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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldFlag_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldFlag_8h-source.html new file mode 100644 index 00000000..10ccff5c --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldFlag_8h-source.html @@ -0,0 +1,99 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxHeightFieldFlag.h Source File</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<h1>PxHeightFieldFlag.h</h1><a href="PxHeightFieldFlag_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> +<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> +<a name="l00003"></a>00003 <span class="comment">//</span> +<a name="l00004"></a>00004 <span class="comment">// Notice</span> +<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> +<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> +<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> +<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> +<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> +<a name="l00010"></a>00010 <span class="comment">//</span> +<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> +<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> +<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> +<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> +<a name="l00015"></a>00015 <span class="comment">//</span> +<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> +<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> +<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> +<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> +<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> +<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> +<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> +<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> +<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<a name="l00025"></a>00025 <span class="comment">//</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span> +<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> +<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span> +<a name="l00029"></a>00029 +<a name="l00030"></a>00030 +<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_COLLISION_NXHEIGHTFIELDFLAG</span> +<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_COLLISION_NXHEIGHTFIELDFLAG</span> +<a name="l00033"></a>00033 <span class="preprocessor"></span> +<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxFlags_8h.html">foundation/PxFlags.h</a>"</span> +<a name="l00038"></a>00038 +<a name="l00039"></a>00039 <span class="preprocessor">#if !PX_DOXYGEN</span> +<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="keyword">namespace </span>physx +<a name="l00041"></a>00041 { +<a name="l00042"></a>00042 <span class="preprocessor">#endif</span> +<a name="l00043"></a>00043 <span class="preprocessor"></span> +<a name="l00048"></a><a class="code" href="structPxHeightFieldFormat.html">00048</a> <span class="keyword">struct </span><a class="code" href="structPxHeightFieldFormat.html" title="Describes the format of height field samples.">PxHeightFieldFormat</a> +<a name="l00049"></a>00049 { +<a name="l00050"></a><a class="code" href="structPxHeightFieldFormat.html#d28e3afa439f8ff1df6067288c46d9c5">00050</a> <span class="keyword">enum</span> <a class="code" href="structPxHeightFieldFormat.html#d28e3afa439f8ff1df6067288c46d9c5">Enum</a> +<a name="l00051"></a>00051 { +<a name="l00072"></a><a class="code" href="structPxHeightFieldFormat.html#d28e3afa439f8ff1df6067288c46d9c5a8ba1edf74a561d830b5f40e2c3e64e7">00072</a> eS16_TM = (1 << 0) +<a name="l00073"></a>00073 }; +<a name="l00074"></a>00074 }; +<a name="l00075"></a>00075 +<a name="l00080"></a><a class="code" href="structPxHeightFieldTessFlag.html">00080</a> <span class="keyword">struct </span><a class="code" href="structPxHeightFieldTessFlag.html" title="Determines the tessellation of height field cells.">PxHeightFieldTessFlag</a> +<a name="l00081"></a>00081 { +<a name="l00082"></a><a class="code" href="structPxHeightFieldTessFlag.html#274a8d599dcea03e3c0d907b26cd1b80">00082</a> <span class="keyword">enum</span> <a class="code" href="structPxHeightFieldTessFlag.html#274a8d599dcea03e3c0d907b26cd1b80">Enum</a> +<a name="l00083"></a>00083 { +<a name="l00123"></a><a class="code" href="structPxHeightFieldTessFlag.html#274a8d599dcea03e3c0d907b26cd1b80f9cfeb21847bd4278e811e64f04dafda">00123</a> e0TH_VERTEX_SHARED = (1 << 0) +<a name="l00124"></a>00124 }; +<a name="l00125"></a>00125 }; +<a name="l00126"></a>00126 +<a name="l00127"></a>00127 +<a name="l00131"></a><a class="code" href="structPxHeightFieldFlag.html">00131</a> <span class="keyword">struct </span><a class="code" href="structPxHeightFieldFlag.html" title="Enum with flag values to be used in PxHeightFieldDesc.flags.">PxHeightFieldFlag</a> +<a name="l00132"></a>00132 { +<a name="l00133"></a><a class="code" href="structPxHeightFieldFlag.html#d94e98dce64e8c6f9806a20548548668">00133</a> <span class="keyword">enum</span> <a class="code" href="structPxHeightFieldFlag.html#d94e98dce64e8c6f9806a20548548668">Enum</a> +<a name="l00134"></a>00134 { +<a name="l00145"></a><a class="code" href="structPxHeightFieldFlag.html#d94e98dce64e8c6f9806a20548548668b602d69a9ee1ab863ab17f503592ff2e">00145</a> eNO_BOUNDARY_EDGES = (1 << 0) +<a name="l00146"></a>00146 }; +<a name="l00147"></a>00147 }; +<a name="l00148"></a>00148 +<a name="l00154"></a><a class="code" href="group__geomutils.html#g93b547b1968a59b2d23c91aab533e2c8">00154</a> <span class="keyword">typedef</span> <a class="code" href="classPxFlags.html">PxFlags<PxHeightFieldFlag::Enum,PxU16></a> <a class="code" href="classPxFlags.html">PxHeightFieldFlags</a>; +<a name="l00155"></a>00155 <a class="code" href="group__foundation.html#g092f922a63fdc7a95ae4f4e24b3768c1">PX_FLAGS_OPERATORS</a>(<a class="code" href="structPxHeightFieldFlag.html#d94e98dce64e8c6f9806a20548548668">PxHeightFieldFlag::Enum</a>,<a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>) +<a name="l00156"></a>00156 +<a name="l00157"></a>00157 <span class="preprocessor">#if !PX_DOXYGEN</span> +<a name="l00158"></a>00158 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span> +<a name="l00159"></a>00159 <span class="preprocessor">#endif</span> +<a name="l00160"></a>00160 <span class="preprocessor"></span> +<a name="l00162"></a>00162 <span class="preprocessor">#endif</span> +</pre></div></div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |