
+<a name="l00132"></a><a class="code" href="group__particles.html#g565e686111afbbdaf07c2bd8b149efb6">00132</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="group__particles.html#g565e686111afbbdaf07c2bd8b149efb6" title="(Re)sets the structure to the default.">PxParticleCreationData::setToDefault</a>()
+<a name="l00133"></a>00133 {
+<a name="l00134"></a>00134 *<span class="keyword">this</span> = <a class="code" href="group__particles.html#g8946abea4ff273cbecd459cd74e83f79" title="Constructor sets to default.">PxParticleCreationData</a>();
+<a name="l00135"></a>00135 }
+<a name="l00136"></a>00136
+<a name="l00137"></a><a class="code" href="group__particles.html#g4704c9569fda58e36cd791d9b106247b">00137</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__particles.html#g4704c9569fda58e36cd791d9b106247b" title="Returns true if the current settings are valid.">PxParticleCreationData::isValid</a>()<span class="keyword"> const</span>
+<a name="l00138"></a>00138 <span class="keyword"></span>{
+<a name="l00139"></a>00139 <span class="keywordflow">if</span> (<a class="code" href="classPxParticleCreationData.html#c47b71e518d2ccea3e2b8ef45533f5b8" title="The number of particles stored in the buffer.">numParticles</a> &gt; 0 &amp;&amp; !(<a class="code" href="classPxParticleCreationData.html#16fe55135333e1d4826736dc7464afd2" title="Particle index data.">indexBuffer</a>.<a class="code" href="classPxStrideIterator.html#02ce9aba790d7ae3842376c5e9f34adb" title="Get pointer to element.">ptr</a>() &amp;&amp; <a class="code" href="classPxParticleCreationData.html#358108779dca1956c3870171162fb5c3" title="Particle position data.">positionBuffer</a>.<a class="code" href="classPxStrideIterator.html#02ce9aba790d7ae3842376c5e9f34adb" title="Get pointer to element.">ptr</a>())) <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00140"></a>00140 <span class="keywordflow">return</span> <span class="keyword">true</span>;
+<a name="l00141"></a>00141 }
+<a name="l00142"></a>00142
+<a name="l00143"></a>00143 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00144"></a>00144 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
+<a name="l00145"></a>00145 <span class="preprocessor">#endif</span>
+<a name="l00146"></a>00146 <span class="preprocessor"></span>
+<a name="l00148"></a>00148 <span class="preprocessor">#endif</span>
+</pre></div></div>
+
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