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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxConvexMeshDesc.h Source File</title>
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+<!-- Generated by Doxygen 1.5.8 -->
+<h1>PxConvexMeshDesc.h</h1><a href="PxConvexMeshDesc_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
+<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
+<a name="l00003"></a>00003 <span class="comment">//</span>
+<a name="l00004"></a>00004 <span class="comment">// Notice</span>
+<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
+<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
+<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
+<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
+<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
+<a name="l00010"></a>00010 <span class="comment">//</span>
+<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
+<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
+<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
+<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
+<a name="l00015"></a>00015 <span class="comment">//</span>
+<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
+<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
+<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
+<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
+<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
+<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
+<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
+<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
+<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
+<a name="l00025"></a>00025 <span class="comment">//</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
+<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
+<a name="l00029"></a>00029
+<a name="l00030"></a>00030
+<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_COLLISION_NXCONVEXMESHDESC</span>
+<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_COLLISION_NXCONVEXMESHDESC</span>
+<a name="l00033"></a>00033 <span class="preprocessor"></span>
+<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxVec3_8h.html">foundation/PxVec3.h</a>"</span>
+<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxFlags_8h.html">foundation/PxFlags.h</a>"</span>
+<a name="l00039"></a>00039 <span class="preprocessor">#include "<a class="code" href="PxCoreUtilityTypes_8h.html">common/PxCoreUtilityTypes.h</a>"</span>
+<a name="l00040"></a>00040 <span class="preprocessor">#include "<a class="code" href="PxConvexMesh_8h.html">geometry/PxConvexMesh.h</a>"</span>
+<a name="l00041"></a>00041
+<a name="l00042"></a>00042 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00043"></a>00043 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
+<a name="l00044"></a>00044 {
+<a name="l00045"></a>00045 <span class="preprocessor">#endif</span>
+<a name="l00046"></a>00046 <span class="preprocessor"></span>
+<a name="l00050"></a><a class="code" href="structPxConvexFlag.html">00050</a> <span class="keyword">struct </span><a class="code" href="structPxConvexFlag.html" title="Flags which describe the format and behavior of a convex mesh.">PxConvexFlag</a>
+<a name="l00051"></a>00051 {
+<a name="l00052"></a><a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b6">00052</a> <span class="keyword">enum</span> <a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b6">Enum</a>
+<a name="l00053"></a>00053 {
+<a name="l00059"></a><a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b618b6c42727636f294561c735de5dc37b">00059</a> e16_BIT_INDICES = (1&lt;&lt;0),
+<a name="l00060"></a>00060
+<a name="l00068"></a><a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b6d3153afeb45ae6488b40fc4698919c6b">00068</a> eCOMPUTE_CONVEX = (1&lt;&lt;1),
+<a name="l00069"></a>00069
+<a name="l00081"></a><a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b612c7c442cadd1e3474fc613944981c44">00081</a> eCHECK_ZERO_AREA_TRIANGLES = (1&lt;&lt;2),
+<a name="l00082"></a>00082
+<a name="l00092"></a><a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b6136d6a29364af41ef1af645f698d54d1">00092</a> <a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> eINFLATE_CONVEX = (1&lt;&lt;3),
+<a name="l00093"></a>00093
+<a name="l00101"></a><a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b6e10437ca01f341cb3afff0bd2c40529d">00101</a> eQUANTIZE_INPUT = (1 &lt;&lt; 4),
+<a name="l00102"></a>00102
+<a name="l00110"></a><a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b610a876ecefb45e1c7dbaec2afed5c3ad">00110</a> eDISABLE_MESH_VALIDATION = (1 &lt;&lt; 5),
+<a name="l00111"></a>00111
+<a name="l00129"></a><a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b662cbe73f95f10cb93b5d471affef7c89">00129</a> ePLANE_SHIFTING = (1 &lt;&lt; 6),
+<a name="l00130"></a>00130
+<a name="l00135"></a><a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b6c694e25cda4aa49e1afb054b08bfc207">00135</a> eFAST_INERTIA_COMPUTATION = (1 &lt;&lt; 7),
+<a name="l00136"></a>00136
+<a name="l00142"></a><a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b68126f89c7d2dac99246261ca6a7ae067">00142</a> eGPU_COMPATIBLE = (1 &lt;&lt; 8)
+<a name="l00143"></a>00143 };
+<a name="l00144"></a>00144 };
+<a name="l00145"></a>00145
+<a name="l00151"></a><a class="code" href="group__cooking.html#g36d3375ae49e62c3842c3fbe0c620651">00151</a> <span class="keyword">typedef</span> <a class="code" href="classPxFlags.html">PxFlags&lt;PxConvexFlag::Enum,PxU16&gt;</a> <a class="code" href="classPxFlags.html">PxConvexFlags</a>;
+<a name="l00152"></a>00152 <a class="code" href="group__foundation.html#g092f922a63fdc7a95ae4f4e24b3768c1">PX_FLAGS_OPERATORS</a>(<a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b6">PxConvexFlag::Enum</a>,<a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>)
+<a name="l00153"></a>00153
+<a name="l00154"></a>00154
+<a name="l00161"></a><a class="code" href="classPxConvexMeshDesc.html">00161</a> class <a class="code" href="classPxConvexMeshDesc.html" title="Descriptor class for PxConvexMesh.">PxConvexMeshDesc</a>
+<a name="l00162"></a>00162 {
+<a name="l00163"></a>00163 <span class="keyword">public</span>:
+<a name="l00164"></a>00164
+<a name="l00170"></a><a class="code" href="classPxConvexMeshDesc.html#939b97ee9f36cd1c1a7b7c34b0e764ef">00170</a> <a class="code" href="structPxBoundedData.html">PxBoundedData</a> points;
+<a name="l00171"></a>00171
+<a name="l00180"></a><a class="code" href="classPxConvexMeshDesc.html#1b710dc3c2ef759a6bef8bd888e1ecf8">00180</a> <a class="code" href="structPxBoundedData.html">PxBoundedData</a> polygons;
+<a name="l00181"></a>00181
+<a name="l00192"></a><a class="code" href="classPxConvexMeshDesc.html#4e760fc52d1f0f9e55c919320bed1cef">00192</a> <a class="code" href="structPxBoundedData.html">PxBoundedData</a> indices;
+<a name="l00193"></a>00193
+<a name="l00199"></a><a class="code" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab">00199</a> <a class="code" href="classPxFlags.html">PxConvexFlags</a> flags;
+<a name="l00200"></a>00200
+<a name="l00214"></a><a class="code" href="classPxConvexMeshDesc.html#467c6feb39620d546a6bc9054405a728">00214</a> <a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a> vertexLimit;
+<a name="l00215"></a>00215
+<a name="l00225"></a><a class="code" href="classPxConvexMeshDesc.html#8dc525326a4835f94311f4e44ca219f2">00225</a> <a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a> quantizedCount;
+<a name="l00226"></a>00226
+<a name="l00230"></a>00230 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> PxConvexMeshDesc();
+<a name="l00234"></a>00234 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> setToDefault();
+<a name="l00240"></a>00240 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> isValid() <span class="keyword">const</span>;
+<a name="l00241"></a>00241 };
+<a name="l00242"></a>00242
+<a name="l00243"></a><a class="code" href="group__cooking.html#g2b98217f34d8856ebe839821740ac438">00243</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__cooking.html#g2b98217f34d8856ebe839821740ac438" title="constructor sets to default.">PxConvexMeshDesc::PxConvexMeshDesc</a>() <span class="comment">//constructor sets to default</span>
+<a name="l00244"></a>00244 : vertexLimit(255), quantizedCount(255)
+<a name="l00245"></a>00245 {
+<a name="l00246"></a>00246 }
+<a name="l00247"></a>00247
+<a name="l00248"></a><a class="code" href="group__cooking.html#g6e86954b2426aae207489af9928d45e3">00248</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="group__cooking.html#g6e86954b2426aae207489af9928d45e3" title="(re)sets the structure to the default.">PxConvexMeshDesc::setToDefault</a>()
+<a name="l00249"></a>00249 {
+<a name="l00250"></a>00250 *<span class="keyword">this</span> = <a class="code" href="group__cooking.html#g2b98217f34d8856ebe839821740ac438" title="constructor sets to default.">PxConvexMeshDesc</a>();
+<a name="l00251"></a>00251 }
+<a name="l00252"></a>00252
+<a name="l00253"></a><a class="code" href="group__cooking.html#g5e7791d7f0688a9f642a9345a7083708">00253</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__cooking.html#g5e7791d7f0688a9f642a9345a7083708" title="Returns true if the descriptor is valid.">PxConvexMeshDesc::isValid</a>()<span class="keyword"> const</span>
+<a name="l00254"></a>00254 <span class="keyword"></span>{
+<a name="l00255"></a>00255 <span class="comment">// Check geometry</span>
+<a name="l00256"></a>00256 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#939b97ee9f36cd1c1a7b7c34b0e764ef" title="Vertex positions data in PxBoundedData format.">points</a>.<a class="code" href="structPxBoundedData.html#99f022ab9aad0f98028254c1f433165f">count</a> &lt; 3 || <span class="comment">//at least 1 trig's worth of points</span>
+<a name="l00257"></a>00257 (<a class="code" href="classPxConvexMeshDesc.html#939b97ee9f36cd1c1a7b7c34b0e764ef" title="Vertex positions data in PxBoundedData format.">points</a>.<a class="code" href="structPxBoundedData.html#99f022ab9aad0f98028254c1f433165f">count</a> &gt; 0xffff &amp;&amp; <a class="code" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab" title="Flags bits, combined from values of the enum PxConvexFlag.">flags</a> &amp; <a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b618b6c42727636f294561c735de5dc37b">PxConvexFlag::e16_BIT_INDICES</a>))
+<a name="l00258"></a>00258 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00259"></a>00259 <span class="keywordflow">if</span>(!<a class="code" href="classPxConvexMeshDesc.html#939b97ee9f36cd1c1a7b7c34b0e764ef" title="Vertex positions data in PxBoundedData format.">points</a>.<a class="code" href="structPxStridedData.html#d98a9e00d44b1c2c48c6dec114693f18">data</a>)
+<a name="l00260"></a>00260 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00261"></a>00261 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#939b97ee9f36cd1c1a7b7c34b0e764ef" title="Vertex positions data in PxBoundedData format.">points</a>.<a class="code" href="structPxStridedData.html#abf495b4b5caec8f5350645a49e68fb3" title="The offset in bytes between consecutive samples in the data.">stride</a> &lt; <span class="keyword">sizeof</span>(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>)) <span class="comment">//should be at least one point's worth of data</span>
+<a name="l00262"></a>00262 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00263"></a>00263 <span class="keywordflow">if</span> (<a class="code" href="classPxConvexMeshDesc.html#8dc525326a4835f94311f4e44ca219f2" title="Maximum number of vertices after quantization. The quantization is done during the...">quantizedCount</a> &lt; 4)
+<a name="l00264"></a>00264 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00265"></a>00265
+<a name="l00266"></a>00266 <span class="comment">// Check topology</span>
+<a name="l00267"></a>00267 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#1b710dc3c2ef759a6bef8bd888e1ecf8" title="Polygons data in PxBoundedData format.">polygons</a>.<a class="code" href="structPxStridedData.html#d98a9e00d44b1c2c48c6dec114693f18">data</a>)
+<a name="l00268"></a>00268 {
+<a name="l00269"></a>00269 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#1b710dc3c2ef759a6bef8bd888e1ecf8" title="Polygons data in PxBoundedData format.">polygons</a>.<a class="code" href="structPxBoundedData.html#99f022ab9aad0f98028254c1f433165f">count</a> &lt; 4) <span class="comment">// we require 2 neighbors for each vertex - 4 polygons at least</span>
+<a name="l00270"></a>00270 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00271"></a>00271
+<a name="l00272"></a>00272 <span class="keywordflow">if</span>(!<a class="code" href="classPxConvexMeshDesc.html#4e760fc52d1f0f9e55c919320bed1cef" title="Polygon indices data in PxBoundedData format.">indices</a>.<a class="code" href="structPxStridedData.html#d98a9e00d44b1c2c48c6dec114693f18">data</a>) <span class="comment">// indices must be provided together with polygons</span>
+<a name="l00273"></a>00273 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00274"></a>00274
+<a name="l00275"></a>00275 <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> limit = (<a class="code" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab" title="Flags bits, combined from values of the enum PxConvexFlag.">flags</a> &amp; PxConvexFlag::e16_BIT_INDICES) ? <span class="keyword">sizeof</span>(<a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>) : <span class="keyword">sizeof</span>(<a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>);
+<a name="l00276"></a>00276 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#4e760fc52d1f0f9e55c919320bed1cef" title="Polygon indices data in PxBoundedData format.">indices</a>.<a class="code" href="structPxStridedData.html#abf495b4b5caec8f5350645a49e68fb3" title="The offset in bytes between consecutive samples in the data.">stride</a> &lt; limit)
+<a name="l00277"></a>00277 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00278"></a>00278
+<a name="l00279"></a>00279 limit = <span class="keyword">sizeof</span>(<a class="code" href="structPxHullPolygon.html" title="Polygon data.">PxHullPolygon</a>);
+<a name="l00280"></a>00280 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#1b710dc3c2ef759a6bef8bd888e1ecf8" title="Polygons data in PxBoundedData format.">polygons</a>.<a class="code" href="structPxStridedData.html#abf495b4b5caec8f5350645a49e68fb3" title="The offset in bytes between consecutive samples in the data.">stride</a> &lt; limit)
+<a name="l00281"></a>00281 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00282"></a>00282 }
+<a name="l00283"></a>00283 <span class="keywordflow">else</span>
+<a name="l00284"></a>00284 {
+<a name="l00285"></a>00285 <span class="comment">// We can compute the hull from the vertices</span>
+<a name="l00286"></a>00286 <span class="keywordflow">if</span>(!(<a class="code" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab" title="Flags bits, combined from values of the enum PxConvexFlag.">flags</a> &amp; <a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b6d3153afeb45ae6488b40fc4698919c6b">PxConvexFlag::eCOMPUTE_CONVEX</a>))
+<a name="l00287"></a>00287 <span class="keywordflow">return</span> <span class="keyword">false</span>; <span class="comment">// If the mesh is convex and we're not allowed to compute the hull,</span>
+<a name="l00288"></a>00288 <span class="comment">// you have to provide it completely (geometry &amp; topology).</span>
+<a name="l00289"></a>00289 }
+<a name="l00290"></a>00290
+<a name="l00291"></a>00291 <span class="keywordflow">if</span>((<a class="code" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab" title="Flags bits, combined from values of the enum PxConvexFlag.">flags</a> &amp; <a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b662cbe73f95f10cb93b5d471affef7c89" title="Enables plane shifting vertex limit algorithm.">PxConvexFlag::ePLANE_SHIFTING</a>) &amp;&amp; <a class="code" href="classPxConvexMeshDesc.html#467c6feb39620d546a6bc9054405a728" title="Limits the number of vertices of the result convex mesh. Hard maximum limit is 256...">vertexLimit</a> &lt; 4)
+<a name="l00292"></a>00292 {
+<a name="l00293"></a>00293 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00294"></a>00294 }
+<a name="l00295"></a>00295
+<a name="l00296"></a>00296 <span class="keywordflow">if</span> (!(<a class="code" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab" title="Flags bits, combined from values of the enum PxConvexFlag.">flags</a> &amp; PxConvexFlag::ePLANE_SHIFTING) &amp;&amp; <a class="code" href="classPxConvexMeshDesc.html#467c6feb39620d546a6bc9054405a728" title="Limits the number of vertices of the result convex mesh. Hard maximum limit is 256...">vertexLimit</a> &lt; 8)
+<a name="l00297"></a>00297 {
+<a name="l00298"></a>00298 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00299"></a>00299 }
+<a name="l00300"></a>00300
+<a name="l00301"></a>00301 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#467c6feb39620d546a6bc9054405a728" title="Limits the number of vertices of the result convex mesh. Hard maximum limit is 256...">vertexLimit</a> &gt; 256)
+<a name="l00302"></a>00302 {
+<a name="l00303"></a>00303 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00304"></a>00304 }
+<a name="l00305"></a>00305 <span class="keywordflow">return</span> <span class="keyword">true</span>;
+<a name="l00306"></a>00306 }
+<a name="l00307"></a>00307
+<a name="l00308"></a>00308 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00309"></a>00309 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
+<a name="l00310"></a>00310 <span class="preprocessor">#endif</span>
+<a name="l00311"></a>00311 <span class="preprocessor"></span>
+<a name="l00313"></a>00313 <span class="preprocessor">#endif</span>
+</pre></div></div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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