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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxDefaultStreams.h Source File</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
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+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
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+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
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+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<h1>PxDefaultStreams.h</h1><a href="PxDefaultStreams_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
+<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
+<a name="l00003"></a>00003 <span class="comment">//</span>
+<a name="l00004"></a>00004 <span class="comment">// Notice</span>
+<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
+<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
+<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
+<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
+<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
+<a name="l00010"></a>00010 <span class="comment">//</span>
+<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
+<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
+<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
+<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
+<a name="l00015"></a>00015 <span class="comment">//</span>
+<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
+<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
+<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
+<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
+<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
+<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
+<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
+<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
+<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
+<a name="l00025"></a>00025 <span class="comment">//</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
+<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
+<a name="l00029"></a>00029
+<a name="l00030"></a>00030
+<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_PHYSICS_EXTENSIONS_DEFAULT_STREAMS_H</span>
+<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_EXTENSIONS_DEFAULT_STREAMS_H</span>
+<a name="l00033"></a>00033 <span class="preprocessor"></span>
+<a name="l00037"></a>00037 <span class="preprocessor">#include &lt;stdio.h&gt;</span>
+<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxPhysXCommonConfig_8h.html">common/PxPhysXCommonConfig.h</a>"</span>
+<a name="l00039"></a>00039 <span class="preprocessor">#include "<a class="code" href="PxIO_8h.html">foundation/PxIO.h</a>"</span>
+<a name="l00040"></a>00040 <span class="preprocessor">#include "<a class="code" href="PxFoundation_8h.html">foundation/PxFoundation.h</a>"</span>
+<a name="l00041"></a>00041
+<a name="l00042"></a><a class="code" href="group__extensions.html#g8e55355887d57086f097b0248b7ea768">00042</a> <span class="keyword">typedef</span> FILE* <a class="code" href="group__extensions.html#g8e55355887d57086f097b0248b7ea768">PxFileHandle</a>;
+<a name="l00043"></a>00043
+<a name="l00044"></a>00044 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00045"></a>00045 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
+<a name="l00046"></a>00046 {
+<a name="l00047"></a>00047 <span class="preprocessor">#endif</span>
+<a name="l00048"></a>00048 <span class="preprocessor"></span>
+<a name="l00055"></a><a class="code" href="classPxDefaultMemoryOutputStream.html">00055</a> <span class="keyword">class </span><a class="code" href="classPxDefaultMemoryOutputStream.html" title="default implementation of a memory write stream">PxDefaultMemoryOutputStream</a>: <span class="keyword">public</span> <a class="code" href="classPxOutputStream.html" title="Output stream class for I/O.">PxOutputStream</a>
+<a name="l00056"></a>00056 {
+<a name="l00057"></a>00057 <span class="keyword">public</span>:
+<a name="l00058"></a>00058 <a class="code" href="classPxDefaultMemoryOutputStream.html" title="default implementation of a memory write stream">PxDefaultMemoryOutputStream</a>(<a class="code" href="classPxAllocatorCallback.html" title="Abstract base class for an application defined memory allocator that can be used...">PxAllocatorCallback</a> &amp;allocator = <a class="code" href="group__foundation.html#g2f06b47e22c6e93701d766444c67f3a6" title="Retrieves the Foundation SDK after it has been created.">PxGetFoundation</a>().getAllocatorCallback());
+<a name="l00059"></a>00059 <span class="keyword">virtual</span> ~<a class="code" href="classPxDefaultMemoryOutputStream.html" title="default implementation of a memory write stream">PxDefaultMemoryOutputStream</a>();
+<a name="l00060"></a>00060
+<a name="l00061"></a>00061 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> write(<span class="keyword">const</span> <span class="keywordtype">void</span>* src, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> count);
+<a name="l00062"></a>00062
+<a name="l00063"></a><a class="code" href="classPxDefaultMemoryOutputStream.html#e23aaf88551ab3d85ca27390b86fdfea">00063</a> <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> <a class="code" href="classPxDefaultMemoryOutputStream.html#e23aaf88551ab3d85ca27390b86fdfea">getSize</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mSize; }
+<a name="l00064"></a><a class="code" href="classPxDefaultMemoryOutputStream.html#ac3810ed0a79753c8a57a1e2e2100429">00064</a> <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#3849f86abc21d3a58949481603fe8309">PxU8</a>* <a class="code" href="classPxDefaultMemoryOutputStream.html#ac3810ed0a79753c8a57a1e2e2100429">getData</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mData; }
+<a name="l00065"></a>00065
+<a name="l00066"></a>00066 <span class="keyword">private</span>:
+<a name="l00067"></a>00067 <a class="code" href="classPxDefaultMemoryOutputStream.html" title="default implementation of a memory write stream">PxDefaultMemoryOutputStream</a>(<span class="keyword">const</span> <a class="code" href="classPxDefaultMemoryOutputStream.html" title="default implementation of a memory write stream">PxDefaultMemoryOutputStream</a>&amp;);
+<a name="l00068"></a>00068 <a class="code" href="classPxDefaultMemoryOutputStream.html" title="default implementation of a memory write stream">PxDefaultMemoryOutputStream</a>&amp; operator=(<span class="keyword">const</span> <a class="code" href="classPxDefaultMemoryOutputStream.html" title="default implementation of a memory write stream">PxDefaultMemoryOutputStream</a>&amp;);
+<a name="l00069"></a>00069
+<a name="l00070"></a><a class="code" href="classPxDefaultMemoryOutputStream.html#3d8f2f29dc441c1b94589c055217d643">00070</a> <a class="code" href="classPxAllocatorCallback.html" title="Abstract base class for an application defined memory allocator that can be used...">PxAllocatorCallback</a>&amp; mAllocator;
+<a name="l00071"></a><a class="code" href="classPxDefaultMemoryOutputStream.html#e25764087eea2b0f40ef2a558a2cee8e">00071</a> <a class="code" href="namespacephysx.html#3849f86abc21d3a58949481603fe8309">PxU8</a>* mData;
+<a name="l00072"></a><a class="code" href="classPxDefaultMemoryOutputStream.html#b9abe9444842678e7876d065ee7213da">00072</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> mSize;
+<a name="l00073"></a><a class="code" href="classPxDefaultMemoryOutputStream.html#1ccd0013c878d056cb78867d76c1ee6f">00073</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> mCapacity;
+<a name="l00074"></a>00074 };
+<a name="l00075"></a>00075
+<a name="l00082"></a><a class="code" href="classPxDefaultMemoryInputData.html">00082</a> <span class="keyword">class </span><a class="code" href="classPxDefaultMemoryInputData.html" title="default implementation of a memory read stream">PxDefaultMemoryInputData</a>: <span class="keyword">public</span> <a class="code" href="classPxInputData.html" title="Input data class for I/O which provides random read access.">PxInputData</a>
+<a name="l00083"></a>00083 {
+<a name="l00084"></a>00084 <span class="keyword">public</span>:
+<a name="l00085"></a>00085 <a class="code" href="classPxDefaultMemoryInputData.html" title="default implementation of a memory read stream">PxDefaultMemoryInputData</a>(<a class="code" href="namespacephysx.html#3849f86abc21d3a58949481603fe8309">PxU8</a>* data, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> length);
+<a name="l00086"></a>00086
+<a name="l00087"></a>00087 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> read(<span class="keywordtype">void</span>* dest, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> count);
+<a name="l00088"></a>00088 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getLength() <span class="keyword">const</span>;
+<a name="l00089"></a>00089 <span class="keyword">virtual</span> <span class="keywordtype">void</span> seek(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> pos);
+<a name="l00090"></a>00090 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> tell() <span class="keyword">const</span>;
+<a name="l00091"></a>00091
+<a name="l00092"></a>00092 <span class="keyword">private</span>:
+<a name="l00093"></a><a class="code" href="classPxDefaultMemoryInputData.html#5d64ba75b217d982a1b8b589c0231977">00093</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> mSize;
+<a name="l00094"></a><a class="code" href="classPxDefaultMemoryInputData.html#247c643f455325808808536711001d8e">00094</a> <span class="keyword">const</span> <a class="code" href="namespacephysx.html#3849f86abc21d3a58949481603fe8309">PxU8</a>* mData;
+<a name="l00095"></a><a class="code" href="classPxDefaultMemoryInputData.html#7d0fc8bcea095380c4fc2fc8af51510f">00095</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> mPos;
+<a name="l00096"></a>00096 };
+<a name="l00097"></a>00097
+<a name="l00098"></a>00098
+<a name="l00099"></a>00099
+<a name="l00106"></a><a class="code" href="classPxDefaultFileOutputStream.html">00106</a> <span class="keyword">class </span><a class="code" href="classPxDefaultFileOutputStream.html" title="default implementation of a file write stream">PxDefaultFileOutputStream</a>: <span class="keyword">public</span> <a class="code" href="classPxOutputStream.html" title="Output stream class for I/O.">PxOutputStream</a>
+<a name="l00107"></a>00107 {
+<a name="l00108"></a>00108 <span class="keyword">public</span>:
+<a name="l00109"></a>00109 <a class="code" href="classPxDefaultFileOutputStream.html" title="default implementation of a file write stream">PxDefaultFileOutputStream</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name);
+<a name="l00110"></a>00110 <span class="keyword">virtual</span> ~<a class="code" href="classPxDefaultFileOutputStream.html" title="default implementation of a file write stream">PxDefaultFileOutputStream</a>();
+<a name="l00111"></a>00111
+<a name="l00112"></a>00112 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> write(<span class="keyword">const</span> <span class="keywordtype">void</span>* src, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> count);
+<a name="l00113"></a>00113 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> isValid();
+<a name="l00114"></a>00114 <span class="keyword">private</span>:
+<a name="l00115"></a><a class="code" href="classPxDefaultFileOutputStream.html#62b7a48dbf016209274ca69a8da382a3">00115</a> <a class="code" href="group__extensions.html#g8e55355887d57086f097b0248b7ea768">PxFileHandle</a> mFile;
+<a name="l00116"></a>00116 };
+<a name="l00117"></a>00117
+<a name="l00118"></a>00118
+<a name="l00125"></a><a class="code" href="classPxDefaultFileInputData.html">00125</a> <span class="keyword">class </span><a class="code" href="classPxDefaultFileInputData.html" title="default implementation of a file read stream">PxDefaultFileInputData</a>: <span class="keyword">public</span> <a class="code" href="classPxInputData.html" title="Input data class for I/O which provides random read access.">PxInputData</a>
+<a name="l00126"></a>00126 {
+<a name="l00127"></a>00127 <span class="keyword">public</span>:
+<a name="l00128"></a>00128 <a class="code" href="classPxDefaultFileInputData.html" title="default implementation of a file read stream">PxDefaultFileInputData</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name);
+<a name="l00129"></a>00129 <span class="keyword">virtual</span> ~<a class="code" href="classPxDefaultFileInputData.html" title="default implementation of a file read stream">PxDefaultFileInputData</a>();
+<a name="l00130"></a>00130
+<a name="l00131"></a>00131 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> read(<span class="keywordtype">void</span>* dest, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> count);
+<a name="l00132"></a>00132 <span class="keyword">virtual</span> <span class="keywordtype">void</span> seek(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> pos);
+<a name="l00133"></a>00133 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> tell() <span class="keyword">const</span>;
+<a name="l00134"></a>00134 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getLength() <span class="keyword">const</span>;
+<a name="l00135"></a>00135
+<a name="l00136"></a>00136 <span class="keywordtype">bool</span> isValid() <span class="keyword">const</span>;
+<a name="l00137"></a>00137 <span class="keyword">private</span>:
+<a name="l00138"></a><a class="code" href="classPxDefaultFileInputData.html#d95719a03dfc71fef8cfa08264955303">00138</a> <a class="code" href="group__extensions.html#g8e55355887d57086f097b0248b7ea768">PxFileHandle</a> mFile;
+<a name="l00139"></a><a class="code" href="classPxDefaultFileInputData.html#951d2109fe99dc5339321d21e6efae11">00139</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> mLength;
+<a name="l00140"></a>00140 };
+<a name="l00141"></a>00141
+<a name="l00142"></a>00142 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00143"></a>00143 <span class="preprocessor"></span>}
+<a name="l00144"></a>00144 <span class="preprocessor">#endif</span>
+<a name="l00145"></a>00145 <span class="preprocessor"></span>
+<a name="l00148"></a>00148 <span class="preprocessor">#endif</span>
+<a name="l00149"></a>00149 <span class="preprocessor"></span>
+</pre></div></div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+</body>
+</html>