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diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h-source.html new file mode 100644 index 00000000..37f7b5b4 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h-source.html @@ -0,0 +1,304 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxCloth.h Source File</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<h1>PxCloth.h</h1><a href="PxCloth_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> +<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> +<a name="l00003"></a>00003 <span class="comment">//</span> +<a name="l00004"></a>00004 <span class="comment">// Notice</span> +<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> +<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> +<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> +<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> +<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> +<a name="l00010"></a>00010 <span class="comment">//</span> +<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> +<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> +<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> +<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> +<a name="l00015"></a>00015 <span class="comment">//</span> +<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> +<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> +<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> +<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> +<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> +<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> +<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> +<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> +<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<a name="l00025"></a>00025 <span class="comment">//</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span> +<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> +<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span> +<a name="l00029"></a>00029 +<a name="l00030"></a>00030 +<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_PHYSICS_NX_CLOTH</span> +<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_NX_CLOTH</span> +<a name="l00033"></a>00033 <span class="preprocessor"></span> +<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>"</span> +<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxActor_8h.html">PxActor.h</a>"</span> +<a name="l00039"></a>00039 <span class="preprocessor">#include "<a class="code" href="PxLockedData_8h.html">PxLockedData.h</a>"</span> +<a name="l00040"></a>00040 <span class="preprocessor">#include "<a class="code" href="PxFiltering_8h.html">PxFiltering.h</a>"</span> +<a name="l00041"></a>00041 <span class="preprocessor">#include "<a class="code" href="PxClothFabric_8h.html">cloth/PxClothFabric.h</a>"</span> +<a name="l00042"></a>00042 <span class="preprocessor">#include "<a class="code" href="PxClothTypes_8h.html">cloth/PxClothTypes.h</a>"</span> +<a name="l00043"></a>00043 <span class="preprocessor">#include "<a class="code" href="PxClothCollisionData_8h.html">cloth/PxClothCollisionData.h</a>"</span> +<a name="l00044"></a>00044 +<a name="l00045"></a>00045 <span class="preprocessor">#if !PX_DOXYGEN</span> +<a name="l00046"></a>00046 <span class="preprocessor"></span><span class="keyword">namespace </span>physx +<a name="l00047"></a>00047 { +<a name="l00048"></a>00048 <span class="preprocessor">#endif</span> +<a name="l00049"></a>00049 <span class="preprocessor"></span> +<a name="l00050"></a>00050 <span class="keyword">class </span><a class="code" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a>; +<a name="l00051"></a>00051 +<a name="l00057"></a><a class="code" href="structPxClothStretchConfig.html">00057</a> <span class="keyword">struct </span><a class="code" href="structPxClothStretchConfig.html" title="Solver configuration parameters for the vertical and horizontal stretch phase types...">PxClothStretchConfig</a> +<a name="l00058"></a>00058 { +<a name="l00066"></a><a class="code" href="structPxClothStretchConfig.html#fd8ab340f7881bf434addde22bf28ffd">00066</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stiffness; +<a name="l00067"></a>00067 +<a name="l00073"></a><a class="code" href="structPxClothStretchConfig.html#9f67d875254a4a16c2e31f53e43251b6">00073</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stiffnessMultiplier; +<a name="l00074"></a>00074 +<a name="l00081"></a><a class="code" href="structPxClothStretchConfig.html#ad66f56640cefd4edbf452767b6e1f19">00081</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> compressionLimit; +<a name="l00082"></a>00082 +<a name="l00089"></a><a class="code" href="structPxClothStretchConfig.html#e7754c4ad295e3a70111fc3ddbf7c747">00089</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stretchLimit; +<a name="l00090"></a>00090 +<a name="l00094"></a><a class="code" href="structPxClothStretchConfig.html#94ea9465247eaace088e6a358c161ae5">00094</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxClothStretchConfig.html" title="Solver configuration parameters for the vertical and horizontal stretch phase types...">PxClothStretchConfig</a>( <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stiffness_=1.0f, +<a name="l00095"></a>00095 <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stiffnessMultiplier_=1.0f, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> compressionLimit_=1.0f, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stretchLimit_=1.0f) +<a name="l00096"></a>00096 : stiffness(stiffness_) +<a name="l00097"></a>00097 , stiffnessMultiplier(stiffnessMultiplier_) +<a name="l00098"></a>00098 , compressionLimit(compressionLimit_) +<a name="l00099"></a>00099 , stretchLimit(stretchLimit_) +<a name="l00100"></a>00100 {} +<a name="l00101"></a>00101 }; +<a name="l00102"></a>00102 +<a name="l00108"></a><a class="code" href="structPxClothTetherConfig.html">00108</a> <span class="keyword">struct </span><a class="code" href="structPxClothTetherConfig.html" title="Solver configuration parameters for the tether phases.">PxClothTetherConfig</a> +<a name="l00109"></a>00109 { +<a name="l00117"></a><a class="code" href="structPxClothTetherConfig.html#182e2fcb7ad9e1b09e457dadad480e95">00117</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stiffness; +<a name="l00118"></a>00118 +<a name="l00125"></a><a class="code" href="structPxClothTetherConfig.html#e39c5e9fcdc3ec3a771ab2274fe81ebc">00125</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stretchLimit; +<a name="l00126"></a>00126 +<a name="l00130"></a><a class="code" href="structPxClothTetherConfig.html#d8c144efc57cfd6eca2740538295d76e">00130</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxClothTetherConfig.html" title="Solver configuration parameters for the tether phases.">PxClothTetherConfig</a>(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stiffness_ = 1.0f, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stretchLimit_ = 1.0f) +<a name="l00131"></a>00131 : stiffness(stiffness_), stretchLimit(stretchLimit_) +<a name="l00132"></a>00132 {} +<a name="l00133"></a>00133 }; +<a name="l00134"></a>00134 +<a name="l00140"></a><a class="code" href="structPxClothMotionConstraintConfig.html">00140</a> <span class="keyword">struct </span><a class="code" href="structPxClothMotionConstraintConfig.html" title="Solver configuration parameters for the tether phases.">PxClothMotionConstraintConfig</a> +<a name="l00141"></a>00141 { +<a name="l00148"></a><a class="code" href="structPxClothMotionConstraintConfig.html#e7da7769663ac12c58f07ada26ec5770">00148</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> scale; +<a name="l00149"></a>00149 +<a name="l00156"></a><a class="code" href="structPxClothMotionConstraintConfig.html#d724ea0bd1bf547208db1a99b9629f72">00156</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> bias; +<a name="l00157"></a>00157 +<a name="l00165"></a><a class="code" href="structPxClothMotionConstraintConfig.html#a00b711b530691bae577cebf32f5f35d">00165</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stiffness; +<a name="l00166"></a>00166 +<a name="l00170"></a><a class="code" href="structPxClothMotionConstraintConfig.html#0139d62ddc4315632ea7dd773e8498ee">00170</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxClothMotionConstraintConfig.html" title="Solver configuration parameters for the tether phases.">PxClothMotionConstraintConfig</a>(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> radiiScale = 1.0f, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> radiiBias = 0.0f, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> consStiffness = 1.0f) +<a name="l00171"></a>00171 : scale(radiiScale), bias(radiiBias), stiffness(consStiffness) +<a name="l00172"></a>00172 {} +<a name="l00173"></a>00173 }; +<a name="l00174"></a>00174 +<a name="l00189"></a><a class="code" href="classPxCloth.html">00189</a> <span class="keyword">class </span><a class="code" href="classPxCloth.html" title="Set of connected particles tailored towards simulating character cloth.">PxCloth</a> : <span class="keyword">public</span> <a class="code" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK.">PxActor</a> +<a name="l00190"></a>00190 { +<a name="l00191"></a>00191 <span class="keyword">public</span>: +<a name="l00196"></a>00196 <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0; +<a name="l00197"></a>00197 +<a name="l00202"></a>00202 <span class="keyword">virtual</span> <a class="code" href="classPxClothFabric.html" title="A cloth fabric is a structure that contains all the internal solver constraints of...">PxClothFabric</a>* getFabric() <span class="keyword">const</span> = 0; +<a name="l00203"></a>00203 +<a name="l00209"></a>00209 <span class="keyword">virtual</span> <a class="code" href="classPxBounds3.html" title="Class representing 3D range or axis aligned bounding box.">PxBounds3</a> getWorldBounds(<span class="keywordtype">float</span> inflation=1.01f) <span class="keyword">const</span> = 0; +<a name="l00210"></a>00210 +<a name="l00215"></a>00215 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbParticles() <span class="keyword">const</span> = 0; +<a name="l00216"></a>00216 +<a name="l00237"></a>00237 <span class="keyword">virtual</span> PxClothParticleData* lockParticleData(<a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxDataAccessFlags</a> flags) = 0; +<a name="l00243"></a>00243 <span class="keyword">virtual</span> PxClothParticleData* lockParticleData() <span class="keyword">const</span> = 0; +<a name="l00244"></a>00244 +<a name="l00255"></a>00255 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setParticles(<span class="keyword">const</span> <a class="code" href="structPxClothParticle.html" title="Per particle data for cloth.">PxClothParticle</a>* currentParticles, <span class="keyword">const</span> <a class="code" href="structPxClothParticle.html" title="Per particle data for cloth.">PxClothParticle</a>* previousParticles) = 0; +<a name="l00256"></a>00256 +<a name="l00262"></a>00262 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setClothFlag(<a class="code" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2">PxClothFlag::Enum</a> flag, <span class="keywordtype">bool</span> value) = 0; +<a name="l00267"></a>00267 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setClothFlags(<a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxClothFlags</a> inFlags) = 0; +<a name="l00272"></a>00272 <span class="keyword">virtual</span> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxClothFlags</a> getClothFlags() <span class="keyword">const</span> = 0; +<a name="l00273"></a>00273 +<a name="l00277"></a>00277 +<a name="l00278"></a>00278 +<a name="l00286"></a>00286 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setTargetPose(<span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>& pose) = 0; +<a name="l00295"></a>00295 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setGlobalPose(<span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>& pose) = 0; +<a name="l00300"></a>00300 <span class="keyword">virtual</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a> getGlobalPose() <span class="keyword">const</span> = 0; +<a name="l00301"></a>00301 +<a name="l00309"></a>00309 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSolverFrequency(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> frequency) = 0; +<a name="l00314"></a>00314 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getSolverFrequency() <span class="keyword">const</span> = 0; +<a name="l00315"></a>00315 +<a name="l00321"></a>00321 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getPreviousTimeStep() <span class="keyword">const</span> = 0; +<a name="l00322"></a>00322 +<a name="l00334"></a>00334 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setStiffnessFrequency(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> frequency) = 0; +<a name="l00340"></a>00340 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getStiffnessFrequency() <span class="keyword">const</span> = 0; +<a name="l00341"></a>00341 +<a name="l00349"></a>00349 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setLinearInertiaScale(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> scale) = 0; +<a name="l00354"></a>00354 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getLinearInertiaScale() <span class="keyword">const</span> = 0; +<a name="l00362"></a>00362 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setAngularInertiaScale(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> scale) = 0; +<a name="l00367"></a>00367 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getAngularInertiaScale() <span class="keyword">const</span> = 0; +<a name="l00375"></a>00375 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setCentrifugalInertiaScale(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> scale) = 0; +<a name="l00380"></a>00380 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getCentrifugalInertiaScale() <span class="keyword">const</span> = 0; +<a name="l00385"></a>00385 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setInertiaScale(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> scale) = 0; +<a name="l00386"></a>00386 +<a name="l00394"></a>00394 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setDampingCoefficient(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> dampingCoefficient) = 0; +<a name="l00399"></a>00399 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getDampingCoefficient() <span class="keyword">const</span> = 0; +<a name="l00400"></a>00400 +<a name="l00409"></a>00409 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setLinearDragCoefficient(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> dragCoefficient) = 0; +<a name="l00414"></a>00414 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getLinearDragCoefficient() <span class="keyword">const</span> = 0; +<a name="l00423"></a>00423 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setAngularDragCoefficient(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> dragCoefficient) = 0; +<a name="l00428"></a>00428 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getAngularDragCoefficient() <span class="keyword">const</span> = 0; +<a name="l00433"></a>00433 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setDragCoefficient(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> scale) = 0; +<a name="l00434"></a>00434 +<a name="l00440"></a>00440 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setExternalAcceleration(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> acceleration) = 0; +<a name="l00445"></a>00445 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getExternalAcceleration() <span class="keyword">const</span> = 0; +<a name="l00446"></a>00446 +<a name="l00453"></a>00453 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setParticleAccelerations(<span class="keyword">const</span> <a class="code" href="classPxVec4.html" title="4 Element vector class.">PxVec4</a>* particleAccelerations) = 0; +<a name="l00459"></a>00459 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getParticleAccelerations(<a class="code" href="classPxVec4.html" title="4 Element vector class.">PxVec4</a>* particleAccelerationsBuffer) <span class="keyword">const</span> = 0; +<a name="l00464"></a>00464 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbParticleAccelerations() <span class="keyword">const</span> = 0; +<a name="l00465"></a>00465 +<a name="l00469"></a>00469 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getWindVelocity() <span class="keyword">const</span> = 0; +<a name="l00473"></a>00473 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setWindVelocity(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>) = 0; +<a name="l00477"></a>00477 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getWindDrag() <span class="keyword">const</span> = 0; +<a name="l00481"></a>00481 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setWindDrag(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>) = 0; +<a name="l00485"></a>00485 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getWindLift() <span class="keyword">const</span> = 0; +<a name="l00489"></a>00489 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setWindLift(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>) = 0; +<a name="l00490"></a>00490 +<a name="l00492"></a>00492 +<a name="l00496"></a>00496 +<a name="l00497"></a>00497 +<a name="l00505"></a>00505 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setMotionConstraints(<span class="keyword">const</span> <a class="code" href="structPxClothParticleMotionConstraint.html" title="Constraints for cloth particle motion.">PxClothParticleMotionConstraint</a>* motionConstraints) = 0; +<a name="l00511"></a>00511 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getMotionConstraints(<a class="code" href="structPxClothParticleMotionConstraint.html" title="Constraints for cloth particle motion.">PxClothParticleMotionConstraint</a>* motionConstraintsBuffer) <span class="keyword">const</span> = 0; +<a name="l00516"></a>00516 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbMotionConstraints() <span class="keyword">const</span> = 0; +<a name="l00521"></a>00521 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setMotionConstraintConfig(<span class="keyword">const</span> <a class="code" href="structPxClothMotionConstraintConfig.html" title="Solver configuration parameters for the tether phases.">PxClothMotionConstraintConfig</a>& config) = 0; +<a name="l00526"></a>00526 <span class="keyword">virtual</span> <a class="code" href="structPxClothMotionConstraintConfig.html" title="Solver configuration parameters for the tether phases.">PxClothMotionConstraintConfig</a> getMotionConstraintConfig() <span class="keyword">const</span> = 0; +<a name="l00527"></a>00527 +<a name="l00535"></a>00535 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSeparationConstraints(<span class="keyword">const</span> <a class="code" href="structPxClothParticleSeparationConstraint.html" title="Separation constraints for cloth particle movement.">PxClothParticleSeparationConstraint</a>* separationConstraints) = 0; +<a name="l00541"></a>00541 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getSeparationConstraints(<a class="code" href="structPxClothParticleSeparationConstraint.html" title="Separation constraints for cloth particle movement.">PxClothParticleSeparationConstraint</a>* separationConstraintsBuffer) <span class="keyword">const</span> = 0; +<a name="l00546"></a>00546 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbSeparationConstraints() <span class="keyword">const</span> = 0; +<a name="l00547"></a>00547 +<a name="l00554"></a>00554 <span class="keyword">virtual</span> <span class="keywordtype">void</span> clearInterpolation() = 0; +<a name="l00555"></a>00555 +<a name="l00561"></a>00561 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setStretchConfig(<a class="code" href="structPxClothFabricPhaseType.html#9f876cdc99a8e874ef799592a5f5562e">PxClothFabricPhaseType::Enum</a> type, <span class="keyword">const</span> <a class="code" href="structPxClothStretchConfig.html" title="Solver configuration parameters for the vertical and horizontal stretch phase types...">PxClothStretchConfig</a>& config) = 0; +<a name="l00567"></a>00567 <span class="keyword">virtual</span> <a class="code" href="structPxClothStretchConfig.html" title="Solver configuration parameters for the vertical and horizontal stretch phase types...">PxClothStretchConfig</a> getStretchConfig(<a class="code" href="structPxClothFabricPhaseType.html#9f876cdc99a8e874ef799592a5f5562e">PxClothFabricPhaseType::Enum</a> type) <span class="keyword">const</span> = 0; +<a name="l00572"></a>00572 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setTetherConfig(<span class="keyword">const</span> <a class="code" href="structPxClothTetherConfig.html" title="Solver configuration parameters for the tether phases.">PxClothTetherConfig</a>& config) = 0; +<a name="l00577"></a>00577 <span class="keyword">virtual</span> <a class="code" href="structPxClothTetherConfig.html" title="Solver configuration parameters for the tether phases.">PxClothTetherConfig</a> getTetherConfig() <span class="keyword">const</span> = 0; +<a name="l00578"></a>00578 +<a name="l00580"></a>00580 +<a name="l00584"></a>00584 +<a name="l00585"></a>00585 +<a name="l00591"></a>00591 <span class="keyword">virtual</span> <span class="keywordtype">void</span> addCollisionSphere(<span class="keyword">const</span> <a class="code" href="structPxClothCollisionSphere.html" title="Sphere representation used for cloth-sphere and cloth-capsule collision.">PxClothCollisionSphere</a>& sphere) = 0; +<a name="l00598"></a>00598 <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeCollisionSphere(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> index) = 0; +<a name="l00607"></a>00607 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setCollisionSpheres(<span class="keyword">const</span> <a class="code" href="structPxClothCollisionSphere.html" title="Sphere representation used for cloth-sphere and cloth-capsule collision.">PxClothCollisionSphere</a>* spheresBuffer, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> count) = 0; +<a name="l00612"></a>00612 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbCollisionSpheres() <span class="keyword">const</span> = 0; +<a name="l00613"></a>00613 +<a name="l00623"></a>00623 <span class="keyword">virtual</span> <span class="keywordtype">void</span> addCollisionCapsule(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> first, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> second) = 0; +<a name="l00629"></a>00629 <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeCollisionCapsule(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> index) = 0; +<a name="l00634"></a>00634 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbCollisionCapsules() <span class="keyword">const</span> = 0; +<a name="l00635"></a>00635 +<a name="l00642"></a>00642 <span class="keyword">virtual</span> <span class="keywordtype">void</span> addCollisionPlane(<span class="keyword">const</span> <a class="code" href="structPxClothCollisionPlane.html" title="Plane representation used for cloth-convex collision.">PxClothCollisionPlane</a>& plane) = 0; +<a name="l00650"></a>00650 <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeCollisionPlane(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> index) = 0; +<a name="l00659"></a>00659 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setCollisionPlanes(<span class="keyword">const</span> <a class="code" href="structPxClothCollisionPlane.html" title="Plane representation used for cloth-convex collision.">PxClothCollisionPlane</a>* planesBuffer, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> count) = 0; +<a name="l00664"></a>00664 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbCollisionPlanes() <span class="keyword">const</span> = 0; +<a name="l00665"></a>00665 +<a name="l00673"></a>00673 <span class="keyword">virtual</span> <span class="keywordtype">void</span> addCollisionConvex(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> mask) = 0; +<a name="l00680"></a>00680 <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeCollisionConvex(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> index) = 0; +<a name="l00685"></a>00685 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbCollisionConvexes() <span class="keyword">const</span> = 0; +<a name="l00686"></a>00686 +<a name="l00692"></a>00692 <span class="keyword">virtual</span> <span class="keywordtype">void</span> addCollisionTriangle(<span class="keyword">const</span> <a class="code" href="structPxClothCollisionTriangle.html" title="Triangle representation used for cloth-mesh collision.">PxClothCollisionTriangle</a>& triangle) = 0; +<a name="l00698"></a>00698 <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeCollisionTriangle(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> index) = 0; +<a name="l00707"></a>00707 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setCollisionTriangles(<span class="keyword">const</span> <a class="code" href="structPxClothCollisionTriangle.html" title="Triangle representation used for cloth-mesh collision.">PxClothCollisionTriangle</a>* trianglesBuffer, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> count) = 0; +<a name="l00712"></a>00712 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbCollisionTriangles() <span class="keyword">const</span> = 0; +<a name="l00713"></a>00713 +<a name="l00725"></a>00725 <span class="keyword">virtual</span> <span class="keywordtype">void</span> getCollisionData(<a class="code" href="structPxClothCollisionSphere.html" title="Sphere representation used for cloth-sphere and cloth-capsule collision.">PxClothCollisionSphere</a>* spheresBuffer, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>* capsulesBuffer, +<a name="l00726"></a>00726 <a class="code" href="structPxClothCollisionPlane.html" title="Plane representation used for cloth-convex collision.">PxClothCollisionPlane</a>* planesBuffer, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>* convexesBuffer, <a class="code" href="structPxClothCollisionTriangle.html" title="Triangle representation used for cloth-mesh collision.">PxClothCollisionTriangle</a>* trianglesBuffer) <span class="keyword">const</span> = 0; +<a name="l00727"></a>00727 +<a name="l00744"></a>00744 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setVirtualParticles(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> numVirtualParticles, <span class="keyword">const</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>* indices, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> numWeights, <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>* weights) = 0; +<a name="l00749"></a>00749 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbVirtualParticles() <span class="keyword">const</span> = 0; +<a name="l00755"></a>00755 <span class="keyword">virtual</span> <span class="keywordtype">void</span> getVirtualParticles(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>* indicesBuffer) <span class="keyword">const</span> = 0; +<a name="l00760"></a>00760 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbVirtualParticleWeights() <span class="keyword">const</span> = 0; +<a name="l00765"></a>00765 <span class="keyword">virtual</span> <span class="keywordtype">void</span> getVirtualParticleWeights(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>* weightsBuffer) <span class="keyword">const</span> = 0; +<a name="l00766"></a>00766 +<a name="l00772"></a>00772 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setFrictionCoefficient(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> frictionCoefficient) = 0; +<a name="l00777"></a>00777 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getFrictionCoefficient() <span class="keyword">const</span> = 0; +<a name="l00778"></a>00778 +<a name="l00787"></a>00787 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setCollisionMassScale(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> scalingCoefficient) = 0; +<a name="l00792"></a>00792 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getCollisionMassScale() <span class="keyword">const</span> = 0; +<a name="l00793"></a>00793 +<a name="l00795"></a>00795 +<a name="l00799"></a>00799 +<a name="l00800"></a>00800 +<a name="l00806"></a>00806 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSelfCollisionDistance(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> distance) = 0; +<a name="l00811"></a>00811 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getSelfCollisionDistance() <span class="keyword">const</span> = 0; +<a name="l00818"></a>00818 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSelfCollisionStiffness(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stiffness) = 0; +<a name="l00823"></a>00823 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getSelfCollisionStiffness() <span class="keyword">const</span> = 0; +<a name="l00824"></a>00824 +<a name="l00835"></a>00835 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSelfCollisionIndices(<span class="keyword">const</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>* indices, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbIndices) = 0; +<a name="l00841"></a>00841 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getSelfCollisionIndices(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>* indices) <span class="keyword">const</span> = 0; +<a name="l00842"></a>00842 +<a name="l00847"></a>00847 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbSelfCollisionIndices() <span class="keyword">const</span> = 0; +<a name="l00848"></a>00848 +<a name="l00860"></a>00860 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setRestPositions(<span class="keyword">const</span> <a class="code" href="classPxVec4.html" title="4 Element vector class.">PxVec4</a>* restPositions) = 0; +<a name="l00866"></a>00866 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getRestPositions(<a class="code" href="classPxVec4.html" title="4 Element vector class.">PxVec4</a>* restPositions) <span class="keyword">const</span> = 0; +<a name="l00871"></a>00871 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbRestPositions() <span class="keyword">const</span> = 0; +<a name="l00872"></a>00872 +<a name="l00874"></a>00874 +<a name="l00878"></a>00878 +<a name="l00879"></a>00879 +<a name="l00887"></a>00887 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSimulationFilterData(<span class="keyword">const</span> <a class="code" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering...">PxFilterData</a>& data) = 0; +<a name="l00888"></a>00888 +<a name="l00894"></a>00894 <span class="keyword">virtual</span> <a class="code" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering...">PxFilterData</a> getSimulationFilterData() <span class="keyword">const</span> = 0; +<a name="l00895"></a>00895 +<a name="l00897"></a>00897 +<a name="l00901"></a>00901 +<a name="l00902"></a>00902 +<a name="l00910"></a>00910 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setContactOffset(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> offset) = 0; +<a name="l00911"></a>00911 +<a name="l00916"></a>00916 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getContactOffset() <span class="keyword">const</span> = 0; +<a name="l00917"></a>00917 +<a name="l00925"></a>00925 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setRestOffset(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> offset) = 0; +<a name="l00926"></a>00926 +<a name="l00931"></a>00931 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getRestOffset() <span class="keyword">const</span> = 0; +<a name="l00932"></a>00932 +<a name="l00934"></a>00934 +<a name="l00938"></a>00938 +<a name="l00939"></a>00939 +<a name="l00947"></a>00947 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSleepLinearVelocity(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> threshold) = 0; +<a name="l00952"></a>00952 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getSleepLinearVelocity() <span class="keyword">const</span> = 0; +<a name="l00962"></a>00962 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setWakeCounter(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> wakeCounterValue) = 0; +<a name="l00968"></a>00968 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getWakeCounter() <span class="keyword">const</span> = 0; +<a name="l00975"></a>00975 <span class="keyword">virtual</span> <span class="keywordtype">void</span> wakeUp() = 0; +<a name="l00980"></a>00980 <span class="keyword">virtual</span> <span class="keywordtype">void</span> putToSleep() = 0; +<a name="l00986"></a>00986 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> isSleeping() <span class="keyword">const</span> = 0; +<a name="l00987"></a>00987 +<a name="l00989"></a>00989 +<a name="l00990"></a><a class="code" href="classPxCloth.html#4b1985f12f2808ca0fcdabb5759a9303">00990</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="classPxCloth.html#4b1985f12f2808ca0fcdabb5759a9303" title="Returns string name of dynamic type.">getConcreteTypeName</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="stringliteral">"PxCloth"</span>; } +<a name="l00991"></a>00991 +<a name="l00992"></a>00992 <span class="keyword">protected</span>: +<a name="l00993"></a><a class="code" href="classPxCloth.html#d7f51836089966060cb8e2a980deac85">00993</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxCloth.html#d7f51836089966060cb8e2a980deac85">PxCloth</a>(<a class="code" href="group__common.html#gc1fb4b256a5d900d394e89db170a2b79">PxType</a> concreteType, <a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK.">PxActor</a>(concreteType, baseFlags) {} +<a name="l00994"></a><a class="code" href="classPxCloth.html#332011c95a1230cd9dd0555927bd4e81">00994</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxCloth.html#332011c95a1230cd9dd0555927bd4e81">PxCloth</a>(<a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK.">PxActor</a>(baseFlags) {} +<a name="l00995"></a><a class="code" href="classPxCloth.html#0d8ca63c2b2ff4316f6cd078e26ef47a">00995</a> <span class="keyword">virtual</span> <a class="code" href="classPxCloth.html#0d8ca63c2b2ff4316f6cd078e26ef47a">~PxCloth</a>() {} +<a name="l00996"></a><a class="code" href="classPxCloth.html#0f88ba159c4c72515ab36340d2c2dcbf">00996</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classPxCloth.html#0f88ba159c4c72515ab36340d2c2dcbf" title="Returns whether a given type name matches with the type of this instance.">isKindOf</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> !::strcmp(<span class="stringliteral">"PxCloth"</span>, name) || <a class="code" href="classPxActor.html#fe6ddb3480f61350f60496c2e903c5c7" title="Returns whether a given type name matches with the type of this instance.">PxActor::isKindOf</a>(name); } +<a name="l00997"></a>00997 }; +<a name="l00998"></a>00998 +<a name="l00999"></a>00999 <span class="preprocessor">#if !PX_DOXYGEN</span> +<a name="l01000"></a>01000 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span> +<a name="l01001"></a>01001 <span class="preprocessor">#endif</span> +<a name="l01002"></a>01002 <span class="preprocessor"></span> +<a name="l01004"></a>01004 <span class="preprocessor">#endif</span> +</pre></div></div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |