aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Documentation/PhysXAPI/files/PxMidphaseDesc_8h-source.html
diff options
context:
space:
mode:
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxMidphaseDesc_8h-source.html')
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxMidphaseDesc_8h-source.html114
1 files changed, 114 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMidphaseDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMidphaseDesc_8h-source.html
new file mode 100644
index 00000000..82462d5f
--- /dev/null
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMidphaseDesc_8h-source.html
@@ -0,0 +1,114 @@
+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxMidphaseDesc.h Source File</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<h1>PxMidphaseDesc.h</h1><a href="PxMidphaseDesc_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
+<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
+<a name="l00003"></a>00003 <span class="comment">//</span>
+<a name="l00004"></a>00004 <span class="comment">// Notice</span>
+<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
+<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
+<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
+<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
+<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
+<a name="l00010"></a>00010 <span class="comment">//</span>
+<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
+<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
+<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
+<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
+<a name="l00015"></a>00015 <span class="comment">//</span>
+<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
+<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
+<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
+<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
+<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
+<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
+<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
+<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
+<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
+<a name="l00025"></a>00025 <span class="comment">//</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
+<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
+<a name="l00029"></a>00029
+<a name="l00030"></a>00030
+<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_MIDPHASE_DESC_H</span>
+<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_MIDPHASE_DESC_H</span>
+<a name="l00033"></a>00033 <span class="preprocessor"></span>
+<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxTriangleMesh_8h.html">geometry/PxTriangleMesh.h</a>"</span>
+<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxBVH33MidphaseDesc_8h.html">cooking/PxBVH33MidphaseDesc.h</a>"</span>
+<a name="l00039"></a>00039 <span class="preprocessor">#include "<a class="code" href="PxBVH34MidphaseDesc_8h.html">cooking/PxBVH34MidphaseDesc.h</a>"</span>
+<a name="l00040"></a>00040
+<a name="l00041"></a>00041 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00042"></a>00042 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
+<a name="l00043"></a>00043 {
+<a name="l00044"></a>00044 <span class="preprocessor">#endif</span>
+<a name="l00045"></a>00045 <span class="preprocessor"></span>
+<a name="l00052"></a><a class="code" href="classPxMidphaseDesc.html">00052</a> <span class="keyword">class </span><a class="code" href="classPxMidphaseDesc.html" title="Structure describing parameters affecting midphase mesh structure.">PxMidphaseDesc</a>
+<a name="l00053"></a>00053 {
+<a name="l00054"></a>00054 <span class="keyword">public</span>:
+<a name="l00055"></a><a class="code" href="classPxMidphaseDesc.html#2884c3beff507638b6bceb78c46c9eee">00055</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxMidphaseDesc.html#2884c3beff507638b6bceb78c46c9eee">PxMidphaseDesc</a>(): mType(<a class="code" href="structPxMeshMidPhase.html" title="Mesh midphase structure. This enum is used to select the desired acceleration structure...">PxMeshMidPhase</a>::eINVALID) { }
+<a name="l00056"></a>00056
+<a name="l00063"></a><a class="code" href="classPxMidphaseDesc.html#02e9447258a748b314f7ee1896f4e5f4">00063</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="structPxMeshMidPhase.html#49f740883fbfb1a49631c28818c219f4">PxMeshMidPhase::Enum</a> <a class="code" href="classPxMidphaseDesc.html#02e9447258a748b314f7ee1896f4e5f4" title="Returns type of midphase mesh structure.">getType</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mType; }
+<a name="l00064"></a>00064
+<a name="l00070"></a>00070 <span class="keyword">union </span>{
+<a name="l00071"></a><a class="code" href="classPxMidphaseDesc.html#ed287e641cd5f9c1c30659666534123e">00071</a> <a class="code" href="structPxBVH33MidphaseDesc.html" title="Structure describing parameters affecting BVH33 midphase mesh structure.">PxBVH33MidphaseDesc</a> mBVH33Desc;
+<a name="l00072"></a><a class="code" href="classPxMidphaseDesc.html#e369084445c520f5de14039bb91fefb5">00072</a> <a class="code" href="structPxBVH34MidphaseDesc.html" title="Structure describing parameters affecting BVH34 midphase mesh structure.">PxBVH34MidphaseDesc</a> mBVH34Desc;
+<a name="l00073"></a>00073 };
+<a name="l00074"></a>00074
+<a name="l00081"></a><a class="code" href="classPxMidphaseDesc.html#c941c94835e494ae0dcc3f774ac16240">00081</a> <span class="keywordtype">void</span> setToDefault(<a class="code" href="structPxMeshMidPhase.html#49f740883fbfb1a49631c28818c219f4">PxMeshMidPhase::Enum</a> type)
+<a name="l00082"></a>00082 {
+<a name="l00083"></a>00083 mType = type;
+<a name="l00084"></a>00084 <span class="keywordflow">if</span>(type==<a class="code" href="structPxMeshMidPhase.html#49f740883fbfb1a49631c28818c219f4a791bfd986fc6edb77db2928e3c5e529" title="Default midphase mesh structure, as used up to PhysX 3.3.">PxMeshMidPhase::eBVH33</a>)
+<a name="l00085"></a>00085 mBVH33Desc.setToDefault();
+<a name="l00086"></a>00086 <span class="keywordflow">else</span> <span class="keywordflow">if</span>(type==<a class="code" href="structPxMeshMidPhase.html#49f740883fbfb1a49631c28818c219f442051af73b6c6b3a5ac4df2928b6d446" title="New midphase mesh structure, introduced in PhysX 3.4.">PxMeshMidPhase::eBVH34</a>)
+<a name="l00087"></a>00087 mBVH34Desc.setToDefault();
+<a name="l00088"></a>00088 }
+<a name="l00089"></a>00089
+<a name="l00094"></a><a class="code" href="classPxMidphaseDesc.html#db72729d6ff5211ccb053402a0124fd6">00094</a> <span class="keywordtype">bool</span> isValid()<span class="keyword"> const</span>
+<a name="l00095"></a>00095 <span class="keyword"> </span>{
+<a name="l00096"></a>00096 <span class="keywordflow">if</span>(mType==<a class="code" href="structPxMeshMidPhase.html#49f740883fbfb1a49631c28818c219f4a791bfd986fc6edb77db2928e3c5e529" title="Default midphase mesh structure, as used up to PhysX 3.3.">PxMeshMidPhase::eBVH33</a>)
+<a name="l00097"></a>00097 <span class="keywordflow">return</span> mBVH33Desc.isValid();
+<a name="l00098"></a>00098 <span class="keywordflow">else</span> <span class="keywordflow">if</span>(mType==<a class="code" href="structPxMeshMidPhase.html#49f740883fbfb1a49631c28818c219f442051af73b6c6b3a5ac4df2928b6d446" title="New midphase mesh structure, introduced in PhysX 3.4.">PxMeshMidPhase::eBVH34</a>)
+<a name="l00099"></a>00099 <span class="keywordflow">return</span> mBVH34Desc.isValid();
+<a name="l00100"></a>00100 <span class="keywordflow">return</span> <span class="keyword">true</span>;
+<a name="l00101"></a>00101 }
+<a name="l00102"></a>00102
+<a name="l00103"></a><a class="code" href="classPxMidphaseDesc.html#eaef37abd96ca9fd99fb92050f798881">00103</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxMidphaseDesc.html" title="Structure describing parameters affecting midphase mesh structure.">PxMidphaseDesc</a>&amp; operator=(<a class="code" href="structPxMeshMidPhase.html#49f740883fbfb1a49631c28818c219f4">PxMeshMidPhase::Enum</a> descType)
+<a name="l00104"></a>00104 {
+<a name="l00105"></a>00105 setToDefault(descType);
+<a name="l00106"></a>00106 <span class="keywordflow">return</span> *<span class="keyword">this</span>;
+<a name="l00107"></a>00107 }
+<a name="l00108"></a>00108
+<a name="l00109"></a>00109 <span class="keyword">protected</span>:
+<a name="l00110"></a><a class="code" href="classPxMidphaseDesc.html#ccf127a843dae110fc24fe458f7924e6">00110</a> <a class="code" href="structPxMeshMidPhase.html#49f740883fbfb1a49631c28818c219f4">PxMeshMidPhase::Enum</a> mType;
+<a name="l00111"></a>00111 };
+<a name="l00112"></a>00112
+<a name="l00113"></a>00113 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00114"></a>00114 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
+<a name="l00115"></a>00115 <span class="preprocessor">#endif</span>
+<a name="l00116"></a>00116 <span class="preprocessor"></span>
+<a name="l00117"></a>00117
+<a name="l00119"></a>00119 <span class="preprocessor">#endif // PX_MIDPHASE_DESC_UNION_H</span>
+</pre></div></div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+</body>
+</html>